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fix/652/handle_mismatched_framebuffer_surface_format regression results

Note: Only test results that differ from xemu goldens are displayed. There may be many additional differences compared to Xbox hardware.

vs xemu-0.8.31-master-dfbf4dfd367cd9f9db195f15e700290e1ed7fa4a/Darwin_arm64/gl_Apple_Apple_M3_Max/gslv_4.10

🔗 Antialiasing_tests

🔗 AAOnThenOffCPUWrite

vs Xemu
Diff result for Antialiasing_tests::AAOnThenOffCPUWrite vs old xemu
vs Xbox
Diff result for Antialiasing_tests::AAOnThenOffCPUWrite vs Xbox

🔗 CPUWriteIgnoresSurfaceConfig

vs Xemu
Diff result for Antialiasing_tests::CPUWriteIgnoresSurfaceConfig vs old xemu

🔗 DMA_corruption_around_surfaces

🔗 DMAOverlap

vs Xemu
Diff result for DMA_corruption_around_surfaces::DMAOverlap vs old xemu

🔗 Surface_pitch

🔗 Swizzle

vs Xemu
Diff result for Surface_pitch::Swizzle vs old xemu
vs Xbox
Diff result for Surface_pitch::Swizzle vs Xbox

🔗 Texture_signed_component_tests

🔗 txt_A8R8G8B8_ADD

vs Xemu
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_ADD vs old xemu
vs Xbox
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_ADD vs Xbox

🔗 txt_A8R8G8B8_SREVSUB

vs Xemu
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_SREVSUB vs old xemu
vs Xbox
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_SREVSUB vs Xbox