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fix_nan_fog regression results

Note: Only test results that differ from xemu goldens are displayed. There may be many additional differences compared to Xbox hardware.

vs xemu-0.8.55-master-89185e6937c7d597ba353bc4d4800dde0015ea39/Darwin_arm64/gl_Apple_Apple_M3_Max/gslv_4.10

🔗 Combiner

🔗 UnboundTexSampler

vs Xemu
Diff result for Combiner::UnboundTexSampler vs old xemu
vs Xbox
Diff result for Combiner::UnboundTexSampler vs Xbox

🔗 Lighting_range

🔗 Point

vs Xemu
Diff result for Lighting_range::Point vs old xemu
vs Xbox
Diff result for Lighting_range::Point vs Xbox

🔗 Spot

vs Xemu
Diff result for Lighting_range::Spot vs old xemu
vs Xbox
Diff result for Lighting_range::Spot vs Xbox

🔗 Stencil

🔗 Stencil_REPLACE_ST

vs Xemu
Diff result for Stencil::Stencil_REPLACE_ST vs old xemu
vs Xbox
Diff result for Stencil::Stencil_REPLACE_ST vs Xbox

🔗 Stencil_REPLACE_ST_DT

vs Xemu
Diff result for Stencil::Stencil_REPLACE_ST_DT vs old xemu
vs Xbox
Diff result for Stencil::Stencil_REPLACE_ST_DT vs Xbox

🔗 Vertex_shader_rounding_tests

🔗 GeometrySubscreen_0.5624

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.5624 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.5624 vs Xbox

🔗 GeometrySubscreen_1.0000

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_1.0000 vs old xemu

vs xemu-0.8.55-master-89185e6937c7d597ba353bc4d4800dde0015ea39/Linux_x86_64/gl_NVIDIA_Corporation_NVIDIA_GeForce_GTX_1070-PCIe-SSE2/gslv_4.00_NVIDIA_via_Cg_compiler

🔗 3D_primitive

🔗 LineLoop

vs Xemu
Diff result for 3D_primitive::LineLoop vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop vs Xbox

🔗 LineLoop-inlinearrays

vs Xemu
Diff result for 3D_primitive::LineLoop-inlinearrays vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlinearrays vs Xbox

🔗 LineLoop-inlinearrays-ls

vs Xemu
Diff result for 3D_primitive::LineLoop-inlinearrays-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlinearrays-ls vs Xbox

🔗 LineLoop-inlinearrays-ls-ps

vs Xemu
Diff result for 3D_primitive::LineLoop-inlinearrays-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlinearrays-ls-ps vs Xbox

🔗 LineLoop-inlinearrays-ps

vs Xemu
Diff result for 3D_primitive::LineLoop-inlinearrays-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlinearrays-ps vs Xbox

🔗 LineLoop-inlinebuf

vs Xemu
Diff result for 3D_primitive::LineLoop-inlinebuf vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlinebuf vs Xbox

🔗 LineLoop-inlinebuf-ls

vs Xemu
Diff result for 3D_primitive::LineLoop-inlinebuf-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlinebuf-ls vs Xbox

🔗 LineLoop-inlinebuf-ls-ps

vs Xemu
Diff result for 3D_primitive::LineLoop-inlinebuf-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlinebuf-ls-ps vs Xbox

🔗 LineLoop-inlinebuf-ps

vs Xemu
Diff result for 3D_primitive::LineLoop-inlinebuf-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlinebuf-ps vs Xbox

🔗 LineLoop-inlineelements

vs Xemu
Diff result for 3D_primitive::LineLoop-inlineelements vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlineelements vs Xbox

🔗 LineLoop-inlineelements-ls

vs Xemu
Diff result for 3D_primitive::LineLoop-inlineelements-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlineelements-ls vs Xbox

🔗 LineLoop-inlineelements-ls-ps

vs Xemu
Diff result for 3D_primitive::LineLoop-inlineelements-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlineelements-ls-ps vs Xbox

🔗 LineLoop-inlineelements-ps

vs Xemu
Diff result for 3D_primitive::LineLoop-inlineelements-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlineelements-ps vs Xbox

🔗 LineLoop-ls

vs Xemu
Diff result for 3D_primitive::LineLoop-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-ls vs Xbox

🔗 LineLoop-ls-ps

vs Xemu
Diff result for 3D_primitive::LineLoop-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-ls-ps vs Xbox

🔗 LineLoop-ps

vs Xemu
Diff result for 3D_primitive::LineLoop-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-ps vs Xbox

🔗 Lines-inlinearrays-ls

vs Xemu
Diff result for 3D_primitive::Lines-inlinearrays-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlinearrays-ls vs Xbox

🔗 Lines-inlinearrays-ls-ps

vs Xemu
Diff result for 3D_primitive::Lines-inlinearrays-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlinearrays-ls-ps vs Xbox

🔗 Lines-inlinearrays-ps

vs Xemu
Diff result for 3D_primitive::Lines-inlinearrays-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlinearrays-ps vs Xbox

🔗 Lines-inlinebuf-ls

vs Xemu
Diff result for 3D_primitive::Lines-inlinebuf-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlinebuf-ls vs Xbox

🔗 Lines-inlinebuf-ls-ps

vs Xemu
Diff result for 3D_primitive::Lines-inlinebuf-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlinebuf-ls-ps vs Xbox

🔗 Lines-inlinebuf-ps

vs Xemu
Diff result for 3D_primitive::Lines-inlinebuf-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlinebuf-ps vs Xbox

🔗 Lines-inlineelements-ls

vs Xemu
Diff result for 3D_primitive::Lines-inlineelements-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlineelements-ls vs Xbox

🔗 Lines-inlineelements-ls-ps

vs Xemu
Diff result for 3D_primitive::Lines-inlineelements-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlineelements-ls-ps vs Xbox

🔗 Lines-inlineelements-ps

vs Xemu
Diff result for 3D_primitive::Lines-inlineelements-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlineelements-ps vs Xbox

🔗 Lines-ls

vs Xemu
Diff result for 3D_primitive::Lines-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-ls vs Xbox

🔗 Lines-ls-ps

vs Xemu
Diff result for 3D_primitive::Lines-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-ls-ps vs Xbox

🔗 Lines-ps

vs Xemu
Diff result for 3D_primitive::Lines-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-ps vs Xbox

🔗 LineStrip-inlinearrays-ls

vs Xemu
Diff result for 3D_primitive::LineStrip-inlinearrays-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlinearrays-ls vs Xbox

🔗 LineStrip-inlinearrays-ls-ps

vs Xemu
Diff result for 3D_primitive::LineStrip-inlinearrays-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlinearrays-ls-ps vs Xbox

🔗 LineStrip-inlinearrays-ps

vs Xemu
Diff result for 3D_primitive::LineStrip-inlinearrays-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlinearrays-ps vs Xbox

🔗 LineStrip-inlinebuf-ls

vs Xemu
Diff result for 3D_primitive::LineStrip-inlinebuf-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlinebuf-ls vs Xbox

🔗 LineStrip-inlinebuf-ls-ps

vs Xemu
Diff result for 3D_primitive::LineStrip-inlinebuf-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlinebuf-ls-ps vs Xbox

🔗 LineStrip-inlinebuf-ps

vs Xemu
Diff result for 3D_primitive::LineStrip-inlinebuf-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlinebuf-ps vs Xbox

