Fog_gen
FogGen_FF-exp-abs_planar
Renders a grid of blueish quads with exponential fog and absolute planar fog generation using fixed function vertex processing. Fog is derived from the absolute value of the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_FF-exp-fog_x
Renders a grid of blueish quads with exponential fog and fog X fog generation using fixed function vertex processing. Fog is derived from the supplied fog coordinate (the value set via NV097_SET_FOG_COORD); each quad blends toward the fog color accordingly.
FogGen_FF-exp-planar
Renders a grid of blueish quads with exponential fog and planar fog generation using fixed function vertex processing. Fog is derived from the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_FF-exp-radial
Renders a grid of blueish quads with exponential fog and radial fog generation using fixed function vertex processing. Fog is derived from the radial distance from the eye to the vertex; each quad blends toward the fog color accordingly.
FogGen_FF-exp-spec_alpha
Renders a grid of blueish quads with exponential fog and specular alpha fog generation using fixed function vertex processing. Fog is derived from the vertex specular alpha (0.0, 1.0, 0.75, 0.25 clockwise from the upper left); each quad blends toward the fog color accordingly.
FogGen_FF-exp2-abs_planar
Renders a grid of blueish quads with exponential squared fog and absolute planar fog generation using fixed function vertex processing. Fog is derived from the absolute value of the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_FF-exp2-fog_x
Renders a grid of blueish quads with exponential squared fog and fog X fog generation using fixed function vertex processing. Fog is derived from the supplied fog coordinate (the value set via NV097_SET_FOG_COORD); each quad blends toward the fog color accordingly.
FogGen_FF-exp2-planar
Renders a grid of blueish quads with exponential squared fog and planar fog generation using fixed function vertex processing. Fog is derived from the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_FF-exp2-radial
Renders a grid of blueish quads with exponential squared fog and radial fog generation using fixed function vertex processing. Fog is derived from the radial distance from the eye to the vertex; each quad blends toward the fog color accordingly.
FogGen_FF-exp2-spec_alpha
Renders a grid of blueish quads with exponential squared fog and specular alpha fog generation using fixed function vertex processing. Fog is derived from the vertex specular alpha (0.0, 1.0, 0.75, 0.25 clockwise from the upper left); each quad blends toward the fog color accordingly.
FogGen_FF-exp2_abs-abs_planar
Renders a grid of blueish quads with absolute value exponential squared fog and absolute planar fog generation using fixed function vertex processing. Fog is derived from the absolute value of the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_FF-exp2_abs-fog_x
Renders a grid of blueish quads with absolute value exponential squared fog and fog X fog generation using fixed function vertex processing. Fog is derived from the supplied fog coordinate (the value set via NV097_SET_FOG_COORD); each quad blends toward the fog color accordingly.
FogGen_FF-exp2_abs-planar
Renders a grid of blueish quads with absolute value exponential squared fog and planar fog generation using fixed function vertex processing. Fog is derived from the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_FF-exp2_abs-radial
Renders a grid of blueish quads with absolute value exponential squared fog and radial fog generation using fixed function vertex processing. Fog is derived from the radial distance from the eye to the vertex; each quad blends toward the fog color accordingly.
FogGen_FF-exp2_abs-spec_alpha
Renders a grid of blueish quads with absolute value exponential squared fog and specular alpha fog generation using fixed function vertex processing. Fog is derived from the vertex specular alpha (0.0, 1.0, 0.75, 0.25 clockwise from the upper left); each quad blends toward the fog color accordingly.
FogGen_FF-exp_abs-abs_planar
Renders a grid of blueish quads with absolute value exponential fog and absolute planar fog generation using fixed function vertex processing. Fog is derived from the absolute value of the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_FF-exp_abs-fog_x
Renders a grid of blueish quads with absolute value exponential fog and fog X fog generation using fixed function vertex processing. Fog is derived from the supplied fog coordinate (the value set via NV097_SET_FOG_COORD); each quad blends toward the fog color accordingly.
FogGen_FF-exp_abs-planar
Renders a grid of blueish quads with absolute value exponential fog and planar fog generation using fixed function vertex processing. Fog is derived from the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_FF-exp_abs-radial
Renders a grid of blueish quads with absolute value exponential fog and radial fog generation using fixed function vertex processing. Fog is derived from the radial distance from the eye to the vertex; each quad blends toward the fog color accordingly.
FogGen_FF-exp_abs-spec_alpha
Renders a grid of blueish quads with absolute value exponential fog and specular alpha fog generation using fixed function vertex processing. Fog is derived from the vertex specular alpha (0.0, 1.0, 0.75, 0.25 clockwise from the upper left); each quad blends toward the fog color accordingly.
