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fix_tombraider_black_menu_stale_vga_mem regression results

Note: Only test results that differ from xemu goldens are displayed. There may be many additional differences compared to Xbox hardware.

vs xemu-0.8.66-master-8667193001e4d9f20f9d5237d941f6f0ff3a2672/Darwin_arm64/gl_Apple_Apple_M3_Max/gslv_4.10

🔗 3D_primitive

🔗 LineLoop

vs Xemu
Diff result for 3D_primitive::LineLoop vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop vs Xbox

🔗 LineLoop-inlinearrays

vs Xemu
Diff result for 3D_primitive::LineLoop-inlinearrays vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlinearrays vs Xbox

🔗 LineLoop-inlinearrays-ls-ps

vs Xemu
Diff result for 3D_primitive::LineLoop-inlinearrays-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlinearrays-ls-ps vs Xbox

🔗 LineLoop-inlinearrays-ps

vs Xemu
Diff result for 3D_primitive::LineLoop-inlinearrays-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlinearrays-ps vs Xbox

🔗 LineLoop-inlinebuf

vs Xemu
Diff result for 3D_primitive::LineLoop-inlinebuf vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlinebuf vs Xbox

🔗 LineLoop-inlinebuf-ls-ps

vs Xemu
Diff result for 3D_primitive::LineLoop-inlinebuf-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlinebuf-ls-ps vs Xbox

🔗 LineLoop-inlinebuf-ps

vs Xemu
Diff result for 3D_primitive::LineLoop-inlinebuf-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlinebuf-ps vs Xbox

🔗 LineLoop-inlineelements

vs Xemu
Diff result for 3D_primitive::LineLoop-inlineelements vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlineelements vs Xbox

🔗 LineLoop-inlineelements-ls-ps

vs Xemu
Diff result for 3D_primitive::LineLoop-inlineelements-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlineelements-ls-ps vs Xbox

🔗 LineLoop-inlineelements-ps

vs Xemu
Diff result for 3D_primitive::LineLoop-inlineelements-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-inlineelements-ps vs Xbox

🔗 LineLoop-ps

vs Xemu
Diff result for 3D_primitive::LineLoop-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineLoop-ps vs Xbox

🔗 Lines

vs Xemu
Diff result for 3D_primitive::Lines vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines vs Xbox

🔗 Lines-inlinearrays

vs Xemu
Diff result for 3D_primitive::Lines-inlinearrays vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlinearrays vs Xbox

🔗 Lines-inlinearrays-ls

vs Xemu
Diff result for 3D_primitive::Lines-inlinearrays-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlinearrays-ls vs Xbox

🔗 Lines-inlinearrays-ls-ps

vs Xemu
Diff result for 3D_primitive::Lines-inlinearrays-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlinearrays-ls-ps vs Xbox

🔗 Lines-inlinearrays-ps

vs Xemu
Diff result for 3D_primitive::Lines-inlinearrays-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlinearrays-ps vs Xbox

🔗 Lines-inlinebuf

vs Xemu
Diff result for 3D_primitive::Lines-inlinebuf vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlinebuf vs Xbox

🔗 Lines-inlinebuf-ls-ps

vs Xemu
Diff result for 3D_primitive::Lines-inlinebuf-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlinebuf-ls-ps vs Xbox

🔗 Lines-inlinebuf-ps

vs Xemu
Diff result for 3D_primitive::Lines-inlinebuf-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlinebuf-ps vs Xbox

🔗 Lines-inlineelements

vs Xemu
Diff result for 3D_primitive::Lines-inlineelements vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlineelements vs Xbox

🔗 Lines-inlineelements-ls-ps

vs Xemu
Diff result for 3D_primitive::Lines-inlineelements-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlineelements-ls-ps vs Xbox

🔗 Lines-inlineelements-ps

vs Xemu
Diff result for 3D_primitive::Lines-inlineelements-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-inlineelements-ps vs Xbox

🔗 Lines-ps

vs Xemu
Diff result for 3D_primitive::Lines-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::Lines-ps vs Xbox

🔗 LineStrip

vs Xemu
Diff result for 3D_primitive::LineStrip vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip vs Xbox

🔗 LineStrip-inlinearrays

vs Xemu
Diff result for 3D_primitive::LineStrip-inlinearrays vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlinearrays vs Xbox

🔗 LineStrip-inlinearrays-ls

vs Xemu
Diff result for 3D_primitive::LineStrip-inlinearrays-ls vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlinearrays-ls vs Xbox

🔗 LineStrip-inlinearrays-ls-ps

vs Xemu
Diff result for 3D_primitive::LineStrip-inlinearrays-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlinearrays-ls-ps vs Xbox

🔗 LineStrip-inlinearrays-ps

vs Xemu
Diff result for 3D_primitive::LineStrip-inlinearrays-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlinearrays-ps vs Xbox

🔗 LineStrip-inlinebuf

vs Xemu
Diff result for 3D_primitive::LineStrip-inlinebuf vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlinebuf vs Xbox

🔗 LineStrip-inlinebuf-ls-ps

vs Xemu
Diff result for 3D_primitive::LineStrip-inlinebuf-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlinebuf-ls-ps vs Xbox

🔗 LineStrip-inlinebuf-ps

vs Xemu
Diff result for 3D_primitive::LineStrip-inlinebuf-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlinebuf-ps vs Xbox

🔗 LineStrip-inlineelements

vs Xemu
Diff result for 3D_primitive::LineStrip-inlineelements vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlineelements vs Xbox

🔗 LineStrip-inlineelements-ls-ps

vs Xemu
Diff result for 3D_primitive::LineStrip-inlineelements-ls-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlineelements-ls-ps vs Xbox

🔗 LineStrip-inlineelements-ps

vs Xemu
Diff result for 3D_primitive::LineStrip-inlineelements-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-inlineelements-ps vs Xbox

🔗 LineStrip-ps

vs Xemu
Diff result for 3D_primitive::LineStrip-ps vs old xemu
vs Xbox
Diff result for 3D_primitive::LineStrip-ps vs Xbox

🔗 Triangles

vs Xemu
Diff result for 3D_primitive::Triangles vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles vs Xbox

🔗 Triangles-inlinearrays

vs Xemu
Diff result for 3D_primitive::Triangles-inlinearrays vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles-inlinearrays vs Xbox

🔗 Triangles-inlinebuf

vs Xemu
Diff result for 3D_primitive::Triangles-inlinebuf vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles-inlinebuf vs Xbox

🔗 Triangles-inlineelements

vs Xemu
Diff result for 3D_primitive::Triangles-inlineelements vs old xemu
vs Xbox
Diff result for 3D_primitive::Triangles-inlineelements vs Xbox

🔗 Antialiasing_tests

🔗 AAOnThenOffCPUWrite

vs Xemu
Diff result for Antialiasing_tests::AAOnThenOffCPUWrite vs old xemu
vs Xbox
Diff result for Antialiasing_tests::AAOnThenOffCPUWrite vs Xbox

🔗 CPUWriteIgnoresSurfaceConfig

vs Xemu
Diff result for Antialiasing_tests::CPUWriteIgnoresSurfaceConfig vs old xemu

🔗 Attrib_carryover

🔗 L-bd0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-bd0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bd0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-bd0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-bd0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bd0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-bd0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-bd0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bd0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-bd0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-bd0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bd0.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-bs0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-bs0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bs0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-bs0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-bs0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bs0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-bs0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-bs0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bs0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-bs0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-bs0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-bs0.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-d0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-d0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-d0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-d0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-d0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-d0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-d0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-d0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-d0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-d0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-d0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-d0.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-fc0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-fc0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-fc0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-fc0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-fc0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-fc0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-fc0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-fc0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-fc0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-fc0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-fc0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-fc0.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-n0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-n0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-n0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-n0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-n0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-n0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-n0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-n0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-n0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-n0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-n0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-n0.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-ps0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-ps0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-ps0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-ps0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-ps0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-ps0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-ps0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-ps0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-ps0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-ps0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-ps0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-ps0.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-s0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-s0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-s0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-s0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-s0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-s0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-s0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-s0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-s0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-s0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-s0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-s0.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-t00.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-t00.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t00.1_0.0_1.0_1.0-da vs Xbox

🔗 L-t00.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-t00.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t00.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-t00.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-t00.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t00.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-t00.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-t00.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t00.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-t10.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-t10.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t10.1_0.0_1.0_1.0-da vs Xbox

