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Texture_cubemap

Suite class def

Cubemap

Renders two angles of a cube utilizing a cubemap texture.

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Cubemap_q-0.0

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Cubemap_q-1.0

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Cubemap_q-inf

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Cubemap_q0.0

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Cubemap_q1.0

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Cubemap_qinf

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CubemapZeroVector

Renders screen-space quads point sampling a cubemap with a constant texture coordinate per quad. Every texel has a unique color that encodes its face and position: R = x * 4 + 2, G = y * 4 + 2, B = face * 40 + 20, with faces ordered +X, -X, +Y, -Y, +Z, -Z. The exception is texel (0, 0) of the +X face, which is pure magenta. The large quads use zero length directions: (0, 0, 0, 1), (0, 0, 0, 0), and (-0, -0, -0, 1). The small quads below them are a self check of the texel encoding, sampling the +/-X, +/-Y, and +/-Z axis directions in pairs.

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CubemapZeroVectorAddressModes

Renders 44x44 screen-space quads sampling the 4 level mipmapped cubemap described in CubemapZeroVectorMipmap_Point in stage 3 using PS_TEXTUREMODES_CUBEMAP. Every quad has the texture coordinate (0, 0, 0, 1) at every vertex. For every quad the P wrap mode is WRAP_CLAMP_TO_EDGE, the MIN_LOD_CLAMP raw value is 0, the MAX_LOD_CLAMP raw value is 0xFFF, the MIPMAP_LOD_BIAS is 0, the convolution kernel is K_QUINCUNX, anisotropy is 1, and the border source is NV097_SET_TEXTURE_BORDER_COLOR with the value 0xFFFF0000. The left block of quads uses MIN_TENT_TENT_LOD with MAG_TENT_LOD0. Left to right, its columns use the address mode WRAP_REPEAT ("WRAP"), WRAP_MIRROR ("MIRR"), WRAP_CLAMP_TO_EDGE ("CLMP"), WRAP_BORDER ("BRDR"), and WRAP_CLAMP_TO_EDGE_OGL ("OGL"). The right block of quads uses MIN_BOX_NEARESTLOD with MAG_BOX_LOD0. Left to right, its columns use WRAP_MIRROR ("MIRR"), WRAP_BORDER ("BRDR"), and WRAP_CLAMP_TO_EDGE_OGL ("OGL"). Top to bottom, the rows of both blocks set U to the column's address mode with V WRAP_CLAMP_TO_EDGE ("U=m"), U WRAP_CLAMP_TO_EDGE with V set to the column's address mode ("V=m"), and both U and V set to the column's address mode ("UV=m").

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CubemapZeroVectorConvolution

Renders 44x44 screen-space quads sampling the 4 level mipmapped cubemap described in CubemapZeroVectorMipmap_Point in stage 3 using PS_TEXTUREMODES_CUBEMAP. Every quad has the texture coordinate (0, 0, 0, 1) at every vertex. For every quad the MIN_LOD_CLAMP raw value is 0, the MAX_LOD_CLAMP raw value is 0xFFF, the MIPMAP_LOD_BIAS is 0, anisotropy is 1, and the border source is NV097_SET_TEXTURE_BORDER_COLOR with the value 0xFFFF0000. Left to right, the columns use MIN_CONVOLUTION_2D_LOD0 with MAG_CONVOLUTION_2D_LOD0 and the K_QUINCUNX kernel ("CCQ"), MIN_CONVOLUTION_2D_LOD0 with MAG_CONVOLUTION_2D_LOD0 and the K_GAUSSIAN_3 kernel ("CCG"), MIN_CONVOLUTION_2D_LOD0 with MAG_BOX_LOD0 ("CB"), MIN_CONVOLUTION_2D_LOD0 with MAG_TENT_LOD0 ("CT"), MIN_BOX_NEARESTLOD with MAG_CONVOLUTION_2D_LOD0 ("BNC"), and MIN_TENT_TENT_LOD with MAG_CONVOLUTION_2D_LOD0 ("TTC"). The last four use the K_QUINCUNX kernel. The U, V, and P wrap modes of the top row ("WRAP") are WRAP_REPEAT and of the bottom row ("CLMP") are WRAP_CLAMP_TO_EDGE.

