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feat_light_control regression results

Note: Only test results that differ from xemu goldens are displayed. There may be many additional differences compared to Xbox hardware.

vs xemu-0.8.45-master-672e9cd553df9fa4629ecdc49efacf310d9994b0/Darwin_arm64/gl_Apple_Apple_M3_Max/gslv_4.10

🔗 Antialiasing_tests

🔗 CPUWriteIgnoresSurfaceConfig

vs Xemu
Diff result for Antialiasing_tests::CPUWriteIgnoresSurfaceConfig vs old xemu

🔗 NonAACPURoundTrip

vs Xemu
Diff result for Antialiasing_tests::NonAACPURoundTrip vs old xemu
vs Xbox
Diff result for Antialiasing_tests::NonAACPURoundTrip vs Xbox

🔗 DMA_corruption_around_surfaces

🔗 DMAOverlap

vs Xemu
Diff result for DMA_corruption_around_surfaces::DMAOverlap vs old xemu

🔗 Lighting_control

🔗 FF_0x000000

vs Xemu
Diff result for Lighting_control::FF_0x000000 vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x000000 vs Xbox

🔗 FF_0x000001

vs Xemu
Diff result for Lighting_control::FF_0x000001 vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x000001 vs Xbox

🔗 FF_0x010000

vs Xemu
Diff result for Lighting_control::FF_0x010000 vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x010000 vs Xbox

🔗 FF_0x010001

vs Xemu
Diff result for Lighting_control::FF_0x010001 vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x010001 vs Xbox

🔗 FF_0x020000

vs Xemu
Diff result for Lighting_control::FF_0x020000 vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x020000 vs Xbox

🔗 FF_0x030000

vs Xemu
Diff result for Lighting_control::FF_0x030000 vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x030000 vs Xbox

🔗 VS_0x000000_LightOff

vs Xemu
Diff result for Lighting_control::VS_0x000000_LightOff vs old xemu

🔗 VS_0x000001_LightOff

vs Xemu
Diff result for Lighting_control::VS_0x000001_LightOff vs old xemu

🔗 VS_0x010000_LightOff

vs Xemu
Diff result for Lighting_control::VS_0x010000_LightOff vs old xemu

🔗 VS_0x010001_LightOff

vs Xemu
Diff result for Lighting_control::VS_0x010001_LightOff vs old xemu

🔗 Specular

🔗 ControlFlags_FF

vs Xemu
Diff result for Specular::ControlFlags_FF vs old xemu
vs Xbox
Diff result for Specular::ControlFlags_FF vs Xbox

🔗 ControlFlags_VS

vs Xemu
Diff result for Specular::ControlFlags_VS vs old xemu
vs Xbox
Diff result for Specular::ControlFlags_VS vs Xbox

🔗 ControlFlagsLightDisable_FF

vs Xemu
Diff result for Specular::ControlFlagsLightDisable_FF vs old xemu
vs Xbox
Diff result for Specular::ControlFlagsLightDisable_FF vs Xbox

🔗 ControlFlagsLightDisable_VS

vs Xemu
Diff result for Specular::ControlFlagsLightDisable_VS vs old xemu
vs Xbox
Diff result for Specular::ControlFlagsLightDisable_VS vs Xbox

🔗 ControlFlagsNoLight_FF

vs Xemu
Diff result for Specular::ControlFlagsNoLight_FF vs old xemu
vs Xbox
Diff result for Specular::ControlFlagsNoLight_FF vs Xbox

🔗 ControlFlagsNoLight_VS

vs Xemu
Diff result for Specular::ControlFlagsNoLight_VS vs old xemu
vs Xbox
Diff result for Specular::ControlFlagsNoLight_VS vs Xbox

🔗 SpecParams_FF_AllZero

vs Xemu
Diff result for Specular::SpecParams_FF_AllZero vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_AllZero vs Xbox

🔗 SpecParams_FF_InvMechAssault

vs Xemu
Diff result for Specular::SpecParams_FF_InvMechAssault vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_InvMechAssault vs Xbox

🔗 SpecParams_FF_MechAssault

vs Xemu
Diff result for Specular::SpecParams_FF_MechAssault vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_MechAssault vs Xbox

🔗 SpecParams_FF_NinjaGaidenBlack

vs Xemu
Diff result for Specular::SpecParams_FF_NinjaGaidenBlack vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_NinjaGaidenBlack vs Xbox

🔗 SpecParams_FF_Pow0_1

vs Xemu
Diff result for Specular::SpecParams_FF_Pow0_1 vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_Pow0_1 vs Xbox

🔗 SpecParams_FF_Pow16_0

vs Xemu
Diff result for Specular::SpecParams_FF_Pow16_0 vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_Pow16_0 vs Xbox

🔗 SpecParams_FF_Pow1_0

vs Xemu
Diff result for Specular::SpecParams_FF_Pow1_0 vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_Pow1_0 vs Xbox