🔗 L-t10.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-t10.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t10.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-t10.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-t10.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t10.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-t10.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-t10.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t10.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-t20.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-t20.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t20.1_0.0_1.0_1.0-da vs Xbox

🔗 L-t20.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-t20.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t20.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-t20.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-t20.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t20.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-t20.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-t20.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t20.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-t30.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-t30.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t30.1_0.0_1.0_1.0-da vs Xbox

🔗 L-t30.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-t30.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t30.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-t30.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-t30.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t30.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-t30.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-t30.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-t30.8_0.0_0.0_1.0-ib vs Xbox

🔗 L-w0.1_0.0_1.0_1.0-da

vs Xemu
Diff result for Attrib_carryover::L-w0.1_0.0_1.0_1.0-da vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-w0.1_0.0_1.0_1.0-da vs Xbox

🔗 L-w0.2_0.0_0.6_1.0-ie

vs Xemu
Diff result for Attrib_carryover::L-w0.2_0.0_0.6_1.0-ie vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-w0.2_0.0_0.6_1.0-ie vs Xbox

🔗 L-w0.5_0.0_0.0_1.0-ia

vs Xemu
Diff result for Attrib_carryover::L-w0.5_0.0_0.0_1.0-ia vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-w0.5_0.0_0.0_1.0-ia vs Xbox

🔗 L-w0.8_0.0_0.0_1.0-ib

vs Xemu
Diff result for Attrib_carryover::L-w0.8_0.0_0.0_1.0-ib vs old xemu
vs Xbox
Diff result for Attrib_carryover::L-w0.8_0.0_0.0_1.0-ib vs Xbox

🔗 Color_key

🔗 FixedTex_Alpha

vs Xemu
Diff result for Color_key::FixedTex_Alpha vs old xemu
vs Xbox
Diff result for Color_key::FixedTex_Alpha vs Xbox

🔗 FixedTex_AlphaColor

vs Xemu
Diff result for Color_key::FixedTex_AlphaColor vs old xemu
vs Xbox
Diff result for Color_key::FixedTex_AlphaColor vs Xbox

🔗 FixedTex_Color

vs Xemu
Diff result for Color_key::FixedTex_Color vs old xemu
vs Xbox
Diff result for Color_key::FixedTex_Color vs Xbox

🔗 FixedTex_Disabled

vs Xemu
Diff result for Color_key::FixedTex_Disabled vs old xemu
vs Xbox
Diff result for Color_key::FixedTex_Disabled vs Xbox

🔗 IgnAlphaCh_FixedTex_Alpha

vs Xemu
Diff result for Color_key::IgnAlphaCh_FixedTex_Alpha vs old xemu
vs Xbox
Diff result for Color_key::IgnAlphaCh_FixedTex_Alpha vs Xbox

🔗 IgnAlphaCh_FixedTex_AlphaColor

vs Xemu
Diff result for Color_key::IgnAlphaCh_FixedTex_AlphaColor vs old xemu
vs Xbox
Diff result for Color_key::IgnAlphaCh_FixedTex_AlphaColor vs Xbox

🔗 IgnAlphaCh_FixedTex_Color

vs Xemu
Diff result for Color_key::IgnAlphaCh_FixedTex_Color vs old xemu
vs Xbox
Diff result for Color_key::IgnAlphaCh_FixedTex_Color vs Xbox

🔗 IgnAlphaCh_FixedTex_Disabled

vs Xemu
Diff result for Color_key::IgnAlphaCh_FixedTex_Disabled vs old xemu
vs Xbox
Diff result for Color_key::IgnAlphaCh_FixedTex_Disabled vs Xbox

🔗 IgnAlphaCh_ProgTex_Alpha

vs Xemu
Diff result for Color_key::IgnAlphaCh_ProgTex_Alpha vs old xemu
vs Xbox
Diff result for Color_key::IgnAlphaCh_ProgTex_Alpha vs Xbox

🔗 IgnAlphaCh_ProgTex_AlphaColor

vs Xemu
Diff result for Color_key::IgnAlphaCh_ProgTex_AlphaColor vs old xemu
vs Xbox
Diff result for Color_key::IgnAlphaCh_ProgTex_AlphaColor vs Xbox

🔗 IgnAlphaCh_ProgTex_Color

vs Xemu
Diff result for Color_key::IgnAlphaCh_ProgTex_Color vs old xemu
vs Xbox
Diff result for Color_key::IgnAlphaCh_ProgTex_Color vs Xbox

🔗 IgnAlphaCh_ProgTex_Disabled

vs Xemu
Diff result for Color_key::IgnAlphaCh_ProgTex_Disabled vs old xemu
vs Xbox
Diff result for Color_key::IgnAlphaCh_ProgTex_Disabled vs Xbox

🔗 ProgTex_Alpha

vs Xemu
Diff result for Color_key::ProgTex_Alpha vs old xemu
vs Xbox
Diff result for Color_key::ProgTex_Alpha vs Xbox

🔗 ProgTex_AlphaColor

vs Xemu
Diff result for Color_key::ProgTex_AlphaColor vs old xemu
vs Xbox
Diff result for Color_key::ProgTex_AlphaColor vs Xbox

🔗 ProgTex_Color

vs Xemu
Diff result for Color_key::ProgTex_Color vs old xemu
vs Xbox
Diff result for Color_key::ProgTex_Color vs Xbox

🔗 ProgTex_Disabled

vs Xemu
Diff result for Color_key::ProgTex_Disabled vs old xemu
vs Xbox
Diff result for Color_key::ProgTex_Disabled vs Xbox

🔗 UnsampledTex

vs Xemu
Diff result for Color_key::UnsampledTex vs old xemu
vs Xbox
Diff result for Color_key::UnsampledTex vs Xbox

🔗 Combiner

🔗 AlphaFromBlue

vs Xemu
Diff result for Combiner::AlphaFromBlue vs old xemu
vs Xbox
Diff result for Combiner::AlphaFromBlue vs Xbox

🔗 CombinerOps

vs Xemu
Diff result for Combiner::CombinerOps vs old xemu
vs Xbox
Diff result for Combiner::CombinerOps vs Xbox

🔗 Flags

vs Xemu
Diff result for Combiner::Flags vs old xemu
vs Xbox
Diff result for Combiner::Flags vs Xbox

🔗 Independence

vs Xemu
Diff result for Combiner::Independence vs old xemu
vs Xbox
Diff result for Combiner::Independence vs Xbox

🔗 SpecialInputs

vs Xemu
Diff result for Combiner::SpecialInputs vs old xemu
vs Xbox
Diff result for Combiner::SpecialInputs vs Xbox

🔗 UnboundTexSampler

vs Xemu
Diff result for Combiner::UnboundTexSampler vs old xemu
vs Xbox
Diff result for Combiner::UnboundTexSampler vs Xbox

🔗 Depth_buffer_fixed_function

🔗 z16_Cn_FZn_M004002

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M004002 vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M004002 vs Xbox

🔗 z16_Cn_FZn_M004002_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M004002_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M004002_ZB vs Xbox

🔗 z16_Cn_FZn_M008001

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M008001 vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M008001 vs Xbox

🔗 z16_Cn_FZn_M008001_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M008001_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M008001_ZB vs Xbox

🔗 z16_Cn_FZn_M00c000

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M00c000 vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M00c000 vs Xbox

🔗 z16_Cn_FZn_M00c000_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M00c000_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M00c000_ZB vs Xbox

🔗 z16_Cn_FZn_M00ffff

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M00ffff vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M00ffff vs Xbox

🔗 z16_Cn_FZn_M00ffff_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M00ffff_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZn_M00ffff_ZB vs Xbox

🔗 z16_Cn_FZy_M00c000_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M00c000_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M00c000_ZB vs Xbox

🔗 z16_Cn_FZy_M00ffff

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M00ffff vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M00ffff vs Xbox

🔗 z16_Cn_FZy_M00ffff_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M00ffff_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cn_FZy_M00ffff_ZB vs Xbox

🔗 z16_Cy_FZn_M004002

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M004002 vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M004002 vs Xbox

🔗 z16_Cy_FZn_M004002_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M004002_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M004002_ZB vs Xbox

