Clear
C00000000_Depth_n
Framebuffer result after disabling writing to all color channels and to the depth/stencil buffer.
C00000000_Depth_n_ZB
Z-buffer result after disabling writing to all color channels and to the depth/stencil buffer.
C00000000_Depth_y
Framebuffer result after disabling writing to all color channels and enabling writes to the depth/stencil buffer.
C00000000_Depth_y_ZB
Z-buffer result after disabling writing to all color channels and enabling writes to the depth/stencil buffer.
C00000001_Depth_n
Framebuffer result after disabling writing to all color channels except blue and to the depth/stencil buffer.
C00000001_Depth_n_ZB
Z-buffer result after disabling writing to all color channels except blue and to the depth/stencil buffer.
C00000001_Depth_y
Framebuffer result after disabling writing to all color channels except blue enabling writes to the depth/stencil buffer.
C00000001_Depth_y_ZB
Z-buffer result after disabling writing to all color channels except blue enabling writes to the depth/stencil buffer.
C00000100_Depth_n
Framebuffer result after disabling writing to all color channels except green and to the depth/stencil buffer.
C00000100_Depth_n_ZB
Z-buffer result after disabling writing to all color channels except green and to the depth/stencil buffer.
C00000100_Depth_y
Framebuffer result after disabling writing to all color channels except green and enabling writes to the depth/stencil buffer.
C00000100_Depth_y_ZB
Z-buffer result after disabling writing to all color channels except green and enabling writes to the depth/stencil buffer.
C00010000_Depth_n
Framebuffer result after disabling writing to all color channels except red and to the depth/stencil buffer.
C00010000_Depth_n_ZB
Z-buffer result after disabling writing to all color channels except red and to the depth/stencil buffer.
C00010000_Depth_y
Framebuffer result after disabling writing to all color channels except red and enabling writes to the depth/stencil buffer.
C00010000_Depth_y_ZB
Z-buffer result after disabling writing to all color channels except red and enabling writes to the depth/stencil buffer.
C01000000_Depth_n
Framebuffer result after disabling writing to all color channels except alpha and to the depth/stencil buffer.
C01000000_Depth_n_ZB
Z-buffer result after disabling writing to all color channels except alpha and to the depth/stencil buffer.
C01000000_Depth_y
Framebuffer result after disabling writing to all color channels except alpha and enabling writes to the depth/stencil buffer.
C01000000_Depth_y_ZB
Z-buffer result after disabling writing to all color channels except alpha and enabling writes to the depth/stencil buffer.
C01010101_Depth_n
Framebuffer result after enabling writing to all color channels but disabling writes to the depth/stencil buffer.
C01010101_Depth_n_ZB
Z-buffer result after enabling writing to all color channels but disabling writes to the depth/stencil buffer.
C01010101_Depth_y
Framebuffer result after enabling writing to all color channels and the depth/stencil buffer.
C01010101_Depth_y_ZB
Z-buffer result after enabling writing to all color channels and the depth/stencil buffer.
SCF_R5G6B5
Tests the effect of clear color on LE_R5G6B5 surface format. (Note that the surface is rendered as an ARGB8 texture)
SCF_X1A7R8G8B8_O1A7R8G8B8
Tests the effect of clear color on LE_X1A7R8G8B8_O1A7R8G8B8 surface format. The cleared surface will have its most significant bit set to 1.
SCF_X1A7R8G8B8_Z1A7R8G8B8
Tests the effect of clear color on LE_X1A7R8G8B8_Z1A7R8G8B8 surface format. The cleared surface will have its most significant bit set to 0.
SCF_X1R5G5B5_O1R5G5B5
SCF_X8R8G8B8_O8R8G8B8
Tests the effect of clear color on LE_X8R8G8B8_O8R8G8B8 surface format. The cleared surface will have its most significant byte set to 1.
SCF_X8R8G8B8_Z8R8G8B8
Tests the effect of clear color on LE_X8R8G8B8_Z8R8G8B8 surface format. The cleared surface will have its most significant byte set to 0.
SFC_A8R8G8B8
Tests the effect of clear color on LE_A8R8G8B8 surface format.
SFC_X1R5G5B5_Z1R5G5B5
Tests the effect of clear color on LE_X1R5G5B5_Z1R5G5B5 surface format. The cleared surface will have its most significant bit set to 0. (Note that the surface is rendered as an ARGB8 texture)