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fix/1912_alpha_test_should_use_rounded_values regression results

Note: Only test results that differ from xemu goldens are displayed. There may be many additional differences compared to Xbox hardware.

vs xemu-0.8.25-master-046d127f31bad089decc2e213dc8488c43aa6f04/Darwin_arm64/gl_Apple_Apple_M3_Max/gslv_4.10

Antialiasing_tests

AAOnThenOffCPUWrite

vs Xemu
Diff result for Antialiasing_tests::AAOnThenOffCPUWrite vs old xemu
vs Xbox
Diff result for Antialiasing_tests::AAOnThenOffCPUWrite vs Xbox

CPUWriteIgnoresSurfaceConfig

vs Xemu
Diff result for Antialiasing_tests::CPUWriteIgnoresSurfaceConfig vs old xemu

NonAACPURoundTrip

vs Xemu
Diff result for Antialiasing_tests::NonAACPURoundTrip vs old xemu
vs Xbox
Diff result for Antialiasing_tests::NonAACPURoundTrip vs Xbox

DMA_corruption_around_surfaces

DMAOverlap

vs Xemu
Diff result for DMA_corruption_around_surfaces::DMAOverlap vs old xemu

Stencil

Stencil_REPLACE_ST_DT

vs Xemu
Diff result for Stencil::Stencil_REPLACE_ST_DT vs old xemu

Texture_signed_component_tests

txt_A8R8G8B8_ADD

vs Xemu
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_ADD vs old xemu
vs Xbox
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_ADD vs Xbox

Vertex_shader_rounding_tests

GeometrySubscreen_0.4999

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.4999 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.4999 vs Xbox

RenderTarget

vs Xemu
Diff result for Vertex_shader_rounding_tests::RenderTarget vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::RenderTarget vs Xbox