🔗 z16_Cy_FZn_M008001

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M008001 vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M008001 vs Xbox

🔗 z16_Cy_FZn_M008001_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M008001_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M008001_ZB vs Xbox

🔗 z16_Cy_FZn_M00c000

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M00c000 vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M00c000 vs Xbox

🔗 z16_Cy_FZn_M00c000_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M00c000_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M00c000_ZB vs Xbox

🔗 z16_Cy_FZn_M00ffff

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M00ffff vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M00ffff vs Xbox

🔗 z16_Cy_FZn_M00ffff_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M00ffff_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZn_M00ffff_ZB vs Xbox

🔗 z16_Cy_FZy_M00c000_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M00c000_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M00c000_ZB vs Xbox

🔗 z16_Cy_FZy_M00ffff

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M00ffff vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M00ffff vs Xbox

🔗 z16_Cy_FZy_M00ffff_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M00ffff_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z16_Cy_FZy_M00ffff_ZB vs Xbox

🔗 z24_Cn_FZn_M400002

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_M400002 vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_M400002 vs Xbox

🔗 z24_Cn_FZn_M400002_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_M400002_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_M400002_ZB vs Xbox

🔗 z24_Cn_FZn_M800001

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_M800001 vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_M800001 vs Xbox

🔗 z24_Cn_FZn_M800001_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_M800001_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_M800001_ZB vs Xbox

🔗 z24_Cn_FZn_Mc00000

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_Mc00000 vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_Mc00000 vs Xbox

🔗 z24_Cn_FZn_Mc00000_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_Mc00000_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_Mc00000_ZB vs Xbox

🔗 z24_Cn_FZn_Mffffff

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_Mffffff vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_Mffffff vs Xbox

🔗 z24_Cn_FZn_Mffffff_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_Mffffff_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cn_FZn_Mffffff_ZB vs Xbox

🔗 z24_Cy_FZn_M400002

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_M400002 vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_M400002 vs Xbox

🔗 z24_Cy_FZn_M400002_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_M400002_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_M400002_ZB vs Xbox

🔗 z24_Cy_FZn_M800001

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_M800001 vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_M800001 vs Xbox

🔗 z24_Cy_FZn_M800001_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_M800001_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_M800001_ZB vs Xbox

🔗 z24_Cy_FZn_Mc00000

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_Mc00000 vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_Mc00000 vs Xbox

🔗 z24_Cy_FZn_Mc00000_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_Mc00000_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_Mc00000_ZB vs Xbox

🔗 z24_Cy_FZn_Mffffff

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_Mffffff vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_Mffffff vs Xbox

🔗 z24_Cy_FZn_Mffffff_ZB

vs Xemu
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_Mffffff_ZB vs old xemu
vs Xbox
Diff result for Depth_buffer_fixed_function::z24_Cy_FZn_Mffffff_ZB vs Xbox

🔗 DMA_corruption_around_surfaces

🔗 DMAOverlap

vs Xemu
Diff result for DMA_corruption_around_surfaces::DMAOverlap vs old xemu

🔗 Fog_exceptional_value

🔗 FogExc-exp-abs_planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp-abs_planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp-abs_planar vs Xbox

🔗 FogExc-exp-fog_x

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp-fog_x vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp-fog_x vs Xbox

🔗 FogExc-exp-planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp-planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp-planar vs Xbox

🔗 FogExc-exp-spec_alpha

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp-spec_alpha vs Xbox

🔗 FogExc-exp2-abs_planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2-abs_planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2-abs_planar vs Xbox

🔗 FogExc-exp2-fog_x

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2-fog_x vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2-fog_x vs Xbox

🔗 FogExc-exp2-planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2-planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2-planar vs Xbox

🔗 FogExc-exp2-spec_alpha

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2-spec_alpha vs Xbox

🔗 FogExc-exp2_abs-abs_planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2_abs-abs_planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2_abs-abs_planar vs Xbox

🔗 FogExc-exp2_abs-fog_x

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2_abs-fog_x vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2_abs-fog_x vs Xbox

🔗 FogExc-exp2_abs-planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2_abs-planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2_abs-planar vs Xbox

🔗 FogExc-exp2_abs-spec_alpha

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp2_abs-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp2_abs-spec_alpha vs Xbox

🔗 FogExc-exp_abs-abs_planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp_abs-abs_planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp_abs-abs_planar vs Xbox

🔗 FogExc-exp_abs-fog_x

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp_abs-fog_x vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp_abs-fog_x vs Xbox

🔗 FogExc-exp_abs-planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp_abs-planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp_abs-planar vs Xbox

🔗 FogExc-exp_abs-spec_alpha

vs Xemu
Diff result for Fog_exceptional_value::FogExc-exp_abs-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-exp_abs-spec_alpha vs Xbox

🔗 FogExc-linear-abs_planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear-abs_planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear-abs_planar vs Xbox

🔗 FogExc-linear-fog_x

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear-fog_x vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear-fog_x vs Xbox

🔗 FogExc-linear-planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear-planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear-planar vs Xbox

🔗 FogExc-linear-spec_alpha

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear-spec_alpha vs Xbox

🔗 FogExc-linear_abs-abs_planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear_abs-abs_planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear_abs-abs_planar vs Xbox

🔗 FogExc-linear_abs-fog_x

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear_abs-fog_x vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear_abs-fog_x vs Xbox

🔗 FogExc-linear_abs-planar

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear_abs-planar vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear_abs-planar vs Xbox

🔗 FogExc-linear_abs-spec_alpha

vs Xemu
Diff result for Fog_exceptional_value::FogExc-linear_abs-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_exceptional_value::FogExc-linear_abs-spec_alpha vs Xbox

🔗 Fog_gen

🔗 FogGen_FF-exp-abs_planar

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp-abs_planar vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp-abs_planar vs Xbox

🔗 FogGen_FF-exp-fog_x

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp-fog_x vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp-fog_x vs Xbox

🔗 FogGen_FF-exp-planar

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp-planar vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp-planar vs Xbox

🔗 FogGen_FF-exp-radial

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp-radial vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp-radial vs Xbox

🔗 FogGen_FF-exp-spec_alpha

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp-spec_alpha vs Xbox

🔗 FogGen_FF-exp2-abs_planar

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp2-abs_planar vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp2-abs_planar vs Xbox

🔗 FogGen_FF-exp2-fog_x

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp2-fog_x vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp2-fog_x vs Xbox

🔗 FogGen_FF-exp2-planar

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp2-planar vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp2-planar vs Xbox

🔗 FogGen_FF-exp2-radial

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp2-radial vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp2-radial vs Xbox

🔗 FogGen_FF-exp2_abs-abs_planar

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp2_abs-abs_planar vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp2_abs-abs_planar vs Xbox

🔗 FogGen_FF-exp2_abs-fog_x

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp2_abs-fog_x vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp2_abs-fog_x vs Xbox

🔗 FogGen_FF-exp2_abs-planar

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp2_abs-planar vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp2_abs-planar vs Xbox

🔗 FogGen_FF-exp2_abs-radial

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp2_abs-radial vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp2_abs-radial vs Xbox

🔗 FogGen_FF-exp_abs-abs_planar

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp_abs-abs_planar vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp_abs-abs_planar vs Xbox

🔗 FogGen_FF-exp_abs-fog_x

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp_abs-fog_x vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp_abs-fog_x vs Xbox

🔗 FogGen_FF-exp_abs-planar

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp_abs-planar vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp_abs-planar vs Xbox

🔗 FogGen_FF-exp_abs-radial

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp_abs-radial vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp_abs-radial vs Xbox

🔗 FogGen_FF-exp_abs-spec_alpha

vs Xemu
Diff result for Fog_gen::FogGen_FF-exp_abs-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-exp_abs-spec_alpha vs Xbox

🔗 FogGen_FF-linear-abs_planar

vs Xemu
Diff result for Fog_gen::FogGen_FF-linear-abs_planar vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-linear-abs_planar vs Xbox

🔗 FogGen_FF-linear-fog_x

vs Xemu
Diff result for Fog_gen::FogGen_FF-linear-fog_x vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-linear-fog_x vs Xbox

🔗 FogGen_FF-linear-planar

vs Xemu
Diff result for Fog_gen::FogGen_FF-linear-planar vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-linear-planar vs Xbox