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CubemapZeroVectorFilters

Renders 44x44 screen-space quads sampling the 4 level mipmapped cubemap described in CubemapZeroVectorMipmap_Point in stage 3 using PS_TEXTUREMODES_CUBEMAP. Every quad has the texture coordinate (0, 0, 0, 1) at every vertex. For every quad the U, V, and P wrap modes are WRAP_REPEAT, the MIN_LOD_CLAMP raw value is 0, the MAX_LOD_CLAMP raw value is 0xFFF, the MIPMAP_LOD_BIAS is 0, the convolution kernel is K_QUINCUNX, anisotropy is 1, and the border source is NV097_SET_TEXTURE_BORDER_COLOR with the value 0xFFFF0000. The top row of quads uses MAG_BOX_LOD0 ("magB") and the bottom row uses MAG_TENT_LOD0 ("magT"). Left to right, the min filters are MIN_BOX_LOD0 ("B0"), MIN_TENT_LOD0 ("T0"), MIN_BOX_NEARESTLOD ("BN"), MIN_TENT_NEARESTLOD ("TN"), MIN_BOX_TENT_LOD ("BT"), and MIN_TENT_TENT_LOD ("TT").

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CubemapZeroVectorMipmap_Linear

The same as CubemapZeroVectorMipmap_Point, except the filter is MIN_TENT_TENT_LOD with MAG_TENT_LOD0.

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CubemapZeroVectorMipmap_LinearWrap

The same as CubemapZeroVectorMipmap_Linear, except the U, V, and P wrap modes are WRAP_REPEAT.

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CubemapZeroVectorMipmap_Point

Renders screen-space quads sampling a 64x64 A8B8G8R8 cubemap with 4 mipmap levels (64, 32, 16, 8) in stage 3 using PS_TEXTUREMODES_CUBEMAP. The filter is MIN_BOX_NEARESTLOD with MAG_BOX_LOD0, and the U, V, and P wrap modes are WRAP_CLAMP_TO_EDGE. Colors are given as ARGB. On the +X face, every texel of level 0, 1, 2, 3 is 0xFF0000A0, 0xFF00A000, 0xFFA00000, 0xFFA0A0A0 respectively, except for: texel (0, 0), which is 0xFFFF00FF, 0xFF00FFFF, 0xFFFFFF00, 0xFFFFFFFF on level 0, 1, 2, 3; texel (1, 0), which is 0xFFFF8000; texel (0, 1), which is 0xFF8000FF; texel (1, 1), which is 0xFF00FF80; the last column, which is 0xFF000000; the last row, which is 0xFF808000; and the last texel of the last row, which is 0xFF008080. Every texel of every level of the other faces is a single color per face: -X 0xFF603030, +Y 0xFFFF80C0, -Y 0xFF306030, +Z 0xFF80C0FF, -Z 0xFF303060.

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DotReflectConst_0_-1to1

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DotReflectConst_0_-1to1D3D

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DotReflectConst_0_-1to1GL

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DotReflectConst_0_0to1

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DotReflectConst_0_HiLo_1

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DotReflectConst_0_HiLoHemi

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DotReflectConst_1_-1to1

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DotReflectConst_1_-1to1D3D

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DotReflectConst_1_-1to1GL

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DotReflectConst_1_0to1

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DotReflectConst_1_HiLo_1

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DotReflectConst_1_HiLoHemi

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DotReflectConst_2_-1to1

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DotReflectConst_2_-1to1D3D

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DotReflectConst_2_-1to1GL

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DotReflectConst_2_0to1

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DotReflectConst_2_HiLo_1

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DotReflectConst_2_HiLoHemi

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DotReflectDiffuse_-1to1

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_DIFF pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_minus1_to_1.

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DotReflectDiffuse_-1to1D3D

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_DIFF pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_minus1_to_1_d3d.

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DotReflectDiffuse_-1to1GL

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_DIFF pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_minus1_to_1_gl.

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DotReflectDiffuse_0to1

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_DIFF pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_zero_to_one.

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DotReflectDiffuse_HiLo_1

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_DIFF pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_hilo_1.

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Test result for Texture_cubemap::DotReflectDiffuse_HiLo_1
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DotReflectDiffuse_HiLoHemi

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_DIFF pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_hilo_hemisphere.

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DotReflectDiffuseZeroVector

Renders screen-space quads using PS_TEXTUREMODES_DOT_RFLCT_DIFF on stage 2 (stage 0 is 2D projective, stage 1 is PS_TEXTUREMODES_DOT_PRODUCT, stage 3 is PS_TEXTUREMODES_DOT_RFLCT_SPEC), point sampling a cubemap in stage 2 and outputting only stage 2. The cubemap texel encoding is the same as in CubemapZeroVector. The dot RGB mapping, stage 0 texture, large quad texture coordinates, w components, eye vector, and self check quads are the same as in DotSTRCubeZeroVector. The cube direction is the normal N = (dot1, dot2, dot3).

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DotReflectSpec_-1to1

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_SPEC pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_minus1_to_1.

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Test result for Texture_cubemap::DotReflectSpec_-1to1
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DotReflectSpec_-1to1D3D

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_SPEC pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_minus1_to_1_d3df.

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Test result for Texture_cubemap::DotReflectSpec_-1to1D3D
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DotReflectSpec_-1to1GL

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_SPEC pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_minus1_to_1_glf.