🔗 LineStrip-inlineelements-ls

vs Xemu
Diff result for 3D_primitive::LineStrip-inlineelements-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlineelements-ls vs Xbox

🔗 LineStrip-inlineelements-ls-ps

vs Xemu
Diff result for 3D_primitive::LineStrip-inlineelements-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlineelements-ls-ps vs Xbox

🔗 LineStrip-inlineelements-ps

vs Xemu
Diff result for 3D_primitive::LineStrip-inlineelements-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlineelements-ps vs Xbox

🔗 LineStrip-ls

vs Xemu
Diff result for 3D_primitive::LineStrip-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-ls vs Xbox

🔗 LineStrip-ls-ps

vs Xemu
Diff result for 3D_primitive::LineStrip-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-ls-ps vs Xbox

🔗 LineStrip-ps

vs Xemu
Diff result for 3D_primitive::LineStrip-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-ps vs Xbox

🔗 Polygon-inlinearrays-ls

vs Xemu
Diff result for 3D_primitive::Polygon-inlinearrays-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Polygon-inlinearrays-ls vs Xbox

🔗 Polygon-inlinearrays-ls-ps

vs Xemu
Diff result for 3D_primitive::Polygon-inlinearrays-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Polygon-inlinearrays-ls-ps vs Xbox

🔗 Polygon-inlinearrays-ps

vs Xemu
Diff result for 3D_primitive::Polygon-inlinearrays-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Polygon-inlinearrays-ps vs Xbox

🔗 Polygon-inlinebuf-ls

vs Xemu
Diff result for 3D_primitive::Polygon-inlinebuf-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Polygon-inlinebuf-ls vs Xbox

🔗 Polygon-inlinebuf-ls-ps

vs Xemu
Diff result for 3D_primitive::Polygon-inlinebuf-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Polygon-inlinebuf-ls-ps vs Xbox

🔗 Polygon-inlinebuf-ps

vs Xemu
Diff result for 3D_primitive::Polygon-inlinebuf-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Polygon-inlinebuf-ps vs Xbox

🔗 Polygon-inlineelements-ls

vs Xemu
Diff result for 3D_primitive::Polygon-inlineelements-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Polygon-inlineelements-ls vs Xbox

🔗 Polygon-inlineelements-ls-ps

vs Xemu
Diff result for 3D_primitive::Polygon-inlineelements-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Polygon-inlineelements-ls-ps vs Xbox

🔗 Polygon-inlineelements-ps

vs Xemu
Diff result for 3D_primitive::Polygon-inlineelements-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Polygon-inlineelements-ps vs Xbox

🔗 Polygon-ls

vs Xemu
Diff result for 3D_primitive::Polygon-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Polygon-ls vs Xbox

🔗 Polygon-ls-ps

vs Xemu
Diff result for 3D_primitive::Polygon-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Polygon-ls-ps vs Xbox

🔗 Polygon-ps

vs Xemu
Diff result for 3D_primitive::Polygon-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Polygon-ps vs Xbox

🔗 Quads-inlinearrays-ls

vs Xemu
Diff result for 3D_primitive::Quads-inlinearrays-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Quads-inlinearrays-ls vs Xbox

🔗 Quads-inlinearrays-ls-ps

vs Xemu
Diff result for 3D_primitive::Quads-inlinearrays-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Quads-inlinearrays-ls-ps vs Xbox

🔗 Quads-inlinearrays-ps

vs Xemu
Diff result for 3D_primitive::Quads-inlinearrays-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Quads-inlinearrays-ps vs Xbox

🔗 Quads-inlinebuf-ls

vs Xemu
Diff result for 3D_primitive::Quads-inlinebuf-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Quads-inlinebuf-ls vs Xbox

🔗 Quads-inlinebuf-ls-ps

vs Xemu
Diff result for 3D_primitive::Quads-inlinebuf-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Quads-inlinebuf-ls-ps vs Xbox

🔗 Quads-inlinebuf-ps

vs Xemu
Diff result for 3D_primitive::Quads-inlinebuf-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Quads-inlinebuf-ps vs Xbox

🔗 Quads-inlineelements-ls

vs Xemu
Diff result for 3D_primitive::Quads-inlineelements-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Quads-inlineelements-ls vs Xbox

🔗 Quads-inlineelements-ls-ps

vs Xemu
Diff result for 3D_primitive::Quads-inlineelements-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Quads-inlineelements-ls-ps vs Xbox

🔗 Quads-inlineelements-ps

vs Xemu
Diff result for 3D_primitive::Quads-inlineelements-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Quads-inlineelements-ps vs Xbox

🔗 Quads-ls

vs Xemu
Diff result for 3D_primitive::Quads-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Quads-ls vs Xbox

🔗 Quads-ls-ps

vs Xemu
Diff result for 3D_primitive::Quads-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Quads-ls-ps vs Xbox

🔗 Quads-ps

vs Xemu
Diff result for 3D_primitive::Quads-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Quads-ps vs Xbox

🔗 QuadStrip-inlinearrays-ls

vs Xemu
Diff result for 3D_primitive::QuadStrip-inlinearrays-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::QuadStrip-inlinearrays-ls vs Xbox

🔗 QuadStrip-inlinearrays-ls-ps

vs Xemu
Diff result for 3D_primitive::QuadStrip-inlinearrays-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::QuadStrip-inlinearrays-ls-ps vs Xbox

🔗 QuadStrip-inlinearrays-ps

vs Xemu
Diff result for 3D_primitive::QuadStrip-inlinearrays-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::QuadStrip-inlinearrays-ps vs Xbox

🔗 QuadStrip-inlinebuf-ls

vs Xemu
Diff result for 3D_primitive::QuadStrip-inlinebuf-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::QuadStrip-inlinebuf-ls vs Xbox

🔗 QuadStrip-inlinebuf-ls-ps

vs Xemu
Diff result for 3D_primitive::QuadStrip-inlinebuf-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::QuadStrip-inlinebuf-ls-ps vs Xbox

🔗 QuadStrip-inlinebuf-ps

vs Xemu
Diff result for 3D_primitive::QuadStrip-inlinebuf-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::QuadStrip-inlinebuf-ps vs Xbox

🔗 QuadStrip-inlineelements-ls

vs Xemu
Diff result for 3D_primitive::QuadStrip-inlineelements-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::QuadStrip-inlineelements-ls vs Xbox

🔗 QuadStrip-inlineelements-ls-ps

vs Xemu
Diff result for 3D_primitive::QuadStrip-inlineelements-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::QuadStrip-inlineelements-ls-ps vs Xbox

🔗 QuadStrip-inlineelements-ps

vs Xemu
Diff result for 3D_primitive::QuadStrip-inlineelements-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::QuadStrip-inlineelements-ps vs Xbox

🔗 QuadStrip-ls

vs Xemu
Diff result for 3D_primitive::QuadStrip-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::QuadStrip-ls vs Xbox

🔗 QuadStrip-ls-ps

vs Xemu
Diff result for 3D_primitive::QuadStrip-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::QuadStrip-ls-ps vs Xbox

🔗 QuadStrip-ps

vs Xemu
Diff result for 3D_primitive::QuadStrip-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::QuadStrip-ps vs Xbox