🔗 FogGen_FF-linear-radial

vs Xemu
Diff result for Fog_gen::FogGen_FF-linear-radial vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-linear-radial vs Xbox

🔗 FogGen_FF-linear-spec_alpha

vs Xemu
Diff result for Fog_gen::FogGen_FF-linear-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-linear-spec_alpha vs Xbox

🔗 FogGen_FF-linear_abs-abs_planar

vs Xemu
Diff result for Fog_gen::FogGen_FF-linear_abs-abs_planar vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-linear_abs-abs_planar vs Xbox

🔗 FogGen_FF-linear_abs-fog_x

vs Xemu
Diff result for Fog_gen::FogGen_FF-linear_abs-fog_x vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-linear_abs-fog_x vs Xbox

🔗 FogGen_FF-linear_abs-planar

vs Xemu
Diff result for Fog_gen::FogGen_FF-linear_abs-planar vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-linear_abs-planar vs Xbox

🔗 FogGen_FF-linear_abs-radial

vs Xemu
Diff result for Fog_gen::FogGen_FF-linear_abs-radial vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-linear_abs-radial vs Xbox

🔗 FogGen_FF-linear_abs-spec_alpha

vs Xemu
Diff result for Fog_gen::FogGen_FF-linear_abs-spec_alpha vs old xemu
vs Xbox
Diff result for Fog_gen::FogGen_FF-linear_abs-spec_alpha vs Xbox

🔗 Fog_param

🔗 FogParam-0.25-exp

vs Xemu
Diff result for Fog_param::FogParam-0.25-exp vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-0.25-exp vs Xbox

🔗 FogParam-0.25-exp2

vs Xemu
Diff result for Fog_param::FogParam-0.25-exp2 vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-0.25-exp2 vs Xbox

🔗 FogParam-0.25-exp2_abs

vs Xemu
Diff result for Fog_param::FogParam-0.25-exp2_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-0.25-exp2_abs vs Xbox

🔗 FogParam-0.25-exp_abs

vs Xemu
Diff result for Fog_param::FogParam-0.25-exp_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-0.25-exp_abs vs Xbox

🔗 FogParam-0.25-lin

vs Xemu
Diff result for Fog_param::FogParam-0.25-lin vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-0.25-lin vs Xbox

🔗 FogParam-0.25-lin_abs

vs Xemu
Diff result for Fog_param::FogParam-0.25-lin_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-0.25-lin_abs vs Xbox

🔗 FogParam-0.50-exp

vs Xemu
Diff result for Fog_param::FogParam-0.50-exp vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-0.50-exp vs Xbox

🔗 FogParam-0.50-exp2

vs Xemu
Diff result for Fog_param::FogParam-0.50-exp2 vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-0.50-exp2 vs Xbox

🔗 FogParam-0.50-exp2_abs

vs Xemu
Diff result for Fog_param::FogParam-0.50-exp2_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-0.50-exp2_abs vs Xbox

🔗 FogParam-0.50-exp_abs

vs Xemu
Diff result for Fog_param::FogParam-0.50-exp_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-0.50-exp_abs vs Xbox

🔗 FogParam-0.50-lin

vs Xemu
Diff result for Fog_param::FogParam-0.50-lin vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-0.50-lin vs Xbox

🔗 FogParam-0.50-lin_abs

vs Xemu
Diff result for Fog_param::FogParam-0.50-lin_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-0.50-lin_abs vs Xbox

🔗 FogParam-1.00-exp

vs Xemu
Diff result for Fog_param::FogParam-1.00-exp vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-1.00-exp vs Xbox

🔗 FogParam-1.00-exp2

vs Xemu
Diff result for Fog_param::FogParam-1.00-exp2 vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-1.00-exp2 vs Xbox

🔗 FogParam-1.00-exp2_abs

vs Xemu
Diff result for Fog_param::FogParam-1.00-exp2_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-1.00-exp2_abs vs Xbox

🔗 FogParam-1.00-exp_abs

vs Xemu
Diff result for Fog_param::FogParam-1.00-exp_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-1.00-exp_abs vs Xbox

🔗 FogParam-1.00-lin

vs Xemu
Diff result for Fog_param::FogParam-1.00-lin vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-1.00-lin vs Xbox

🔗 FogParam-1.00-lin_abs

vs Xemu
Diff result for Fog_param::FogParam-1.00-lin_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-1.00-lin_abs vs Xbox

🔗 FogParam-2.00-exp

vs Xemu
Diff result for Fog_param::FogParam-2.00-exp vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-2.00-exp vs Xbox

🔗 FogParam-2.00-exp2

vs Xemu
Diff result for Fog_param::FogParam-2.00-exp2 vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-2.00-exp2 vs Xbox

🔗 FogParam-2.00-exp2_abs

vs Xemu
Diff result for Fog_param::FogParam-2.00-exp2_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-2.00-exp2_abs vs Xbox

🔗 FogParam-2.00-exp_abs

vs Xemu
Diff result for Fog_param::FogParam-2.00-exp_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-2.00-exp_abs vs Xbox

🔗 FogParam-2.00-lin

vs Xemu
Diff result for Fog_param::FogParam-2.00-lin vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-2.00-lin vs Xbox

🔗 FogParam-2.00-lin_abs

vs Xemu
Diff result for Fog_param::FogParam-2.00-lin_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam-2.00-lin_abs vs Xbox

🔗 FogParam0.25-exp

vs Xemu
Diff result for Fog_param::FogParam0.25-exp vs old xemu
vs Xbox
Diff result for Fog_param::FogParam0.25-exp vs Xbox

🔗 FogParam0.25-exp2

vs Xemu
Diff result for Fog_param::FogParam0.25-exp2 vs old xemu
vs Xbox
Diff result for Fog_param::FogParam0.25-exp2 vs Xbox

🔗 FogParam0.25-exp2_abs

vs Xemu
Diff result for Fog_param::FogParam0.25-exp2_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam0.25-exp2_abs vs Xbox

🔗 FogParam0.25-exp_abs

vs Xemu
Diff result for Fog_param::FogParam0.25-exp_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam0.25-exp_abs vs Xbox

🔗 FogParam0.25-lin

vs Xemu
Diff result for Fog_param::FogParam0.25-lin vs old xemu
vs Xbox
Diff result for Fog_param::FogParam0.25-lin vs Xbox

🔗 FogParam0.25-lin_abs

vs Xemu
Diff result for Fog_param::FogParam0.25-lin_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam0.25-lin_abs vs Xbox

🔗 FogParam0.50-exp

vs Xemu
Diff result for Fog_param::FogParam0.50-exp vs old xemu
vs Xbox
Diff result for Fog_param::FogParam0.50-exp vs Xbox

🔗 FogParam0.50-exp2

vs Xemu
Diff result for Fog_param::FogParam0.50-exp2 vs old xemu
vs Xbox
Diff result for Fog_param::FogParam0.50-exp2 vs Xbox

🔗 FogParam0.50-exp2_abs

vs Xemu
Diff result for Fog_param::FogParam0.50-exp2_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam0.50-exp2_abs vs Xbox

🔗 FogParam0.50-exp_abs

vs Xemu
Diff result for Fog_param::FogParam0.50-exp_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam0.50-exp_abs vs Xbox

🔗 FogParam0.50-lin

vs Xemu
Diff result for Fog_param::FogParam0.50-lin vs old xemu
vs Xbox
Diff result for Fog_param::FogParam0.50-lin vs Xbox

🔗 FogParam0.50-lin_abs

vs Xemu
Diff result for Fog_param::FogParam0.50-lin_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam0.50-lin_abs vs Xbox

🔗 FogParam1.00-exp

vs Xemu
Diff result for Fog_param::FogParam1.00-exp vs old xemu
vs Xbox
Diff result for Fog_param::FogParam1.00-exp vs Xbox

🔗 FogParam1.00-exp2

vs Xemu
Diff result for Fog_param::FogParam1.00-exp2 vs old xemu
vs Xbox
Diff result for Fog_param::FogParam1.00-exp2 vs Xbox

🔗 FogParam1.00-exp2_abs

vs Xemu
Diff result for Fog_param::FogParam1.00-exp2_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam1.00-exp2_abs vs Xbox

