Fog_carryover
CarryoverLineLoop
Renders a series of primitives using various draw modes on the left, setting fog coordinates. Then renders a quad using the same draw mode on the right without specifying a fog coordinate at all. The fog mode is set to EXP.


CarryoverLines
Renders a series of primitives using various draw modes on the left, setting fog coordinates. Then renders a quad using the same draw mode on the right without specifying a fog coordinate at all. The fog mode is set to EXP.


CarryoverLineStrip
Renders a series of primitives using various draw modes on the left, setting fog coordinates. Then renders a quad using the same draw mode on the right without specifying a fog coordinate at all. The fog mode is set to EXP.


CarryoverPoints
Renders a series of primitives using various draw modes on the left, setting fog coordinates. Then renders a quad using the same draw mode on the right without specifying a fog coordinate at all. The fog mode is set to EXP.


CarryoverPoly
Renders a series of primitives using various draw modes on the left, setting fog coordinates. Then renders a quad using the same draw mode on the right without specifying a fog coordinate at all. The fog mode is set to EXP.


CarryoverQuads
Renders a series of primitives using various draw modes on the left, setting fog coordinates. Then renders a quad using the same draw mode on the right without specifying a fog coordinate at all. The fog mode is set to EXP.


CarryoverQuadStrip
Renders a series of primitives using various draw modes on the left, setting fog coordinates. Then renders a quad using the same draw mode on the right without specifying a fog coordinate at all. The fog mode is set to EXP.


CarryoverTriFan
Renders a series of primitives using various draw modes on the left, setting fog coordinates. Then renders a quad using the same draw mode on the right without specifying a fog coordinate at all. The fog mode is set to EXP.


CarryoverTris
Renders a series of primitives using various draw modes on the left, setting fog coordinates. Then renders a quad using the same draw mode on the right without specifying a fog coordinate at all. The fog mode is set to EXP.


CarryoverTriStrip
Renders a series of primitives using various draw modes on the left, setting fog coordinates. Then renders a quad using the same draw mode on the right without specifying a fog coordinate at all. The fog mode is set to EXP.


FogCarryover
The left column triangles are rendered with the fog coordinate explicitly passed through from the vertex by the shader. The right column triangles do not specify the fog coordinate at all.