🔗 Triangles-inlinearrays-ls

vs Xemu
Diff result for 3D_primitive::Triangles-inlinearrays-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles-inlinearrays-ls vs Xbox

🔗 Triangles-inlinearrays-ls-ps

vs Xemu
Diff result for 3D_primitive::Triangles-inlinearrays-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles-inlinearrays-ls-ps vs Xbox

🔗 Triangles-inlinearrays-ps

vs Xemu
Diff result for 3D_primitive::Triangles-inlinearrays-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles-inlinearrays-ps vs Xbox

🔗 Triangles-inlinebuf-ls

vs Xemu
Diff result for 3D_primitive::Triangles-inlinebuf-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles-inlinebuf-ls vs Xbox

🔗 Triangles-inlinebuf-ls-ps

vs Xemu
Diff result for 3D_primitive::Triangles-inlinebuf-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles-inlinebuf-ls-ps vs Xbox

🔗 Triangles-inlinebuf-ps

vs Xemu
Diff result for 3D_primitive::Triangles-inlinebuf-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles-inlinebuf-ps vs Xbox

🔗 Triangles-inlineelements-ls

vs Xemu
Diff result for 3D_primitive::Triangles-inlineelements-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles-inlineelements-ls vs Xbox

🔗 Triangles-inlineelements-ls-ps

vs Xemu
Diff result for 3D_primitive::Triangles-inlineelements-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles-inlineelements-ls-ps vs Xbox

🔗 Triangles-inlineelements-ps

vs Xemu
Diff result for 3D_primitive::Triangles-inlineelements-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles-inlineelements-ps vs Xbox

🔗 Triangles-ls

vs Xemu
Diff result for 3D_primitive::Triangles-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles-ls vs Xbox

🔗 Triangles-ls-ps

vs Xemu
Diff result for 3D_primitive::Triangles-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles-ls-ps vs Xbox

🔗 Triangles-ps

vs Xemu
Diff result for 3D_primitive::Triangles-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles-ps vs Xbox

🔗 TriFan-inlinearrays-ls

vs Xemu
Diff result for 3D_primitive::TriFan-inlinearrays-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::TriFan-inlinearrays-ls vs Xbox

🔗 TriFan-inlinearrays-ls-ps

vs Xemu
Diff result for 3D_primitive::TriFan-inlinearrays-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriFan-inlinearrays-ls-ps vs Xbox

🔗 TriFan-inlinearrays-ps

vs Xemu
Diff result for 3D_primitive::TriFan-inlinearrays-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriFan-inlinearrays-ps vs Xbox

🔗 TriFan-inlinebuf-ls

vs Xemu
Diff result for 3D_primitive::TriFan-inlinebuf-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::TriFan-inlinebuf-ls vs Xbox

🔗 TriFan-inlinebuf-ls-ps

vs Xemu
Diff result for 3D_primitive::TriFan-inlinebuf-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriFan-inlinebuf-ls-ps vs Xbox

🔗 TriFan-inlinebuf-ps

vs Xemu
Diff result for 3D_primitive::TriFan-inlinebuf-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriFan-inlinebuf-ps vs Xbox

🔗 TriFan-inlineelements-ls

vs Xemu
Diff result for 3D_primitive::TriFan-inlineelements-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::TriFan-inlineelements-ls vs Xbox

🔗 TriFan-inlineelements-ls-ps

vs Xemu
Diff result for 3D_primitive::TriFan-inlineelements-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriFan-inlineelements-ls-ps vs Xbox

🔗 TriFan-inlineelements-ps

vs Xemu
Diff result for 3D_primitive::TriFan-inlineelements-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriFan-inlineelements-ps vs Xbox

🔗 TriFan-ls

vs Xemu
Diff result for 3D_primitive::TriFan-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::TriFan-ls vs Xbox

🔗 TriFan-ls-ps

vs Xemu
Diff result for 3D_primitive::TriFan-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriFan-ls-ps vs Xbox

🔗 TriFan-ps

vs Xemu
Diff result for 3D_primitive::TriFan-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriFan-ps vs Xbox

🔗 TriStrip-inlinearrays-ls

vs Xemu
Diff result for 3D_primitive::TriStrip-inlinearrays-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::TriStrip-inlinearrays-ls vs Xbox

🔗 TriStrip-inlinearrays-ls-ps

vs Xemu
Diff result for 3D_primitive::TriStrip-inlinearrays-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriStrip-inlinearrays-ls-ps vs Xbox

🔗 TriStrip-inlinearrays-ps

vs Xemu
Diff result for 3D_primitive::TriStrip-inlinearrays-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriStrip-inlinearrays-ps vs Xbox

🔗 TriStrip-inlinebuf-ls

vs Xemu
Diff result for 3D_primitive::TriStrip-inlinebuf-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::TriStrip-inlinebuf-ls vs Xbox

🔗 TriStrip-inlinebuf-ls-ps

vs Xemu
Diff result for 3D_primitive::TriStrip-inlinebuf-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriStrip-inlinebuf-ls-ps vs Xbox

🔗 TriStrip-inlinebuf-ps

vs Xemu
Diff result for 3D_primitive::TriStrip-inlinebuf-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriStrip-inlinebuf-ps vs Xbox

🔗 TriStrip-inlineelements-ls

vs Xemu
Diff result for 3D_primitive::TriStrip-inlineelements-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::TriStrip-inlineelements-ls vs Xbox

🔗 TriStrip-inlineelements-ls-ps

vs Xemu
Diff result for 3D_primitive::TriStrip-inlineelements-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriStrip-inlineelements-ls-ps vs Xbox

🔗 TriStrip-inlineelements-ps

vs Xemu
Diff result for 3D_primitive::TriStrip-inlineelements-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriStrip-inlineelements-ps vs Xbox

🔗 TriStrip-ls

vs Xemu
Diff result for 3D_primitive::TriStrip-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::TriStrip-ls vs Xbox

🔗 TriStrip-ls-ps

vs Xemu
Diff result for 3D_primitive::TriStrip-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriStrip-ls-ps vs Xbox

🔗 TriStrip-ps

vs Xemu
Diff result for 3D_primitive::TriStrip-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::TriStrip-ps vs Xbox

🔗 Antialiasing_tests

🔗 AAOnThenOffCPUWrite

vs Xemu
Diff result for Antialiasing_tests::AAOnThenOffCPUWrite vs old xemu

🔗 CPUWriteIgnoresSurfaceConfig

vs Xemu
Diff result for Antialiasing_tests::CPUWriteIgnoresSurfaceConfig vs old xemu
vs Xbox
Diff result for Antialiasing_tests::CPUWriteIgnoresSurfaceConfig vs Xbox

🔗 Attrib_carryover

🔗 L-bd0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-bd0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bd0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-bd0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-bd0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bd0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-bd0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-bd0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bd0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-bd0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-bd0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bd0.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-bs0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-bs0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bs0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-bs0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-bs0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bs0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-bs0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-bs0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bs0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-bs0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-bs0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bs0.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-d0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-d0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-d0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-d0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-d0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-d0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-d0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-d0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-d0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-d0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-d0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-d0.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-fc0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-fc0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-fc0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-fc0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-fc0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-fc0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-fc0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-fc0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-fc0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-fc0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-fc0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-fc0.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-n0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-n0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-n0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-n0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-n0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-n0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-n0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-n0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-n0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-n0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-n0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-n0.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-ps0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-ps0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-ps0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-ps0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-ps0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-ps0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-ps0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-ps0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-ps0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-ps0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-ps0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-ps0.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-s0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-s0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-s0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-s0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-s0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-s0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-s0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-s0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-s0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-s0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-s0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-s0.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-t00.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-t00.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t00.1_0.0_1.0_1.0-da vs Xbox

