2#ifndef _FLAT_MESH_GRID_MODEL_H_
3#define _FLAT_MESH_GRID_MODEL_H_
7#include "model_builder.h"
8#include "xbox_math_types.h"
18 [[nodiscard]]
const float *GetVertexPositions()
override;
19 [[nodiscard]]
const float *GetVertexNormals()
override;
20 void ReleaseData()
override {
35 float *vertices_{
nullptr};
36 float *normals_{
nullptr};
37 float *texcoords_{
nullptr};
Definition flat_mesh_grid_model.h:10
uint32_t GetVertexCount() const override
Returns the number of kPositions required to hold the model.
Definition flat_mesh_grid_model.cpp:24
Builder for untextured models.
Definition model_builder.h:32