🔗 FogParam1.00-exp_abs

vs Xemu
Diff result for Fog_param::FogParam1.00-exp_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam1.00-exp_abs vs Xbox

🔗 FogParam1.00-lin

vs Xemu
Diff result for Fog_param::FogParam1.00-lin vs old xemu
vs Xbox
Diff result for Fog_param::FogParam1.00-lin vs Xbox

🔗 FogParam1.00-lin_abs

vs Xemu
Diff result for Fog_param::FogParam1.00-lin_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam1.00-lin_abs vs Xbox

🔗 FogParam2.00-exp

vs Xemu
Diff result for Fog_param::FogParam2.00-exp vs old xemu
vs Xbox
Diff result for Fog_param::FogParam2.00-exp vs Xbox

🔗 FogParam2.00-exp2

vs Xemu
Diff result for Fog_param::FogParam2.00-exp2 vs old xemu
vs Xbox
Diff result for Fog_param::FogParam2.00-exp2 vs Xbox

🔗 FogParam2.00-exp2_abs

vs Xemu
Diff result for Fog_param::FogParam2.00-exp2_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam2.00-exp2_abs vs Xbox

🔗 FogParam2.00-exp_abs

vs Xemu
Diff result for Fog_param::FogParam2.00-exp_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam2.00-exp_abs vs Xbox

🔗 FogParam2.00-lin

vs Xemu
Diff result for Fog_param::FogParam2.00-lin vs old xemu
vs Xbox
Diff result for Fog_param::FogParam2.00-lin vs Xbox

🔗 FogParam2.00-lin_abs

vs Xemu
Diff result for Fog_param::FogParam2.00-lin_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogParam2.00-lin_abs vs Xbox

🔗 FogZeroBias-exp

vs Xemu
Diff result for Fog_param::FogZeroBias-exp vs old xemu
vs Xbox
Diff result for Fog_param::FogZeroBias-exp vs Xbox

🔗 FogZeroBias-exp2

vs Xemu
Diff result for Fog_param::FogZeroBias-exp2 vs old xemu
vs Xbox
Diff result for Fog_param::FogZeroBias-exp2 vs Xbox

🔗 FogZeroBias-exp2_abs

vs Xemu
Diff result for Fog_param::FogZeroBias-exp2_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogZeroBias-exp2_abs vs Xbox

🔗 FogZeroBias-exp_abs

vs Xemu
Diff result for Fog_param::FogZeroBias-exp_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogZeroBias-exp_abs vs Xbox

🔗 FogZeroBias-lin

vs Xemu
Diff result for Fog_param::FogZeroBias-lin vs old xemu
vs Xbox
Diff result for Fog_param::FogZeroBias-lin vs Xbox

🔗 FogZeroBias-lin_abs

vs Xemu
Diff result for Fog_param::FogZeroBias-lin_abs vs old xemu
vs Xbox
Diff result for Fog_param::FogZeroBias-lin_abs vs Xbox

🔗 Lighting_accumulation

🔗 All

vs Xemu
Diff result for Lighting_accumulation::All vs old xemu
vs Xbox
Diff result for Lighting_accumulation::All vs Xbox

🔗 Directional-2

vs Xemu
Diff result for Lighting_accumulation::Directional-2 vs old xemu
vs Xbox
Diff result for Lighting_accumulation::Directional-2 vs Xbox

🔗 Directional-4

vs Xemu
Diff result for Lighting_accumulation::Directional-4 vs old xemu
vs Xbox
Diff result for Lighting_accumulation::Directional-4 vs Xbox

🔗 Directional-5

vs Xemu
Diff result for Lighting_accumulation::Directional-5 vs old xemu
vs Xbox
Diff result for Lighting_accumulation::Directional-5 vs Xbox

🔗 Point-2

vs Xemu
Diff result for Lighting_accumulation::Point-2 vs old xemu
vs Xbox
Diff result for Lighting_accumulation::Point-2 vs Xbox

🔗 Point-4

vs Xemu
Diff result for Lighting_accumulation::Point-4 vs old xemu
vs Xbox
Diff result for Lighting_accumulation::Point-4 vs Xbox

🔗 Point-5

vs Xemu
Diff result for Lighting_accumulation::Point-5 vs old xemu
vs Xbox
Diff result for Lighting_accumulation::Point-5 vs Xbox

🔗 Spot-2

vs Xemu
Diff result for Lighting_accumulation::Spot-2 vs old xemu
vs Xbox
Diff result for Lighting_accumulation::Spot-2 vs Xbox

🔗 Spot-4

vs Xemu
Diff result for Lighting_accumulation::Spot-4 vs old xemu
vs Xbox
Diff result for Lighting_accumulation::Spot-4 vs Xbox

🔗 Spot-5

vs Xemu
Diff result for Lighting_accumulation::Spot-5 vs old xemu
vs Xbox
Diff result for Lighting_accumulation::Spot-5 vs Xbox

🔗 Lighting_control

🔗 FF_0x000000

vs Xemu
Diff result for Lighting_control::FF_0x000000 vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x000000 vs Xbox

🔗 FF_0x000000NoSpec

vs Xemu
Diff result for Lighting_control::FF_0x000000NoSpec vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x000000NoSpec vs Xbox

🔗 FF_0x000001

vs Xemu
Diff result for Lighting_control::FF_0x000001 vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x000001 vs Xbox

🔗 FF_0x000001NoSpec

vs Xemu
Diff result for Lighting_control::FF_0x000001NoSpec vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x000001NoSpec vs Xbox

🔗 FF_0x010000

vs Xemu
Diff result for Lighting_control::FF_0x010000 vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x010000 vs Xbox

🔗 FF_0x010000NoSpec

vs Xemu
Diff result for Lighting_control::FF_0x010000NoSpec vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x010000NoSpec vs Xbox

🔗 FF_0x010001

vs Xemu
Diff result for Lighting_control::FF_0x010001 vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x010001 vs Xbox

🔗 FF_0x010001NoSpec

vs Xemu
Diff result for Lighting_control::FF_0x010001NoSpec vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x010001NoSpec vs Xbox

🔗 FF_0x020000

vs Xemu
Diff result for Lighting_control::FF_0x020000 vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x020000 vs Xbox

🔗 FF_0x020000NoSpec

vs Xemu
Diff result for Lighting_control::FF_0x020000NoSpec vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x020000NoSpec vs Xbox

🔗 FF_0x020001

vs Xemu
Diff result for Lighting_control::FF_0x020001 vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x020001 vs Xbox

🔗 FF_0x020001NoSpec

vs Xemu
Diff result for Lighting_control::FF_0x020001NoSpec vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x020001NoSpec vs Xbox

🔗 FF_0x030000

vs Xemu
Diff result for Lighting_control::FF_0x030000 vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x030000 vs Xbox

🔗 FF_0x030000NoSpec

vs Xemu
Diff result for Lighting_control::FF_0x030000NoSpec vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x030000NoSpec vs Xbox

🔗 FF_0x030001

vs Xemu
Diff result for Lighting_control::FF_0x030001 vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x030001 vs Xbox

🔗 FF_0x030001NoSpec

vs Xemu
Diff result for Lighting_control::FF_0x030001NoSpec vs old xemu
vs Xbox
Diff result for Lighting_control::FF_0x030001NoSpec vs Xbox

🔗 Lighting_range

🔗 Directional

vs Xemu
Diff result for Lighting_range::Directional vs old xemu
vs Xbox
Diff result for Lighting_range::Directional vs Xbox

🔗 Point

vs Xemu
Diff result for Lighting_range::Point vs old xemu
vs Xbox
Diff result for Lighting_range::Point vs Xbox

🔗 Spot

vs Xemu
Diff result for Lighting_range::Spot vs old xemu
vs Xbox
Diff result for Lighting_range::Spot vs Xbox

🔗 Lighting_spotlight

🔗 AtFixed_0.000000_0.000000_0.000000

vs Xemu
Diff result for Lighting_spotlight::AtFixed_0.000000_0.000000_0.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::AtFixed_0.000000_0.000000_0.000000 vs Xbox

🔗 AtFixed_0.050000_0.000000_0.250000

vs Xemu
Diff result for Lighting_spotlight::AtFixed_0.050000_0.000000_0.250000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::AtFixed_0.050000_0.000000_0.250000 vs Xbox