🔗 L-t00.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-t00.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t00.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-t00.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-t00.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t00.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-t00.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-t00.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t00.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-t10.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-t10.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t10.1_0.0_1.0_1.0-da vs Xbox

🔗 L-t10.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-t10.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t10.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-t10.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-t10.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t10.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-t10.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-t10.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t10.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-t20.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-t20.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t20.1_0.0_1.0_1.0-da vs Xbox

🔗 L-t20.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-t20.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t20.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-t20.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-t20.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t20.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-t20.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-t20.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t20.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-t30.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-t30.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t30.1_0.0_1.0_1.0-da vs Xbox

🔗 L-t30.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-t30.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t30.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-t30.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-t30.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t30.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-t30.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-t30.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t30.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-w0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-w0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-w0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-w0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-w0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-w0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-w0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-w0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-w0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-w0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-w0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-w0.8_0.0_0.0_1.0-ib vs Xbox

🔗 Attrib_float

🔗 -1_1

vs Xemu
Diff result for Attrib_float::-1_1 vs old xemu

🔗 -8_1

vs Xemu
Diff result for Attrib_float::-8_1 vs old xemu

🔗 -INF_INF

vs Xemu
Diff result for Attrib_float::-INF_INF vs old xemu

🔗 -Max_Max

vs Xemu
Diff result for Attrib_float::-Max_Max vs old xemu

🔗 -MinN_MinN

vs Xemu
Diff result for Attrib_float::-MinN_MinN vs old xemu

🔗 -NaNq_NaNq

vs Xemu
Diff result for Attrib_float::-NaNq_NaNq vs old xemu
vs Xbox
Diff result for Attrib_float::-NaNq_NaNq vs Xbox

🔗 -NaNs_NaNs

vs Xemu
Diff result for Attrib_float::-NaNs_NaNs vs old xemu
vs Xbox
Diff result for Attrib_float::-NaNs_NaNs vs Xbox

🔗 0_1

vs Xemu
Diff result for Attrib_float::0_1 vs old xemu

🔗 0_8

vs Xemu
Diff result for Attrib_float::0_8 vs old xemu

🔗 Colors

vs Xemu
Diff result for Attrib_float::Colors vs old xemu

🔗 Color_zeta_overlap

🔗 ColorIntoZeta_ZB

vs Xemu
Diff result for Color_zeta_overlap::ColorIntoZeta_ZB vs old xemu
vs Xbox
Diff result for Color_zeta_overlap::ColorIntoZeta_ZB vs Xbox

🔗 Depth_buffer

🔗 DepthFmt_z16_Cn_FZy_M00000f_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00000f_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00000f_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M000564

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M000564 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M000564 vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M000564_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M000564_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M000564_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M000ab9

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M000ab9 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M000ab9 vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M000ab9_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M000ab9_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M000ab9_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00100e

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00100e vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00100e vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00100e_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00100e_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00100e_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M001563

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M001563 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M001563 vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M001563_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M001563_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M001563_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M001ab8

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M001ab8 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M001ab8 vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M001ab8_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M001ab8_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M001ab8_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00200d

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00200d vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00200d vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00200d_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00200d_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00200d_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M002562

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M002562 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M002562 vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M002562_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M002562_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M002562_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M002ab7

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M002ab7 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M002ab7 vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M002ab7_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M002ab7_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M002ab7_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00300c

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00300c vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00300c vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00300c_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00300c_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00300c_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M003561_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M003561_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M003561_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M003ab6

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M003ab6 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M003ab6 vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M003ab6_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M003ab6_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M003ab6_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00400b

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00400b vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00400b vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00400b_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00400b_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00400b_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M004560

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M004560 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M004560 vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M004560_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M004560_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M004560_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M004ab5_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M004ab5_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M004ab5_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00500a

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00500a vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00500a vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00500a_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00500a_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00500a_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00555f_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00555f_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00555f_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M005ab4

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M005ab4 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M005ab4 vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M005ab4_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M005ab4_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M005ab4_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M006009_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M006009_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M006009_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00655e_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00655e_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00655e_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M006ab3_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M006ab3_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M006ab3_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M007008_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M007008_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M007008_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00755d_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00755d_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00755d_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M007ab2_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M007ab2_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M007ab2_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M008007_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M008007_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M008007_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00855c_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00855c_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00855c_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M008ab1_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M008ab1_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M008ab1_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M009006_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M009006_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M009006_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00955b_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00955b_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00955b_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M009ab0_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M009ab0_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M009ab0_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00a005_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00a005_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00a005_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00a55a_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00a55a_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00a55a_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00aaaf_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00aaaf_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00aaaf_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00b004_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00b004_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00b004_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00b559_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00b559_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00b559_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00baae_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00baae_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00baae_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00c003_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00c003_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00c003_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00c558_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00c558_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00c558_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00caad_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00caad_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00caad_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00d002_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00d002_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00d002_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00d557_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00d557_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00d557_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00daac_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00daac_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00daac_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00e001_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00e001_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00e001_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00e556_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00e556_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00e556_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00eaab_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00eaab_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00eaab_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00f000_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00f000_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00f000_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00f555_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00f555_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00f555_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00faaa_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00faaa_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00faaa_ZB vs Xbox

🔗 DepthFmt_z16_Cn_FZy_M00ffff_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00ffff_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cn_FZy_M00ffff_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00000f_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00000f_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00000f_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M000564

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M000564 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M000564 vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M000564_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M000564_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M000564_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M000ab9

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M000ab9 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M000ab9 vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M000ab9_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M000ab9_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M000ab9_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00100e

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00100e vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00100e vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00100e_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00100e_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00100e_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M001563

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M001563 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M001563 vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M001563_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M001563_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M001563_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M001ab8

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M001ab8 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M001ab8 vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M001ab8_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M001ab8_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M001ab8_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00200d

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00200d vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00200d vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00200d_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00200d_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00200d_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M002562

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M002562 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M002562 vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M002562_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M002562_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M002562_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M002ab7

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M002ab7 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M002ab7 vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M002ab7_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M002ab7_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M002ab7_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00300c

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00300c vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00300c vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00300c_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00300c_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00300c_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M003561_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M003561_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M003561_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M003ab6

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M003ab6 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M003ab6 vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M003ab6_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M003ab6_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M003ab6_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00400b

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00400b vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00400b vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00400b_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00400b_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00400b_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M004560

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M004560 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M004560 vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M004560_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M004560_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M004560_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M004ab5_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M004ab5_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M004ab5_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00500a

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00500a vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00500a vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00500a_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00500a_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00500a_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00555f_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00555f_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00555f_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M005ab4