FogGen_FF-linear-abs_planar
Renders a grid of blueish quads with linear fog and absolute planar fog generation using fixed function vertex processing. Fog is derived from the absolute value of the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_FF-linear-fog_x
Renders a grid of blueish quads with linear fog and fog X fog generation using fixed function vertex processing. Fog is derived from the supplied fog coordinate (the value set via NV097_SET_FOG_COORD); each quad blends toward the fog color accordingly.
FogGen_FF-linear-planar
Renders a grid of blueish quads with linear fog and planar fog generation using fixed function vertex processing. Fog is derived from the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_FF-linear-radial
Renders a grid of blueish quads with linear fog and radial fog generation using fixed function vertex processing. Fog is derived from the radial distance from the eye to the vertex; each quad blends toward the fog color accordingly.
FogGen_FF-linear-spec_alpha
Renders a grid of blueish quads with linear fog and specular alpha fog generation using fixed function vertex processing. Fog is derived from the vertex specular alpha (0.0, 1.0, 0.75, 0.25 clockwise from the upper left); each quad blends toward the fog color accordingly.
FogGen_FF-linear_abs-abs_planar
Renders a grid of blueish quads with absolute value linear fog and absolute planar fog generation using fixed function vertex processing. Fog is derived from the absolute value of the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_FF-linear_abs-fog_x
Renders a grid of blueish quads with absolute value linear fog and fog X fog generation using fixed function vertex processing. Fog is derived from the supplied fog coordinate (the value set via NV097_SET_FOG_COORD); each quad blends toward the fog color accordingly.
FogGen_FF-linear_abs-planar
Renders a grid of blueish quads with absolute value linear fog and planar fog generation using fixed function vertex processing. Fog is derived from the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_FF-linear_abs-radial
Renders a grid of blueish quads with absolute value linear fog and radial fog generation using fixed function vertex processing. Fog is derived from the radial distance from the eye to the vertex; each quad blends toward the fog color accordingly.
FogGen_FF-linear_abs-spec_alpha
Renders a grid of blueish quads with absolute value linear fog and specular alpha fog generation using fixed function vertex processing. Fog is derived from the vertex specular alpha (0.0, 1.0, 0.75, 0.25 clockwise from the upper left); each quad blends toward the fog color accordingly.
FogGen_VS-exp-abs_planar
Renders a grid of blueish quads with exponential fog and absolute planar fog generation using a programmable vertex shader. Fog is derived from the absolute value of the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_VS-exp-fog_x
Renders a grid of blueish quads with exponential fog and fog X fog generation using a programmable vertex shader. Fog is derived from the supplied fog coordinate (the shader's oFog constant); each quad blends toward the fog color accordingly.
FogGen_VS-exp-planar
Renders a grid of blueish quads with exponential fog and planar fog generation using a programmable vertex shader. Fog is derived from the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_VS-exp-radial
Renders a grid of blueish quads with exponential fog and radial fog generation using a programmable vertex shader. Fog is derived from the radial distance from the eye to the vertex; each quad blends toward the fog color accordingly.
FogGen_VS-exp-spec_alpha
Renders a grid of blueish quads with exponential fog and specular alpha fog generation using a programmable vertex shader. Fog is derived from the vertex specular alpha (0.0, 1.0, 0.75, 0.25 clockwise from the upper left); each quad blends toward the fog color accordingly.
FogGen_VS-exp2-abs_planar
Renders a grid of blueish quads with exponential squared fog and absolute planar fog generation using a programmable vertex shader. Fog is derived from the absolute value of the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_VS-exp2-fog_x
Renders a grid of blueish quads with exponential squared fog and fog X fog generation using a programmable vertex shader. Fog is derived from the supplied fog coordinate (the shader's oFog constant); each quad blends toward the fog color accordingly.
FogGen_VS-exp2-planar
Renders a grid of blueish quads with exponential squared fog and planar fog generation using a programmable vertex shader. Fog is derived from the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_VS-exp2-radial
Renders a grid of blueish quads with exponential squared fog and radial fog generation using a programmable vertex shader. Fog is derived from the radial distance from the eye to the vertex; each quad blends toward the fog color accordingly.
FogGen_VS-exp2-spec_alpha
Renders a grid of blueish quads with exponential squared fog and specular alpha fog generation using a programmable vertex shader. Fog is derived from the vertex specular alpha (0.0, 1.0, 0.75, 0.25 clockwise from the upper left); each quad blends toward the fog color accordingly.