🔗 AtFixed_0.050000_0.050000_0.050000

vs Xemu
Diff result for Lighting_spotlight::AtFixed_0.050000_0.050000_0.050000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::AtFixed_0.050000_0.050000_0.050000 vs Xbox

🔗 AtFixed_0.050000_0.250000_0.000000

vs Xemu
Diff result for Lighting_spotlight::AtFixed_0.050000_0.250000_0.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::AtFixed_0.050000_0.250000_0.000000 vs Xbox

🔗 AtFixed_0.500000_0.000000_0.000000

vs Xemu
Diff result for Lighting_spotlight::AtFixed_0.500000_0.000000_0.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::AtFixed_0.500000_0.000000_0.000000 vs Xbox

🔗 AtFixed_1.000000_0.000000_0.000000

vs Xemu
Diff result for Lighting_spotlight::AtFixed_1.000000_0.000000_0.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::AtFixed_1.000000_0.000000_0.000000 vs Xbox

🔗 AtFixed_10.000000_0.000000_0.000000

vs Xemu
Diff result for Lighting_spotlight::AtFixed_10.000000_0.000000_0.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::AtFixed_10.000000_0.000000_0.000000 vs Xbox

🔗 AtFixed_2.000000_0.000000_0.000000

vs Xemu
Diff result for Lighting_spotlight::AtFixed_2.000000_0.000000_0.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::AtFixed_2.000000_0.000000_0.000000 vs Xbox

🔗 FoFixed_-0.000244_0.500122_0.499634

vs Xemu
Diff result for Lighting_spotlight::FoFixed_-0.000244_0.500122_0.499634 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::FoFixed_-0.000244_0.500122_0.499634 vs Xbox

🔗 FoFixed_-0.170208_-0.855843_1.685635

vs Xemu
Diff result for Lighting_spotlight::FoFixed_-0.170208_-0.855843_1.685635 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::FoFixed_-0.170208_-0.855843_1.685635 vs Xbox

🔗 FoFixed_-0.706496_-2.507095_2.800600

vs Xemu
Diff result for Lighting_spotlight::FoFixed_-0.706496_-2.507095_2.800600 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::FoFixed_-0.706496_-2.507095_2.800600 vs Xbox

🔗 FoFixed_-0.932112_-3.097628_3.165516

vs Xemu
Diff result for Lighting_spotlight::FoFixed_-0.932112_-3.097628_3.165516 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::FoFixed_-0.932112_-3.097628_3.165516 vs Xbox

🔗 FoFixed_-0.986137_-3.165117_3.178980

vs Xemu
Diff result for Lighting_spotlight::FoFixed_-0.986137_-3.165117_3.178980 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::FoFixed_-0.986137_-3.165117_3.178980 vs Xbox

🔗 FoFixed_-0.993286_-2.953324_2.960038

vs Xemu
Diff result for Lighting_spotlight::FoFixed_-0.993286_-2.953324_2.960038 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::FoFixed_-0.993286_-2.953324_2.960038 vs Xbox

🔗 FoFixed_-0.996561_-3.084043_3.087482

vs Xemu
Diff result for Lighting_spotlight::FoFixed_-0.996561_-3.084043_3.087482 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::FoFixed_-0.996561_-3.084043_3.087482 vs Xbox

🔗 FoFixed_0.000000_-0.494592_1.494592

vs Xemu
Diff result for Lighting_spotlight::FoFixed_0.000000_-0.494592_1.494592 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::FoFixed_0.000000_-0.494592_1.494592 vs Xbox

🔗 FoFixed_0.000000_0.000000_0.000000

vs Xemu
Diff result for Lighting_spotlight::FoFixed_0.000000_0.000000_0.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::FoFixed_0.000000_0.000000_0.000000 vs Xbox

🔗 FoFixed_0.000000_1.000000_0.000000

vs Xemu
Diff result for Lighting_spotlight::FoFixed_0.000000_1.000000_0.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::FoFixed_0.000000_1.000000_0.000000 vs Xbox

🔗 PTFixed_-10.000000_-10.000000

vs Xemu
Diff result for Lighting_spotlight::PTFixed_-10.000000_-10.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::PTFixed_-10.000000_-10.000000 vs Xbox

🔗 PTFixed_0.000000_0.000000

vs Xemu
Diff result for Lighting_spotlight::PTFixed_0.000000_0.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::PTFixed_0.000000_0.000000 vs Xbox

🔗 PTFixed_10.000000_10.000000

vs Xemu
Diff result for Lighting_spotlight::PTFixed_10.000000_10.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::PTFixed_10.000000_10.000000 vs Xbox

🔗 PTFixed_10.000000_25.000000

vs Xemu
Diff result for Lighting_spotlight::PTFixed_10.000000_25.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::PTFixed_10.000000_25.000000 vs Xbox

🔗 PTFixed_25.000000_0.000000

vs Xemu
Diff result for Lighting_spotlight::PTFixed_25.000000_0.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::PTFixed_25.000000_0.000000 vs Xbox

🔗 PTFixed_25.000000_5.000000

vs Xemu
Diff result for Lighting_spotlight::PTFixed_25.000000_5.000000 vs old xemu
vs Xbox
Diff result for Lighting_spotlight::PTFixed_25.000000_5.000000 vs Xbox

🔗 Material_color_source

🔗 Emissive_me0

vs Xemu
Diff result for Material_color_source::Emissive_me0 vs old xemu
vs Xbox
Diff result for Material_color_source::Emissive_me0 vs Xbox

🔗 Emissive_me0_15

vs Xemu
Diff result for Material_color_source::Emissive_me0_15 vs old xemu
vs Xbox
Diff result for Material_color_source::Emissive_me0_15 vs Xbox

🔗 Emissive_me0_5

vs Xemu
Diff result for Material_color_source::Emissive_me0_5 vs old xemu
vs Xbox
Diff result for Material_color_source::Emissive_me0_5 vs Xbox

🔗 Emissive_me1_0

vs Xemu
Diff result for Material_color_source::Emissive_me1_0 vs old xemu
vs Xbox
Diff result for Material_color_source::Emissive_me1_0 vs Xbox

🔗 FromMaterial

vs Xemu
Diff result for Material_color_source::FromMaterial vs old xemu
vs Xbox
Diff result for Material_color_source::FromMaterial vs Xbox

🔗 FromMaterial_2light

vs Xemu
Diff result for Material_color_source::FromMaterial_2light vs old xemu
vs Xbox
Diff result for Material_color_source::FromMaterial_2light vs Xbox

🔗 FromMaterial_me0_15

vs Xemu
Diff result for Material_color_source::FromMaterial_me0_15 vs old xemu
vs Xbox
Diff result for Material_color_source::FromMaterial_me0_15 vs Xbox

🔗 FromMaterial_me0_15_2light

vs Xemu
Diff result for Material_color_source::FromMaterial_me0_15_2light vs old xemu
vs Xbox
Diff result for Material_color_source::FromMaterial_me0_15_2light vs Xbox

🔗 FromMaterial_me0_5

vs Xemu
Diff result for Material_color_source::FromMaterial_me0_5 vs old xemu
vs Xbox
Diff result for Material_color_source::FromMaterial_me0_5 vs Xbox

🔗 FromMaterial_me0_5_2light

vs Xemu
Diff result for Material_color_source::FromMaterial_me0_5_2light vs old xemu
vs Xbox
Diff result for Material_color_source::FromMaterial_me0_5_2light vs Xbox

🔗 FromMaterial_me1_0

vs Xemu
Diff result for Material_color_source::FromMaterial_me1_0 vs old xemu
vs Xbox
Diff result for Material_color_source::FromMaterial_me1_0 vs Xbox

🔗 FromMaterial_me1_0_2light

vs Xemu
Diff result for Material_color_source::FromMaterial_me1_0_2light vs old xemu
vs Xbox
Diff result for Material_color_source::FromMaterial_me1_0_2light vs Xbox

🔗 FromVertexDiffuse

vs Xemu
Diff result for Material_color_source::FromVertexDiffuse vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexDiffuse vs Xbox

🔗 FromVertexDiffuse_2light

vs Xemu
Diff result for Material_color_source::FromVertexDiffuse_2light vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexDiffuse_2light vs Xbox

