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Texture_3D_as_2D

Description
Tests the behavior of various texture stage modes that require 2D textures but are given cubemap/volumetric textures.
NOTE: This suite tests behavior of incorrectly configured textures. Please see
TextureFormatTests
for examples of how 2D textures should generally be used.
Suite class def

Cubemap_as_2D

Renders a textured quad using a cubemap texture sampled as 2D_PROJECTIVE. The +X face is rendered as a native-sized reference image. The quad is rendered at 4x the native size of the texture.

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Test result for Texture_3D_as_2D::Cubemap_as_2D
Image as seen on display
No alpha test result for Texture_3D_as_2D::Cubemap_as_2D

Volumetric_as_2D

Renders a textured quad using a volumetric texture sampled as 2D_PROJECTIVE. The first two layers are rendered as native sized reference images on the left. The quad is rendered at 4x the native size of the texture.

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Test result for Texture_3D_as_2D::Volumetric_as_2D
Image as seen on display
No alpha test result for Texture_3D_as_2D::Volumetric_as_2D