FogGen_VS-exp2_abs-abs_planar
Renders a grid of blueish quads with absolute value exponential squared fog and absolute planar fog generation using a programmable vertex shader. Fog is derived from the absolute value of the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_VS-exp2_abs-fog_x
Renders a grid of blueish quads with absolute value exponential squared fog and fog X fog generation using a programmable vertex shader. Fog is derived from the supplied fog coordinate (the shader's oFog constant); each quad blends toward the fog color accordingly.
FogGen_VS-exp2_abs-planar
Renders a grid of blueish quads with absolute value exponential squared fog and planar fog generation using a programmable vertex shader. Fog is derived from the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_VS-exp2_abs-radial
Renders a grid of blueish quads with absolute value exponential squared fog and radial fog generation using a programmable vertex shader. Fog is derived from the radial distance from the eye to the vertex; each quad blends toward the fog color accordingly.
FogGen_VS-exp2_abs-spec_alpha
Renders a grid of blueish quads with absolute value exponential squared fog and specular alpha fog generation using a programmable vertex shader. Fog is derived from the vertex specular alpha (0.0, 1.0, 0.75, 0.25 clockwise from the upper left); each quad blends toward the fog color accordingly.
FogGen_VS-exp_abs-abs_planar
Renders a grid of blueish quads with absolute value exponential fog and absolute planar fog generation using a programmable vertex shader. Fog is derived from the absolute value of the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_VS-exp_abs-fog_x
Renders a grid of blueish quads with absolute value exponential fog and fog X fog generation using a programmable vertex shader. Fog is derived from the supplied fog coordinate (the shader's oFog constant); each quad blends toward the fog color accordingly.
FogGen_VS-exp_abs-planar
Renders a grid of blueish quads with absolute value exponential fog and planar fog generation using a programmable vertex shader. Fog is derived from the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_VS-exp_abs-radial
Renders a grid of blueish quads with absolute value exponential fog and radial fog generation using a programmable vertex shader. Fog is derived from the radial distance from the eye to the vertex; each quad blends toward the fog color accordingly.
FogGen_VS-exp_abs-spec_alpha
Renders a grid of blueish quads with absolute value exponential fog and specular alpha fog generation using a programmable vertex shader. Fog is derived from the vertex specular alpha (0.0, 1.0, 0.75, 0.25 clockwise from the upper left); each quad blends toward the fog color accordingly.
FogGen_VS-linear-abs_planar
Renders a grid of blueish quads with linear fog and absolute planar fog generation using a programmable vertex shader. Fog is derived from the absolute value of the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_VS-linear-fog_x
Renders a grid of blueish quads with linear fog and fog X fog generation using a programmable vertex shader. Fog is derived from the supplied fog coordinate (the shader's oFog constant); each quad blends toward the fog color accordingly.
FogGen_VS-linear-planar
Renders a grid of blueish quads with linear fog and planar fog generation using a programmable vertex shader. Fog is derived from the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_VS-linear-radial
Renders a grid of blueish quads with linear fog and radial fog generation using a programmable vertex shader. Fog is derived from the radial distance from the eye to the vertex; each quad blends toward the fog color accordingly.
FogGen_VS-linear-spec_alpha
Renders a grid of blueish quads with linear fog and specular alpha fog generation using a programmable vertex shader. Fog is derived from the vertex specular alpha (0.0, 1.0, 0.75, 0.25 clockwise from the upper left); each quad blends toward the fog color accordingly.
FogGen_VS-linear_abs-abs_planar
Renders a grid of blueish quads with absolute value linear fog and absolute planar fog generation using a programmable vertex shader. Fog is derived from the absolute value of the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_VS-linear_abs-fog_x
Renders a grid of blueish quads with absolute value linear fog and fog X fog generation using a programmable vertex shader. Fog is derived from the supplied fog coordinate (the shader's oFog constant); each quad blends toward the fog color accordingly.
FogGen_VS-linear_abs-planar
Renders a grid of blueish quads with absolute value linear fog and planar fog generation using a programmable vertex shader. Fog is derived from the eye space distance from the fog plane (0, 0, 2, 0); each quad blends toward the fog color accordingly.
FogGen_VS-linear_abs-radial
Renders a grid of blueish quads with absolute value linear fog and radial fog generation using a programmable vertex shader. Fog is derived from the radial distance from the eye to the vertex; each quad blends toward the fog color accordingly.
FogGen_VS-linear_abs-spec_alpha
Renders a grid of blueish quads with absolute value linear fog and specular alpha fog generation using a programmable vertex shader. Fog is derived from the vertex specular alpha (0.0, 1.0, 0.75, 0.25 clockwise from the upper left); each quad blends toward the fog color accordingly.