🔗 FromVertexDiffuse_me0_15

vs Xemu
Diff result for Material_color_source::FromVertexDiffuse_me0_15 vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexDiffuse_me0_15 vs Xbox

🔗 FromVertexDiffuse_me0_15_2light

vs Xemu
Diff result for Material_color_source::FromVertexDiffuse_me0_15_2light vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexDiffuse_me0_15_2light vs Xbox

🔗 FromVertexDiffuse_me0_5

vs Xemu
Diff result for Material_color_source::FromVertexDiffuse_me0_5 vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexDiffuse_me0_5 vs Xbox

🔗 FromVertexDiffuse_me0_5_2light

vs Xemu
Diff result for Material_color_source::FromVertexDiffuse_me0_5_2light vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexDiffuse_me0_5_2light vs Xbox

🔗 FromVertexDiffuse_me1_0

vs Xemu
Diff result for Material_color_source::FromVertexDiffuse_me1_0 vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexDiffuse_me1_0 vs Xbox

🔗 FromVertexDiffuse_me1_0_2light

vs Xemu
Diff result for Material_color_source::FromVertexDiffuse_me1_0_2light vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexDiffuse_me1_0_2light vs Xbox

🔗 FromVertexSpecular

vs Xemu
Diff result for Material_color_source::FromVertexSpecular vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexSpecular vs Xbox

🔗 FromVertexSpecular_2light

vs Xemu
Diff result for Material_color_source::FromVertexSpecular_2light vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexSpecular_2light vs Xbox

🔗 FromVertexSpecular_me0_15

vs Xemu
Diff result for Material_color_source::FromVertexSpecular_me0_15 vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexSpecular_me0_15 vs Xbox

🔗 FromVertexSpecular_me0_15_2light

vs Xemu
Diff result for Material_color_source::FromVertexSpecular_me0_15_2light vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexSpecular_me0_15_2light vs Xbox

🔗 FromVertexSpecular_me0_5

vs Xemu
Diff result for Material_color_source::FromVertexSpecular_me0_5 vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexSpecular_me0_5 vs Xbox

🔗 FromVertexSpecular_me0_5_2light

vs Xemu
Diff result for Material_color_source::FromVertexSpecular_me0_5_2light vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexSpecular_me0_5_2light vs Xbox

🔗 FromVertexSpecular_me1_0

vs Xemu
Diff result for Material_color_source::FromVertexSpecular_me1_0 vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexSpecular_me1_0 vs Xbox

🔗 FromVertexSpecular_me1_0_2light

vs Xemu
Diff result for Material_color_source::FromVertexSpecular_me1_0_2light vs old xemu
vs Xbox
Diff result for Material_color_source::FromVertexSpecular_me1_0_2light vs Xbox

🔗 Overlapping_draw_modes

🔗 DrwArr_DrwArr

vs Xemu
Diff result for Overlapping_draw_modes::DrwArr_DrwArr vs old xemu
vs Xbox
Diff result for Overlapping_draw_modes::DrwArr_DrwArr vs Xbox

🔗 SquashOpt

vs Xemu
Diff result for Overlapping_draw_modes::SquashOpt vs old xemu
vs Xbox
Diff result for Overlapping_draw_modes::SquashOpt vs Xbox

🔗 SquashOptSingleArray

vs Xemu
Diff result for Overlapping_draw_modes::SquashOptSingleArray vs old xemu
vs Xbox
Diff result for Overlapping_draw_modes::SquashOptSingleArray vs Xbox

🔗 Point_params

🔗 Detailed_FF

vs Xemu
Diff result for Point_params::Detailed_FF vs old xemu
vs Xbox
Diff result for Point_params::Detailed_FF vs Xbox

🔗 Detailed_VS

vs Xemu
Diff result for Point_params::Detailed_VS vs old xemu
vs Xbox
Diff result for Point_params::Detailed_VS vs Xbox

🔗 PointParamsOff_SmoothOff_128_FF

vs Xemu
Diff result for Point_params::PointParamsOff_SmoothOff_128_FF vs old xemu
vs Xbox
Diff result for Point_params::PointParamsOff_SmoothOff_128_FF vs Xbox

🔗 PointParamsOff_SmoothOff_128_VS

vs Xemu
Diff result for Point_params::PointParamsOff_SmoothOff_128_VS vs old xemu
vs Xbox
Diff result for Point_params::PointParamsOff_SmoothOff_128_VS vs Xbox

🔗 PointParamsOn_SmoothOff_128_FF

vs Xemu
Diff result for Point_params::PointParamsOn_SmoothOff_128_FF vs old xemu
vs Xbox
Diff result for Point_params::PointParamsOn_SmoothOff_128_FF vs Xbox

🔗 PointParamsOn_SmoothOff_128_VS

vs Xemu
Diff result for Point_params::PointParamsOn_SmoothOff_128_VS vs old xemu
vs Xbox
Diff result for Point_params::PointParamsOn_SmoothOff_128_VS vs Xbox

🔗 PointParamsOn_SmoothOn_001_FF

vs Xemu
Diff result for Point_params::PointParamsOn_SmoothOn_001_FF vs old xemu
vs Xbox
Diff result for Point_params::PointParamsOn_SmoothOn_001_FF vs Xbox

🔗 PointParamsOn_SmoothOn_128_FF

vs Xemu
Diff result for Point_params::PointParamsOn_SmoothOn_128_FF vs old xemu
vs Xbox
Diff result for Point_params::PointParamsOn_SmoothOn_128_FF vs Xbox

🔗 PointParamsOn_SmoothOn_128_VS

vs Xemu
Diff result for Point_params::PointParamsOn_SmoothOn_128_VS vs old xemu
vs Xbox
Diff result for Point_params::PointParamsOn_SmoothOn_128_VS vs Xbox

🔗 Point_size

🔗 PointSmoothOff_01_VS

vs Xemu
Diff result for Point_size::PointSmoothOff_01_VS vs old xemu
vs Xbox
Diff result for Point_size::PointSmoothOff_01_VS vs Xbox

🔗 PointSmoothOff_08_VS

vs Xemu
Diff result for Point_size::PointSmoothOff_08_VS vs old xemu
vs Xbox
Diff result for Point_size::PointSmoothOff_08_VS vs Xbox

🔗 PointSmoothOff_16_VS

vs Xemu
Diff result for Point_size::PointSmoothOff_16_VS vs old xemu
vs Xbox
Diff result for Point_size::PointSmoothOff_16_VS vs Xbox

🔗 PointSmoothOn_01_VS

vs Xemu
Diff result for Point_size::PointSmoothOn_01_VS vs old xemu
vs Xbox
Diff result for Point_size::PointSmoothOn_01_VS vs Xbox

🔗 PointSmoothOn_04_VS

vs Xemu
Diff result for Point_size::PointSmoothOn_04_VS vs old xemu
vs Xbox
Diff result for Point_size::PointSmoothOn_04_VS vs Xbox

🔗 PointSmoothOn_08_VS

vs Xemu
Diff result for Point_size::PointSmoothOn_08_VS vs old xemu
vs Xbox
Diff result for Point_size::PointSmoothOn_08_VS vs Xbox

🔗 PointSmoothOn_16_VS

vs Xemu
Diff result for Point_size::PointSmoothOn_16_VS vs old xemu
vs Xbox
Diff result for Point_size::PointSmoothOn_16_VS vs Xbox

🔗 SetVertexData

🔗 SET_VERTEX_DATA2F_M

vs Xemu
Diff result for SetVertexData::SET_VERTEX_DATA2F_M vs old xemu
vs Xbox
Diff result for SetVertexData::SET_VERTEX_DATA2F_M vs Xbox

🔗 SET_VERTEX_DATA2S-0001

vs Xemu
Diff result for SetVertexData::SET_VERTEX_DATA2S-0001 vs old xemu
vs Xbox
Diff result for SetVertexData::SET_VERTEX_DATA2S-0001 vs Xbox

🔗 SET_VERTEX_DATA2S-7FFF

vs Xemu
Diff result for SetVertexData::SET_VERTEX_DATA2S-7FFF vs old xemu
vs Xbox
Diff result for SetVertexData::SET_VERTEX_DATA2S-7FFF vs Xbox