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M005ab4 vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M005ab4 vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M005ab4_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M005ab4_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M005ab4_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M006009_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M006009_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M006009_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00655e_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00655e_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00655e_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M006ab3_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M006ab3_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M006ab3_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M007008_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M007008_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M007008_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00755d_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00755d_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00755d_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M007ab2_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M007ab2_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M007ab2_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M008007_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M008007_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M008007_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00855c_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00855c_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00855c_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M008ab1_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M008ab1_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M008ab1_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M009006_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M009006_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M009006_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00955b_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00955b_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00955b_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M009ab0_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M009ab0_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M009ab0_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00a005_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00a005_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00a005_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00a55a_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00a55a_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00a55a_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00aaaf_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00aaaf_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00aaaf_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00b004_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00b004_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00b004_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00b559_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00b559_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00b559_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00baae_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00baae_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00baae_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00c003_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00c003_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00c003_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00c558_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00c558_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00c558_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00caad_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00caad_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00caad_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00d002_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00d002_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00d002_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00d557_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00d557_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00d557_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00daac_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00daac_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00daac_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00e001_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00e001_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00e001_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00e556_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00e556_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00e556_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00eaab_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00eaab_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00eaab_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00f000_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00f000_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00f000_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00f555_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00f555_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00f555_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00faaa_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00faaa_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00faaa_ZB vs Xbox

🔗 DepthFmt_z16_Cy_FZy_M00ffff_ZB

vs Xemu
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00ffff_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer::DepthFmt_z16_Cy_FZy_M00ffff_ZB vs Xbox

🔗 DepthFmt_z24_Cn_FZy_Mc9e009

vs Xemu
Diff result for Depth_buffer::DepthFmt_z24_Cn_FZy_Mc9e009 vs old xemu

🔗 DepthFmt_z24_Cy_FZy_Mc9e009

vs Xemu
Diff result for Depth_buffer::DepthFmt_z24_Cy_FZy_Mc9e009 vs old xemu

🔗 Depth_buffer_fixed_function

🔗 z16_Cn_FZy_M000003_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M000003_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M000003_ZB vs Xbox

🔗 z16_Cn_FZy_M004002_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M004002_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M004002_ZB vs Xbox

🔗 z16_Cn_FZy_M008001_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M008001_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M008001_ZB vs Xbox

🔗 z16_Cn_FZy_M00c000_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M00c000_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M00c000_ZB vs Xbox

🔗 z16_Cn_FZy_M00ffff

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M00ffff vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M00ffff vs Xbox

🔗 z16_Cn_FZy_M00ffff_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M00ffff_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M00ffff_ZB vs Xbox

🔗 z16_Cy_FZy_M000003_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M000003_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M000003_ZB vs Xbox

🔗 z16_Cy_FZy_M004002_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M004002_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M004002_ZB vs Xbox

🔗 z16_Cy_FZy_M008001_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M008001_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M008001_ZB vs Xbox

🔗 z16_Cy_FZy_M00c000_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M00c000_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M00c000_ZB vs Xbox

🔗 z16_Cy_FZy_M00ffff

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M00ffff vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M00ffff vs Xbox

🔗 z16_Cy_FZy_M00ffff_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M00ffff_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M00ffff_ZB vs Xbox

🔗 DMA_corruption_around_surfaces

🔗 DMAOverlap

vs Xemu
Diff result for DMA_corruption_around_surfaces::DMAOverlap vs old xemu
vs Xbox
Diff result for DMA_corruption_around_surfaces::DMAOverlap vs Xbox

🔗 Edge_flag

🔗 Disabled

vs Xemu
Diff result for Edge_flag::Disabled vs old xemu
vs Xbox
Diff result for Edge_flag::Disabled vs Xbox

🔗 Enabled

vs Xemu
Diff result for Edge_flag::Enabled vs old xemu
vs Xbox
Diff result for Edge_flag::Enabled vs Xbox

🔗 Fog_exceptional_value

🔗 FogExc-exp-abs_planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp-abs_planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp-abs_planar vs Xbox

🔗 FogExc-exp-fog_x

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp-fog_x vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp-fog_x vs Xbox

🔗 FogExc-exp-planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp-planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp-planar vs Xbox

🔗 FogExc-exp-spec_alpha

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp-spec_alpha vs Xbox

🔗 FogExc-exp2-abs_planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2-abs_planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2-abs_planar vs Xbox

🔗 FogExc-exp2-fog_x

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2-fog_x vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2-fog_x vs Xbox

🔗 FogExc-exp2-planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2-planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2-planar vs Xbox

🔗 FogExc-exp2-spec_alpha

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2-spec_alpha vs Xbox

🔗 FogExc-exp2_abs-abs_planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2_abs-abs_planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2_abs-abs_planar vs Xbox

🔗 FogExc-exp2_abs-fog_x

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2_abs-fog_x vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2_abs-fog_x vs Xbox

🔗 FogExc-exp2_abs-planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2_abs-planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2_abs-planar vs Xbox

🔗 FogExc-exp2_abs-spec_alpha

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2_abs-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2_abs-spec_alpha vs Xbox

🔗 FogExc-exp_abs-abs_planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp_abs-abs_planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp_abs-abs_planar vs Xbox

🔗 FogExc-exp_abs-fog_x

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp_abs-fog_x vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp_abs-fog_x vs Xbox

🔗 FogExc-exp_abs-planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp_abs-planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp_abs-planar vs Xbox

🔗 FogExc-exp_abs-spec_alpha

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp_abs-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp_abs-spec_alpha vs Xbox

🔗 FogExc-linear-abs_planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear-abs_planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear-abs_planar vs Xbox

🔗 FogExc-linear-fog_x

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear-fog_x vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear-fog_x vs Xbox

🔗 FogExc-linear-planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear-planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear-planar vs Xbox

🔗 FogExc-linear-spec_alpha

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear-spec_alpha vs Xbox

🔗 FogExc-linear_abs-abs_planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear_abs-abs_planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear_abs-abs_planar vs Xbox

🔗 FogExc-linear_abs-fog_x

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear_abs-fog_x vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear_abs-fog_x vs Xbox

🔗 FogExc-linear_abs-planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear_abs-planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear_abs-planar vs Xbox

🔗 FogExc-linear_abs-spec_alpha

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear_abs-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear_abs-spec_alpha vs Xbox

🔗 Lighting_spotlight

🔗 AtFixed_0.000000_0.000000_0.000000

vs Xemu
Diff result for Lighting_spotlight::AtFixed_0.000000_0.000000_0.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::AtFixed_0.000000_0.000000_0.000000 vs Xbox

🔗 PTFixed_-10.000000_-10.000000

vs Xemu
Diff result for Lighting_spotlight::PTFixed_-10.000000_-10.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::PTFixed_-10.000000_-10.000000 vs Xbox

🔗 PTFixed_0.000000_0.000000

vs Xemu
Diff result for Lighting_spotlight::PTFixed_0.000000_0.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::PTFixed_0.000000_0.000000 vs Xbox

🔗 PTFixed_10.000000_10.000000

vs Xemu
Diff result for Lighting_spotlight::PTFixed_10.000000_10.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::PTFixed_10.000000_10.000000 vs Xbox

🔗 Line_width

🔗 Fill_0000.0

vs Xemu
Diff result for Line_width::Fill_0000.0 vs old xemu
vs Xbox
Diff result for Line_width::Fill_0000.0 vs Xbox

