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fix_2270_clamp_vtx_fog_output regression results

Note: Only test results that differ from xemu goldens are displayed. There may be many additional differences compared to Xbox hardware.

vs xemu-0.8.82-master-1fa242bd005467874bb169247c57450d7b3ddd30/Darwin_arm64/gl_Apple_Apple_M3_Max/gslv_4.10

🔗 Antialiasing_tests

🔗 AAOnThenOffCPUWrite

vs Xemu
Diff result for Antialiasing_tests::AAOnThenOffCPUWrite vs old xemu
vs Xbox
Diff result for Antialiasing_tests::AAOnThenOffCPUWrite vs Xbox

🔗 CPUWriteIgnoresSurfaceConfig

vs Xemu
Diff result for Antialiasing_tests::CPUWriteIgnoresSurfaceConfig vs old xemu

🔗 NonAACPURoundTrip

vs Xemu
Diff result for Antialiasing_tests::NonAACPURoundTrip vs old xemu
vs Xbox
Diff result for Antialiasing_tests::NonAACPURoundTrip vs Xbox

🔗 DMA_corruption_around_surfaces

🔗 DMAOverlap

vs Xemu
Diff result for DMA_corruption_around_surfaces::DMAOverlap vs old xemu

🔗 Surface_pitch

🔗 Swizzle

vs Xemu
Diff result for Surface_pitch::Swizzle vs old xemu
vs Xbox
Diff result for Surface_pitch::Swizzle vs Xbox

🔗 Texture_signed_component_tests

🔗 txt_A8R8G8B8_ADD

vs Xemu
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_ADD vs old xemu
vs Xbox
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_ADD vs Xbox

🔗 Vertex_shader_rounding_tests

🔗 GeometrySubscreen_0.9990

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.9990 vs old xemu

🔗 RenderTarget

vs Xemu
Diff result for Vertex_shader_rounding_tests::RenderTarget vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::RenderTarget vs Xbox