🔗 SpecParams_FF_Pow24_0

vs Xemu
Diff result for Specular::SpecParams_FF_Pow24_0 vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_Pow24_0 vs Xbox

🔗 SpecParams_FF_Pow2_0

vs Xemu
Diff result for Specular::SpecParams_FF_Pow2_0 vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_Pow2_0 vs Xbox

🔗 SpecParams_FF_Pow4_0

vs Xemu
Diff result for Specular::SpecParams_FF_Pow4_0 vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_Pow4_0 vs Xbox

🔗 SpecParams_FF_Pow8_0

vs Xemu
Diff result for Specular::SpecParams_FF_Pow8_0 vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_Pow8_0 vs Xbox

🔗 Specular_back

🔗 ControlFlags_FF

vs Xemu
Diff result for Specular_back::ControlFlags_FF vs old xemu
vs Xbox
Diff result for Specular_back::ControlFlags_FF vs Xbox

🔗 ControlFlags_VS

vs Xemu
Diff result for Specular_back::ControlFlags_VS vs old xemu
vs Xbox
Diff result for Specular_back::ControlFlags_VS vs Xbox

🔗 ControlFlagsLightDisable_FF

vs Xemu
Diff result for Specular_back::ControlFlagsLightDisable_FF vs old xemu
vs Xbox
Diff result for Specular_back::ControlFlagsLightDisable_FF vs Xbox

🔗 ControlFlagsLightDisable_VS

vs Xemu
Diff result for Specular_back::ControlFlagsLightDisable_VS vs old xemu
vs Xbox
Diff result for Specular_back::ControlFlagsLightDisable_VS vs Xbox

🔗 ControlFlagsNoLight_FF

vs Xemu
Diff result for Specular_back::ControlFlagsNoLight_FF vs old xemu
vs Xbox
Diff result for Specular_back::ControlFlagsNoLight_FF vs Xbox

🔗 ControlFlagsNoLight_VS

vs Xemu
Diff result for Specular_back::ControlFlagsNoLight_VS vs old xemu
vs Xbox
Diff result for Specular_back::ControlFlagsNoLight_VS vs Xbox

🔗 SpecParams_FF_AllZero

vs Xemu
Diff result for Specular_back::SpecParams_FF_AllZero vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_AllZero vs Xbox

🔗 SpecParams_FF_InvMechAssault

vs Xemu
Diff result for Specular_back::SpecParams_FF_InvMechAssault vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_InvMechAssault vs Xbox

🔗 SpecParams_FF_MechAssault

vs Xemu
Diff result for Specular_back::SpecParams_FF_MechAssault vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_MechAssault vs Xbox

🔗 SpecParams_FF_NinjaGaidenBlack

vs Xemu
Diff result for Specular_back::SpecParams_FF_NinjaGaidenBlack vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_NinjaGaidenBlack vs Xbox

🔗 SpecParams_FF_Pow0_1

vs Xemu
Diff result for Specular_back::SpecParams_FF_Pow0_1 vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_Pow0_1 vs Xbox

🔗 SpecParams_FF_Pow16_0

vs Xemu
Diff result for Specular_back::SpecParams_FF_Pow16_0 vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_Pow16_0 vs Xbox

🔗 SpecParams_FF_Pow1_0

vs Xemu
Diff result for Specular_back::SpecParams_FF_Pow1_0 vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_Pow1_0 vs Xbox

🔗 SpecParams_FF_Pow24_0

vs Xemu
Diff result for Specular_back::SpecParams_FF_Pow24_0 vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_Pow24_0 vs Xbox

🔗 SpecParams_FF_Pow2_0

vs Xemu
Diff result for Specular_back::SpecParams_FF_Pow2_0 vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_Pow2_0 vs Xbox

🔗 SpecParams_FF_Pow4_0

vs Xemu
Diff result for Specular_back::SpecParams_FF_Pow4_0 vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_Pow4_0 vs Xbox

🔗 SpecParams_FF_Pow8_0

vs Xemu
Diff result for Specular_back::SpecParams_FF_Pow8_0 vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_Pow8_0 vs Xbox

🔗 Stencil

🔗 Stencil_ZERO_ST_DT

vs Xemu
Diff result for Stencil::Stencil_ZERO_ST_DT vs old xemu
vs Xbox
Diff result for Stencil::Stencil_ZERO_ST_DT vs Xbox

🔗 Surface_pitch

🔗 Swizzle

vs Xemu
Diff result for Surface_pitch::Swizzle vs old xemu
vs Xbox
Diff result for Surface_pitch::Swizzle vs Xbox

🔗 Texture_signed_component_tests

🔗 txt_A8R8G8B8_ADD

vs Xemu
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_ADD vs old xemu
vs Xbox
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_ADD vs Xbox

🔗 Vertex_shader_rounding_tests

🔗 GeometrySubscreen_0.9990

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.9990 vs old xemu

🔗 RenderTarget

vs Xemu
Diff result for Vertex_shader_rounding_tests::RenderTarget vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::RenderTarget vs Xbox