🔗 Fill_0001.0

vs Xemu
Diff result for Line_width::Fill_0001.0 vs old xemu
vs Xbox
Diff result for Line_width::Fill_0001.0 vs Xbox

🔗 Fill_0032.0

vs Xemu
Diff result for Line_width::Fill_0032.0 vs old xemu
vs Xbox
Diff result for Line_width::Fill_0032.0 vs Xbox

🔗 Line_0000.0

vs Xemu
Diff result for Line_width::Line_0000.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0000.0 vs Xbox

🔗 Line_0000.1

vs Xemu
Diff result for Line_width::Line_0000.1 vs old xemu
vs Xbox
Diff result for Line_width::Line_0000.1 vs Xbox

🔗 Line_0000.2

vs Xemu
Diff result for Line_width::Line_0000.2 vs old xemu
vs Xbox
Diff result for Line_width::Line_0000.2 vs Xbox

🔗 Line_0000.3

vs Xemu
Diff result for Line_width::Line_0000.3 vs old xemu
vs Xbox
Diff result for Line_width::Line_0000.3 vs Xbox

🔗 Line_0000.4

vs Xemu
Diff result for Line_width::Line_0000.4 vs old xemu
vs Xbox
Diff result for Line_width::Line_0000.4 vs Xbox

🔗 Line_0000.5

vs Xemu
Diff result for Line_width::Line_0000.5 vs old xemu
vs Xbox
Diff result for Line_width::Line_0000.5 vs Xbox

🔗 Line_0000.6

vs Xemu
Diff result for Line_width::Line_0000.6 vs old xemu
vs Xbox
Diff result for Line_width::Line_0000.6 vs Xbox

🔗 Line_0000.7

vs Xemu
Diff result for Line_width::Line_0000.7 vs old xemu
vs Xbox
Diff result for Line_width::Line_0000.7 vs Xbox

🔗 Line_0001.0

vs Xemu
Diff result for Line_width::Line_0001.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0001.0 vs Xbox

🔗 Line_0001.1

vs Xemu
Diff result for Line_width::Line_0001.1 vs old xemu
vs Xbox
Diff result for Line_width::Line_0001.1 vs Xbox

🔗 Line_0001.2

vs Xemu
Diff result for Line_width::Line_0001.2 vs old xemu
vs Xbox
Diff result for Line_width::Line_0001.2 vs Xbox

🔗 Line_0001.3

vs Xemu
Diff result for Line_width::Line_0001.3 vs old xemu
vs Xbox
Diff result for Line_width::Line_0001.3 vs Xbox

🔗 Line_0001.4

vs Xemu
Diff result for Line_width::Line_0001.4 vs old xemu
vs Xbox
Diff result for Line_width::Line_0001.4 vs Xbox

🔗 Line_0001.5

vs Xemu
Diff result for Line_width::Line_0001.5 vs old xemu
vs Xbox
Diff result for Line_width::Line_0001.5 vs Xbox

🔗 Line_0001.6

vs Xemu
Diff result for Line_width::Line_0001.6 vs old xemu
vs Xbox
Diff result for Line_width::Line_0001.6 vs Xbox

🔗 Line_0001.7

vs Xemu
Diff result for Line_width::Line_0001.7 vs old xemu
vs Xbox
Diff result for Line_width::Line_0001.7 vs Xbox

🔗 Line_0003.0

vs Xemu
Diff result for Line_width::Line_0003.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0003.0 vs Xbox

🔗 Line_0004.0

vs Xemu
Diff result for Line_width::Line_0004.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0004.0 vs Xbox

🔗 Line_0005.0

vs Xemu
Diff result for Line_width::Line_0005.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0005.0 vs Xbox

🔗 Line_0006.0

vs Xemu
Diff result for Line_width::Line_0006.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0006.0 vs Xbox

🔗 Line_0007.0

vs Xemu
Diff result for Line_width::Line_0007.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0007.0 vs Xbox

🔗 Line_0008.0

vs Xemu
Diff result for Line_width::Line_0008.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0008.0 vs Xbox

🔗 Line_0009.0

vs Xemu
Diff result for Line_width::Line_0009.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0009.0 vs Xbox

🔗 Line_0010.0

vs Xemu
Diff result for Line_width::Line_0010.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0010.0 vs Xbox

🔗 Line_0011.0

vs Xemu
Diff result for Line_width::Line_0011.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0011.0 vs Xbox

🔗 Line_0012.0

vs Xemu
Diff result for Line_width::Line_0012.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0012.0 vs Xbox

🔗 Line_0013.0

vs Xemu
Diff result for Line_width::Line_0013.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0013.0 vs Xbox

🔗 Line_0014.0

vs Xemu
Diff result for Line_width::Line_0014.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0014.0 vs Xbox

🔗 Line_0015.0

vs Xemu
Diff result for Line_width::Line_0015.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0015.0 vs Xbox

🔗 Line_0016.0

vs Xemu
Diff result for Line_width::Line_0016.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0016.0 vs Xbox

🔗 Line_0024.0

vs Xemu
Diff result for Line_width::Line_0024.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0024.0 vs Xbox

🔗 Line_0032.0

vs Xemu
Diff result for Line_width::Line_0032.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0032.0 vs Xbox

🔗 Line_0040.0

vs Xemu
Diff result for Line_width::Line_0040.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0040.0 vs Xbox

🔗 Line_0048.0

vs Xemu
Diff result for Line_width::Line_0048.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0048.0 vs Xbox

🔗 Line_0056.0

vs Xemu
Diff result for Line_width::Line_0056.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0056.0 vs Xbox

🔗 Line_0057.0

vs Xemu
Diff result for Line_width::Line_0057.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0057.0 vs Xbox

🔗 Line_0058.0

vs Xemu
Diff result for Line_width::Line_0058.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0058.0 vs Xbox

🔗 Line_0059.0

vs Xemu
Diff result for Line_width::Line_0059.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0059.0 vs Xbox

🔗 Line_0060.0

vs Xemu
Diff result for Line_width::Line_0060.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0060.0 vs Xbox

🔗 Line_0061.0

vs Xemu
Diff result for Line_width::Line_0061.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0061.0 vs Xbox

🔗 Line_0062.0

vs Xemu
Diff result for Line_width::Line_0062.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0062.0 vs Xbox

🔗 Line_0063.0

vs Xemu
Diff result for Line_width::Line_0063.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0063.0 vs Xbox

🔗 Line_0063.1

vs Xemu
Diff result for Line_width::Line_0063.1 vs old xemu
vs Xbox
Diff result for Line_width::Line_0063.1 vs Xbox

🔗 Line_0063.2

vs Xemu
Diff result for Line_width::Line_0063.2 vs old xemu
vs Xbox
Diff result for Line_width::Line_0063.2 vs Xbox

🔗 Line_0063.3

vs Xemu
Diff result for Line_width::Line_0063.3 vs old xemu
vs Xbox
Diff result for Line_width::Line_0063.3 vs Xbox

🔗 Line_0063.4

vs Xemu
Diff result for Line_width::Line_0063.4 vs old xemu
vs Xbox
Diff result for Line_width::Line_0063.4 vs Xbox

