Lighting_control
FF_0x000000
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED on. Separate specular is off, causing the green of the mesh specular to be retained. Localeye is off, using a simplified model for specular highlighting, causing artifacts for the point light on the cylinder mesh.


FF_0x000000NoSpec
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED off. Separate specular is ignored because SPECULAR_ENABLED is off, so the green of the mesh specular is not seen. Localeye is off, using a simplified model for specular highlighting, causing artifacts for the point light on the cylinder mesh.


FF_0x000001
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED on. Separate specular is on, so the green of the mesh specular is not seen. Localeye is off, using a simplified model for specular highlighting, causing artifacts for the point light on the cylinder mesh.


FF_0x000001NoSpec
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED off. Separate specular is ignored because SPECULAR_ENABLED is off, so the green of the mesh specular is not seen. Localeye is off, using a simplified model for specular highlighting, causing artifacts for the point light on the cylinder mesh.


FF_0x010000
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED on. Separate specular is off, causing the green of the mesh specular to be retained. Localeye is on, using a slower model for specular highlighting that results in more realistic behavior for the point light on the cylinder mesh.


FF_0x010000NoSpec
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED off. Separate specular is ignored because SPECULAR_ENABLED is off, so the green of the mesh specular is not seen. Localeye is on, using a slower model for specular highlighting that results in more realistic behavior for the point light on the cylinder mesh.


FF_0x010001
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED on. Separate specular is on, so the green of the mesh specular is not seen. Localeye is on, using a slower model for specular highlighting that results in more realistic behavior for the point light on the cylinder mesh.


FF_0x010001NoSpec
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED off. Separate specular is ignored because SPECULAR_ENABLED is off, so the green of the mesh specular is not seen. Localeye is on, using a slower model for specular highlighting that results in more realistic behavior for the point light on the cylinder mesh.


FF_0x020000
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED on. Separate specular is off, causing the green of the mesh specular to be retained. Localeye is off, using a simplified model for specular highlighting, causing artifacts for the point light on the cylinder mesh.


FF_0x020000NoSpec
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED off. Separate specular is ignored because SPECULAR_ENABLED is off, so the green of the mesh specular is not seen. Localeye is off, using a simplified model for specular highlighting, causing artifacts for the point light on the cylinder mesh.


FF_0x020001
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED on. Separate specular is on, so the green of the mesh specular is not seen. Localeye is off, using a simplified model for specular highlighting, causing artifacts for the point light on the cylinder mesh.


FF_0x020001NoSpec
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED off. Separate specular is ignored because SPECULAR_ENABLED is off, so the green of the mesh specular is not seen. Localeye is off, using a simplified model for specular highlighting, causing artifacts for the point light on the cylinder mesh.


FF_0x030000
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED on. Separate specular is off, causing the green of the mesh specular to be retained. Localeye is on, using a slower model for specular highlighting that results in more realistic behavior for the point light on the cylinder mesh.


FF_0x030000NoSpec
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED off. Separate specular is ignored because SPECULAR_ENABLED is off, so the green of the mesh specular is not seen. Localeye is on, using a slower model for specular highlighting that results in more realistic behavior for the point light on the cylinder mesh.


FF_0x030001
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED on. Separate specular is on, so the green of the mesh specular is not seen. Localeye is on, using a slower model for specular highlighting that results in more realistic behavior for the point light on the cylinder mesh.


FF_0x030001NoSpec
Tests behavior using the fixed function pipeline with SET_SPECULAR_ENABLED off. Separate specular is ignored because SPECULAR_ENABLED is off, so the green of the mesh specular is not seen. Localeye is on, using a slower model for specular highlighting that results in more realistic behavior for the point light on the cylinder mesh.


VS_0x000000_LightOff


VS_0x000000NoSpec_LightOff


VS_0x000001_LightOff


VS_0x000001NoSpec_LightOff


VS_0x010000_LightOff


VS_0x010000NoSpec_LightOff


VS_0x010001_LightOff


VS_0x010001NoSpec_LightOff


VS_0x020000_LightOff


VS_0x020000NoSpec_LightOff


VS_0x020001_LightOff


VS_0x020001NoSpec_LightOff


VS_0x030000_LightOff


VS_0x030000NoSpec_LightOff


VS_0x030001_LightOff


VS_0x030001NoSpec_LightOff