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DotReflectSpec_0_-1to1

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DotReflectSpec_0_-1to1D3D

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DotReflectSpec_0_-1to1GL

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DotReflectSpec_0_0to1

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DotReflectSpec_0_HiLo_1

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DotReflectSpec_0_HiLoHemi

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DotReflectSpec_0to1

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_SPEC pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_zero_to_onef.

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DotReflectSpec_1_-1to1

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DotReflectSpec_1_-1to1D3D

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DotReflectSpec_1_-1to1GL

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DotReflectSpec_1_0to1

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DotReflectSpec_1_HiLo_1

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DotReflectSpec_1_HiLoHemi

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DotReflectSpec_2_-1to1

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DotReflectSpec_2_-1to1D3D

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DotReflectSpec_2_-1to1GL

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DotReflectSpec_2_0to1

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DotReflectSpec_2_HiLo_1

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DotReflectSpec_2_HiLoHemi

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DotReflectSpec_HiLo_1

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_SPEC pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_hilo_1f.

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Test result for Texture_cubemap::DotReflectSpec_HiLo_1
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DotReflectSpec_HiLoHemi

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_SPEC pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_hilo_hemispheref.

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Test result for Texture_cubemap::DotReflectSpec_HiLoHemi
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No alpha test result for Texture_cubemap::DotReflectSpec_HiLoHemi

DotReflectSpecConst_-1to1

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_SPEC_CONST pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_minus1_to_1.

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Test result for Texture_cubemap::DotReflectSpecConst_-1to1
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No alpha test result for Texture_cubemap::DotReflectSpecConst_-1to1

DotReflectSpecConst_-1to1D3D

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_SPEC_CONST pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_minus1_to_1_d3d.

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Test result for Texture_cubemap::DotReflectSpecConst_-1to1D3D
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No alpha test result for Texture_cubemap::DotReflectSpecConst_-1to1D3D

DotReflectSpecConst_-1to1GL

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_SPEC_CONST pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_minus1_to_1_gl.

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Test result for Texture_cubemap::DotReflectSpecConst_-1to1GL
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No alpha test result for Texture_cubemap::DotReflectSpecConst_-1to1GL

DotReflectSpecConst_0to1

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_SPEC_CONST pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_zero_to_one.

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Test result for Texture_cubemap::DotReflectSpecConst_0to1
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No alpha test result for Texture_cubemap::DotReflectSpecConst_0to1

DotReflectSpecConst_HiLo_1

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_SPEC_CONST pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_hilo_1.

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Test result for Texture_cubemap::DotReflectSpecConst_HiLo_1
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No alpha test result for Texture_cubemap::DotReflectSpecConst_HiLo_1

DotReflectSpecConst_HiLoHemi

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_RFLCT_SPEC_CONST pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_hilo_hemisphere.

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Test result for Texture_cubemap::DotReflectSpecConst_HiLoHemi
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No alpha test result for Texture_cubemap::DotReflectSpecConst_HiLoHemi

DotReflectSpecConstZeroVector

Renders screen-space quads using PS_TEXTUREMODES_DOT_RFLCT_SPEC_CONST on stage 3 (stage 0 is 2D projective, stages 1 and 2 are PS_TEXTUREMODES_DOT_PRODUCT), point sampling a cubemap in stage 3. The cubemap texel encoding, dot RGB mapping, stage 0 texture, and quad normals are the same as in DotReflectSpecZeroVector. The eye vector E is provided via NV097_SET_EYE_VECTOR, which is set before each quad, and the w components of stages 1-3 are 1. The large quads and self check quads use the same N and E as in DotReflectSpecZeroVector.

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No alpha test result for Texture_cubemap::DotReflectSpecConstZeroVector

DotReflectSpecZeroVector

Renders screen-space quads using PS_TEXTUREMODES_DOT_RFLCT_SPEC on stage 3 (stage 0 is 2D projective, stages 1 and 2 are PS_TEXTUREMODES_DOT_PRODUCT), point sampling a cubemap in stage 3. The cubemap texel encoding, dot RGB mapping, and stage 0 texture are the same as in DotSTRCubeZeroVector. The normal is N = (dot1, dot2, dot3) and the eye vector is E = (T1.w, T2.w, T3.w). The cube direction is R = 2 * N * dot(N, E) / dot(N, N) - E. NV097_SET_EYE_VECTOR is (0, 0, 0). The large quads, left to right, use N = (0, 0, 0) with E = (0, 0, 0), N = (0, 0, 0) with E = (1, 0, 0), N = (0, 0, 0) with E = (0, 0, 1), and N = (1, 1, 0) with E = (0, 1, 0), which reflects to (1, 0, 0). The small quads below them are a self check of the texel encoding. Each has N = +X, +Y, or +Z and E = +/-N so that R is +/-X, +/-Y, or +/-Z, in pairs.