🔗 Line_0063.5

vs Xemu
Diff result for Line_width::Line_0063.5 vs old xemu
vs Xbox
Diff result for Line_width::Line_0063.5 vs Xbox

🔗 Line_0063.6

vs Xemu
Diff result for Line_width::Line_0063.6 vs old xemu
vs Xbox
Diff result for Line_width::Line_0063.6 vs Xbox

🔗 Line_0063.7

vs Xemu
Diff result for Line_width::Line_0063.7 vs old xemu
vs Xbox
Diff result for Line_width::Line_0063.7 vs Xbox

🔗 Line_0064.0

vs Xemu
Diff result for Line_width::Line_0064.0 vs old xemu
vs Xbox
Diff result for Line_width::Line_0064.0 vs Xbox

🔗 Line_0064.1

vs Xemu
Diff result for Line_width::Line_0064.1 vs old xemu
vs Xbox
Diff result for Line_width::Line_0064.1 vs Xbox

🔗 Line_0064.2

vs Xemu
Diff result for Line_width::Line_0064.2 vs old xemu
vs Xbox
Diff result for Line_width::Line_0064.2 vs Xbox

🔗 Line_0064.3

vs Xemu
Diff result for Line_width::Line_0064.3 vs old xemu
vs Xbox
Diff result for Line_width::Line_0064.3 vs Xbox

🔗 Line_0064.4

vs Xemu
Diff result for Line_width::Line_0064.4 vs old xemu
vs Xbox
Diff result for Line_width::Line_0064.4 vs Xbox

🔗 Line_0064.5

vs Xemu
Diff result for Line_width::Line_0064.5 vs old xemu
vs Xbox
Diff result for Line_width::Line_0064.5 vs Xbox

🔗 Line_0064.6

vs Xemu
Diff result for Line_width::Line_0064.6 vs old xemu
vs Xbox
Diff result for Line_width::Line_0064.6 vs Xbox

🔗 Line_0064.7

vs Xemu
Diff result for Line_width::Line_0064.7 vs old xemu
vs Xbox
Diff result for Line_width::Line_0064.7 vs Xbox

🔗 Line_FFFFFFFF

vs Xemu
Diff result for Line_width::Line_FFFFFFFF vs old xemu
vs Xbox
Diff result for Line_width::Line_FFFFFFFF vs Xbox

🔗 Point_params

🔗 PointParamsOff_SmoothOff_128_FF

vs Xemu
Diff result for Point_params::PointParamsOff_SmoothOff_128_FF vs old xemu
vs Xbox
Diff result for Point_params::PointParamsOff_SmoothOff_128_FF vs Xbox

🔗 Point_size

🔗 PointSmoothOff_01_FF

vs Xemu
Diff result for Point_size::PointSmoothOff_01_FF vs old xemu
vs Xbox
Diff result for Point_size::PointSmoothOff_01_FF vs Xbox

🔗 PointSmoothOff_04_FF

vs Xemu
Diff result for Point_size::PointSmoothOff_04_FF vs old xemu
vs Xbox
Diff result for Point_size::PointSmoothOff_04_FF vs Xbox

🔗 PointSmoothOff_08_FF

vs Xemu
Diff result for Point_size::PointSmoothOff_08_FF vs old xemu
vs Xbox
Diff result for Point_size::PointSmoothOff_08_FF vs Xbox

🔗 PointSmoothOff_16_FF

vs Xemu
Diff result for Point_size::PointSmoothOff_16_FF vs old xemu
vs Xbox
Diff result for Point_size::PointSmoothOff_16_FF vs Xbox

🔗 PointSmoothOn_01_FF

vs Xemu
Diff result for Point_size::PointSmoothOn_01_FF vs old xemu
vs Xbox
Diff result for Point_size::PointSmoothOn_01_FF vs Xbox

🔗 PointSmoothOn_04_FF

vs Xemu
Diff result for Point_size::PointSmoothOn_04_FF vs old xemu
vs Xbox
Diff result for Point_size::PointSmoothOn_04_FF vs Xbox

🔗 PointSmoothOn_08_FF

vs Xemu
Diff result for Point_size::PointSmoothOn_08_FF vs old xemu
vs Xbox
Diff result for Point_size::PointSmoothOn_08_FF vs Xbox

🔗 PointSmoothOn_16_FF

vs Xemu
Diff result for Point_size::PointSmoothOn_16_FF vs old xemu
vs Xbox
Diff result for Point_size::PointSmoothOn_16_FF vs Xbox

🔗 Smoothing_control

🔗 0xFFFF0000

vs Xemu
Diff result for Smoothing_control::0xFFFF0000 vs old xemu
vs Xbox
Diff result for Smoothing_control::0xFFFF0000 vs Xbox

🔗 0xFFFF0001

vs Xemu
Diff result for Smoothing_control::0xFFFF0001 vs old xemu
vs Xbox
Diff result for Smoothing_control::0xFFFF0001 vs Xbox

🔗 Specular_back

🔗 ControlFlags_VS

vs Xemu
Diff result for Specular_back::ControlFlags_VS vs old xemu
vs Xbox
Diff result for Specular_back::ControlFlags_VS vs Xbox

🔗 ControlFlagsLightDisable_VS

vs Xemu
Diff result for Specular_back::ControlFlagsLightDisable_VS vs old xemu
vs Xbox
Diff result for Specular_back::ControlFlagsLightDisable_VS vs Xbox

🔗 ControlFlagsNoLight_VS

vs Xemu
Diff result for Specular_back::ControlFlagsNoLight_VS vs old xemu
vs Xbox
Diff result for Specular_back::ControlFlagsNoLight_VS vs Xbox

🔗 Stencil

🔗 Stencil_REPLACE

vs Xemu
Diff result for Stencil::Stencil_REPLACE vs old xemu
vs Xbox
Diff result for Stencil::Stencil_REPLACE vs Xbox

🔗 Stipple_tests

🔗 Alternating_On

vs Xemu
Diff result for Stipple_tests::Alternating_On vs old xemu
vs Xbox
Diff result for Stipple_tests::Alternating_On vs Xbox

🔗 Border_On

vs Xemu
Diff result for Stipple_tests::Border_On vs old xemu
vs Xbox
Diff result for Stipple_tests::Border_On vs Xbox

🔗 Checkered_Off

vs Xemu
Diff result for Stipple_tests::Checkered_Off vs old xemu
vs Xbox
Diff result for Stipple_tests::Checkered_Off vs Xbox

🔗 Checkered_On

vs Xemu
Diff result for Stipple_tests::Checkered_On vs old xemu
vs Xbox
Diff result for Stipple_tests::Checkered_On vs Xbox

🔗 Zero_On

vs Xemu
Diff result for Stipple_tests::Zero_On vs old xemu
vs Xbox
Diff result for Stipple_tests::Zero_On vs Xbox

🔗 Surface_pitch

🔗 Swizzle

vs Xemu
Diff result for Surface_pitch::Swizzle vs old xemu
vs Xbox
Diff result for Surface_pitch::Swizzle vs Xbox

🔗 Texture_border

🔗 Cube_BorderTex_SZ_16x16

vs Xemu
Diff result for Texture_border::Cube_BorderTex_SZ_16x16 vs old xemu
vs Xbox
Diff result for Texture_border::Cube_BorderTex_SZ_16x16 vs Xbox

🔗 Cube_BorderTex_SZ_1x1

vs Xemu
Diff result for Texture_border::Cube_BorderTex_SZ_1x1 vs old xemu
vs Xbox
Diff result for Texture_border::Cube_BorderTex_SZ_1x1 vs Xbox

🔗 Cube_BorderTex_SZ_2x2

vs Xemu
Diff result for Texture_border::Cube_BorderTex_SZ_2x2 vs old xemu
vs Xbox
Diff result for Texture_border::Cube_BorderTex_SZ_2x2 vs Xbox

🔗 Cube_BorderTex_SZ_32x32

vs Xemu
Diff result for Texture_border::Cube_BorderTex_SZ_32x32 vs old xemu
vs Xbox
Diff result for Texture_border::Cube_BorderTex_SZ_32x32 vs Xbox

🔗 Cube_BorderTex_SZ_4x4

vs Xemu
Diff result for Texture_border::Cube_BorderTex_SZ_4x4 vs old xemu
vs Xbox
Diff result for Texture_border::Cube_BorderTex_SZ_4x4 vs Xbox

🔗 Cube_BorderTex_SZ_8x8

vs Xemu
Diff result for Texture_border::Cube_BorderTex_SZ_8x8 vs old xemu
vs Xbox
Diff result for Texture_border::Cube_BorderTex_SZ_8x8 vs Xbox

🔗 Texture_cubemap

🔗 DotSTRCube_-1to1GL

vs Xemu
Diff result for Texture_cubemap::DotSTRCube_-1to1GL vs old xemu
vs Xbox
Diff result for Texture_cubemap::DotSTRCube_-1to1GL vs Xbox

🔗 Texture_format

🔗 TexFmt_X1R5G5B5

vs Xemu
Diff result for Texture_format::TexFmt_X1R5G5B5 vs old xemu
vs Xbox
Diff result for Texture_format::TexFmt_X1R5G5B5 vs Xbox

🔗 TexFmt_X1R5G5B5_L

vs Xemu
Diff result for Texture_format::TexFmt_X1R5G5B5_L vs old xemu
vs Xbox
Diff result for Texture_format::TexFmt_X1R5G5B5_L vs Xbox

🔗 Texture_render_target

🔗 TexFmt_X1R5G5B5

vs Xemu
Diff result for Texture_render_target::TexFmt_X1R5G5B5 vs old xemu
vs Xbox
Diff result for Texture_render_target::TexFmt_X1R5G5B5 vs Xbox

🔗 TexFmt_X1R5G5B5_L

vs Xemu
Diff result for Texture_render_target::TexFmt_X1R5G5B5_L vs old xemu
vs Xbox
Diff result for Texture_render_target::TexFmt_X1R5G5B5_L vs Xbox

🔗 Texture_shadow_comparator

🔗 3F16f_10.00-20.00_14.0400_GE

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_GE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_GE vs Xbox

🔗 3F16f_10.00-20.00_14.0400_GT

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_GT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_GT vs Xbox

🔗 3F16f_10.00-20.00_14.0400_LE

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_LE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_LE vs Xbox

🔗 3F16f_10.00-20.00_14.0400_LT

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_LT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_LT vs Xbox

🔗 3P16f_10.00-20.00_14.0400_GE

vs Xemu
Diff result for Texture_shadow_comparator::3P16f_10.00-20.00_14.0400_GE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3P16f_10.00-20.00_14.0400_GE vs Xbox

🔗 3P16f_10.00-20.00_14.0400_GT

vs Xemu
Diff result for Texture_shadow_comparator::3P16f_10.00-20.00_14.0400_GT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3P16f_10.00-20.00_14.0400_GT vs Xbox

🔗 3P16f_10.00-20.00_14.0400_LE

vs Xemu
Diff result for Texture_shadow_comparator::3P16f_10.00-20.00_14.0400_LE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3P16f_10.00-20.00_14.0400_LE vs Xbox

🔗 3P16f_10.00-20.00_14.0400_LT

vs Xemu
Diff result for Texture_shadow_comparator::3P16f_10.00-20.00_14.0400_LT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3P16f_10.00-20.00_14.0400_LT vs Xbox

🔗 Texture_signed_component_tests

🔗 txt_A8R8G8B8_ADD

vs Xemu
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_ADD vs old xemu
vs Xbox
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_ADD vs Xbox

🔗 Vertex_shader_rounding_tests

🔗 AdjacentGeometry_0.4999

vs Xemu
Diff result for Vertex_shader_rounding_tests::AdjacentGeometry_0.4999 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::AdjacentGeometry_0.4999 vs Xbox

🔗 AdjacentGeometry_0.5000

vs Xemu
Diff result for Vertex_shader_rounding_tests::AdjacentGeometry_0.5000 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::AdjacentGeometry_0.5000 vs Xbox

🔗 Compositing_-2

vs Xemu
Diff result for Vertex_shader_rounding_tests::Compositing_-2 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::Compositing_-2 vs Xbox

🔗 Compositing_2

vs Xemu
Diff result for Vertex_shader_rounding_tests::Compositing_2 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::Compositing_2 vs Xbox

🔗 Geometry_0.4999

vs Xemu
Diff result for Vertex_shader_rounding_tests::Geometry_0.4999 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::Geometry_0.4999 vs Xbox

🔗 Geometry_0.5000

vs Xemu
Diff result for Vertex_shader_rounding_tests::Geometry_0.5000 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::Geometry_0.5000 vs Xbox

🔗 GeometrySubscreen_0.0010

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.0010 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.0010 vs Xbox

🔗 GeometrySubscreen_0.4999

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.4999 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.4999 vs Xbox

🔗 GeometrySubscreen_0.5000

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.5000 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.5000 vs Xbox

🔗 GeometrySuperscreen_0.4999

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySuperscreen_0.4999 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::GeometrySuperscreen_0.4999 vs Xbox

🔗 GeometrySuperscreen_0.5000

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySuperscreen_0.5000 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::GeometrySuperscreen_0.5000 vs Xbox

🔗 ProjAdjacentGeometry_0.4999

vs Xemu
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.4999 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.4999 vs Xbox

🔗 ProjAdjacentGeometry_0.5000

vs Xemu
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.5000 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.5000 vs Xbox

🔗 Volume_texture

🔗 X1R5G5B5

vs Xemu
Diff result for Volume_texture::X1R5G5B5 vs old xemu
vs Xbox
Diff result for Volume_texture::X1R5G5B5 vs Xbox

🔗 W_param

🔗 w_gaps

vs Xemu
Diff result for W_param::w_gaps vs old xemu
vs Xbox
Diff result for W_param::w_gaps vs Xbox

🔗 w_gaps_tex_persp

vs Xemu
Diff result for W_param::w_gaps_tex_persp vs old xemu
vs Xbox
Diff result for W_param::w_gaps_tex_persp vs Xbox

🔗 w_neg_strip

vs Xemu
Diff result for W_param::w_neg_strip vs old xemu
vs Xbox
Diff result for W_param::w_neg_strip vs Xbox

🔗 w_neg_strip_tex_persp

vs Xemu
Diff result for W_param::w_neg_strip_tex_persp vs old xemu
vs Xbox
Diff result for W_param::w_neg_strip_tex_persp vs Xbox