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Test result for Texture_cubemap::DotReflectSpecZeroVector
Image as seen on display
No alpha test result for Texture_cubemap::DotReflectSpecZeroVector

DotSTR3D_-1to1

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_STR_3D pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_minus1_to_1.

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Test result for Texture_cubemap::DotSTR3D_-1to1
Image as seen on display
No alpha test result for Texture_cubemap::DotSTR3D_-1to1

DotSTR3D_-1to1D3D

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_STR_3D pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_minus1_to_1_d3d.

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Test result for Texture_cubemap::DotSTR3D_-1to1D3D
Image as seen on display
No alpha test result for Texture_cubemap::DotSTR3D_-1to1D3D

DotSTR3D_-1to1GL

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_STR_3D pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_minus1_to_1_gl.

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Test result for Texture_cubemap::DotSTR3D_-1to1GL
Image as seen on display
No alpha test result for Texture_cubemap::DotSTR3D_-1to1GL

DotSTR3D_0to1

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_STR_3D pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_zero_to_one.

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Test result for Texture_cubemap::DotSTR3D_0to1
Image as seen on display
No alpha test result for Texture_cubemap::DotSTR3D_0to1

DotSTR3D_HiLo_1

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_STR_3D pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_hilo_1.

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Test result for Texture_cubemap::DotSTR3D_HiLo_1
Image as seen on display
No alpha test result for Texture_cubemap::DotSTR3D_HiLo_1

DotSTR3D_HiLoHemi

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_STR_3D pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_hilo_hemisphere.

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Test result for Texture_cubemap::DotSTR3D_HiLoHemi
Image as seen on display
No alpha test result for Texture_cubemap::DotSTR3D_HiLoHemi

DotSTRCube_-1to1

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_STR_CUBE pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_minus1_to_1.

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Test result for Texture_cubemap::DotSTRCube_-1to1
Image as seen on display
No alpha test result for Texture_cubemap::DotSTRCube_-1to1

DotSTRCube_-1to1D3D

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_STR_CUBE pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_minus1_to_1_d3d.

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Test result for Texture_cubemap::DotSTRCube_-1to1D3D
Image as seen on display
No alpha test result for Texture_cubemap::DotSTRCube_-1to1D3D

DotSTRCube_-1to1GL

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_STR_CUBE pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_minus1_to_1_gl.

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Test result for Texture_cubemap::DotSTRCube_-1to1GL
Image as seen on display
No alpha test result for Texture_cubemap::DotSTRCube_-1to1GL

DotSTRCube_0to1

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_STR_CUBE pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_zero_to_one.

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Test result for Texture_cubemap::DotSTRCube_0to1
Image as seen on display
No alpha test result for Texture_cubemap::DotSTRCube_0to1

DotSTRCube_HiLo_1

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_STR_CUBE pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_hilo_1.

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Test result for Texture_cubemap::DotSTRCube_HiLo_1
Image as seen on display
No alpha test result for Texture_cubemap::DotSTRCube_HiLo_1

DotSTRCube_HiLoHemi

Renders two angles of a cube utilizing PS_TEXTUREMODES_DOT_STR_CUBE pixel shading mode. The NV097_DOT_RGBMAPPING is set to dotmap_hilo_hemisphere.

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Test result for Texture_cubemap::DotSTRCube_HiLoHemi
Image as seen on display
No alpha test result for Texture_cubemap::DotSTRCube_HiLoHemi

DotSTRCubeZeroVector

Renders screen-space quads using PS_TEXTUREMODES_DOT_STR_CUBE on stage 3 (stage 0 is 2D projective, stages 1 and 2 are PS_TEXTUREMODES_DOT_PRODUCT), point sampling a cubemap in stage 3. The cubemap texel encoding is the same as in CubemapZeroVector. NV097_SET_DOT_RGBMAPPING is set to dotmap_zero_to_one for all stages. Stage 0 is a 4x4 texture of constant color 0xFFFFFFFF, so the dot products are dot(Ti.xyz, (1, 1, 1)). Each large quad has constant texture coordinates and the xyz components of stages 1-3 are all 0, so (dot1, dot2, dot3) = (0, 0, 0). The w components of stages 1-3 differ per quad: (0, 0, 0), (1, 1, 1), and (-1, 0.5, 2). NV097_SET_EYE_VECTOR is (0, 0, 0). The small quads below them are a self check of the texel encoding. Each sets a single xyz component of one stage to +/-1 and the rest to 0 so that (dot1, dot2, dot3) is +/-X, +/-Y, or +/-Z, in pairs.

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Test result for Texture_cubemap::DotSTRCubeZeroVector
Image as seen on display
No alpha test result for Texture_cubemap::DotSTRCubeZeroVector