🔗 SET_VERTEX_DATA4F_M

vs Xemu
Diff result for SetVertexData::SET_VERTEX_DATA4F_M vs old xemu
vs Xbox
Diff result for SetVertexData::SET_VERTEX_DATA4F_M vs Xbox

🔗 SET_VERTEX_DATA4S_M-0001

vs Xemu
Diff result for SetVertexData::SET_VERTEX_DATA4S_M-0001 vs old xemu
vs Xbox
Diff result for SetVertexData::SET_VERTEX_DATA4S_M-0001 vs Xbox

🔗 SET_VERTEX_DATA4S_M-7FFF

vs Xemu
Diff result for SetVertexData::SET_VERTEX_DATA4S_M-7FFF vs old xemu
vs Xbox
Diff result for SetVertexData::SET_VERTEX_DATA4S_M-7FFF vs Xbox

🔗 SET_VERTEX_DATA4UB

vs Xemu
Diff result for SetVertexData::SET_VERTEX_DATA4UB vs old xemu
vs Xbox
Diff result for SetVertexData::SET_VERTEX_DATA4UB vs Xbox

🔗 Shade_model

🔗 Fixed_QuadStrip_Flat_First

vs Xemu
Diff result for Shade_model::Fixed_QuadStrip_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::Fixed_QuadStrip_Flat_First vs Xbox

🔗 Fixed_QuadStrip_Flat_Last

vs Xemu
Diff result for Shade_model::Fixed_QuadStrip_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::Fixed_QuadStrip_Flat_Last vs Xbox

🔗 Fixed_Tri_Flat_First

vs Xemu
Diff result for Shade_model::Fixed_Tri_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::Fixed_Tri_Flat_First vs Xbox

🔗 Fixed_Tri_Flat_Last

vs Xemu
Diff result for Shade_model::Fixed_Tri_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::Fixed_Tri_Flat_Last vs Xbox

🔗 Fixed_Tri_Smooth_First

vs Xemu
Diff result for Shade_model::Fixed_Tri_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::Fixed_Tri_Smooth_First vs Xbox

🔗 Fixed_Tri_Smooth_Last

vs Xemu
Diff result for Shade_model::Fixed_Tri_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::Fixed_Tri_Smooth_Last vs Xbox

🔗 Fixed_TriFan_Flat_First

vs Xemu
Diff result for Shade_model::Fixed_TriFan_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::Fixed_TriFan_Flat_First vs Xbox

🔗 Fixed_TriFan_Flat_Last

vs Xemu
Diff result for Shade_model::Fixed_TriFan_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::Fixed_TriFan_Flat_Last vs Xbox

🔗 FixedTex_Poly_Flat_First

vs Xemu
Diff result for Shade_model::FixedTex_Poly_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_Poly_Flat_First vs Xbox

🔗 FixedTex_Poly_Flat_Last

vs Xemu
Diff result for Shade_model::FixedTex_Poly_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_Poly_Flat_Last vs Xbox

🔗 FixedTex_Poly_Smooth_First

vs Xemu
Diff result for Shade_model::FixedTex_Poly_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_Poly_Smooth_First vs Xbox

🔗 FixedTex_Poly_Smooth_Last

vs Xemu
Diff result for Shade_model::FixedTex_Poly_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_Poly_Smooth_Last vs Xbox

🔗 FixedTex_Quad_Flat_First

vs Xemu
Diff result for Shade_model::FixedTex_Quad_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_Quad_Flat_First vs Xbox

🔗 FixedTex_Quad_Flat_Last

vs Xemu
Diff result for Shade_model::FixedTex_Quad_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_Quad_Flat_Last vs Xbox

🔗 FixedTex_Quad_Smooth_First

vs Xemu
Diff result for Shade_model::FixedTex_Quad_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_Quad_Smooth_First vs Xbox

🔗 FixedTex_Quad_Smooth_Last

vs Xemu
Diff result for Shade_model::FixedTex_Quad_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_Quad_Smooth_Last vs Xbox

🔗 FixedTex_QuadStrip_Flat_First

vs Xemu
Diff result for Shade_model::FixedTex_QuadStrip_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_QuadStrip_Flat_First vs Xbox

🔗 FixedTex_QuadStrip_Flat_Last

vs Xemu
Diff result for Shade_model::FixedTex_QuadStrip_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_QuadStrip_Flat_Last vs Xbox

🔗 FixedTex_QuadStrip_Smooth_First

vs Xemu
Diff result for Shade_model::FixedTex_QuadStrip_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_QuadStrip_Smooth_First vs Xbox

🔗 FixedTex_QuadStrip_Smooth_Last

vs Xemu
Diff result for Shade_model::FixedTex_QuadStrip_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_QuadStrip_Smooth_Last vs Xbox

🔗 FixedTex_Tri_Flat_First

vs Xemu
Diff result for Shade_model::FixedTex_Tri_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_Tri_Flat_First vs Xbox

🔗 FixedTex_Tri_Flat_Last

vs Xemu
Diff result for Shade_model::FixedTex_Tri_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_Tri_Flat_Last vs Xbox

🔗 FixedTex_Tri_Smooth_First

vs Xemu
Diff result for Shade_model::FixedTex_Tri_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_Tri_Smooth_First vs Xbox

🔗 FixedTex_Tri_Smooth_Last

vs Xemu
Diff result for Shade_model::FixedTex_Tri_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_Tri_Smooth_Last vs Xbox

🔗 FixedTex_TriFan_Flat_First

vs Xemu
Diff result for Shade_model::FixedTex_TriFan_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_TriFan_Flat_First vs Xbox

🔗 FixedTex_TriFan_Flat_Last

vs Xemu
Diff result for Shade_model::FixedTex_TriFan_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_TriFan_Flat_Last vs Xbox

🔗 FixedTex_TriFan_Smooth_First

vs Xemu
Diff result for Shade_model::FixedTex_TriFan_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_TriFan_Smooth_First vs Xbox

🔗 FixedTex_TriFan_Smooth_Last

vs Xemu
Diff result for Shade_model::FixedTex_TriFan_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_TriFan_Smooth_Last vs Xbox

🔗 FixedTex_TriStrip_Flat_First

vs Xemu
Diff result for Shade_model::FixedTex_TriStrip_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_TriStrip_Flat_First vs Xbox

🔗 FixedTex_TriStrip_Flat_Last

vs Xemu
Diff result for Shade_model::FixedTex_TriStrip_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_TriStrip_Flat_Last vs Xbox

🔗 FixedTex_TriStrip_Smooth_First

vs Xemu
Diff result for Shade_model::FixedTex_TriStrip_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_TriStrip_Smooth_First vs Xbox

🔗 FixedTex_TriStrip_Smooth_Last

vs Xemu
Diff result for Shade_model::FixedTex_TriStrip_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::FixedTex_TriStrip_Smooth_Last vs Xbox

🔗 ProgTex_Poly_Flat_First

vs Xemu
Diff result for Shade_model::ProgTex_Poly_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_Poly_Flat_First vs Xbox

🔗 ProgTex_Poly_Flat_Last

vs Xemu
Diff result for Shade_model::ProgTex_Poly_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_Poly_Flat_Last vs Xbox

🔗 ProgTex_Poly_Smooth_First

vs Xemu
Diff result for Shade_model::ProgTex_Poly_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_Poly_Smooth_First vs Xbox

🔗 ProgTex_Poly_Smooth_Last

vs Xemu
Diff result for Shade_model::ProgTex_Poly_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_Poly_Smooth_Last vs Xbox

🔗 ProgTex_Quad_Flat_First

vs Xemu
Diff result for Shade_model::ProgTex_Quad_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_Quad_Flat_First vs Xbox

🔗 ProgTex_Quad_Flat_Last

vs Xemu
Diff result for Shade_model::ProgTex_Quad_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_Quad_Flat_Last vs Xbox

🔗 ProgTex_Quad_Smooth_First

vs Xemu
Diff result for Shade_model::ProgTex_Quad_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_Quad_Smooth_First vs Xbox

🔗 ProgTex_Quad_Smooth_Last

vs Xemu
Diff result for Shade_model::ProgTex_Quad_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_Quad_Smooth_Last vs Xbox

🔗 ProgTex_QuadStrip_Flat_First

vs Xemu
Diff result for Shade_model::ProgTex_QuadStrip_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_QuadStrip_Flat_First vs Xbox

🔗 ProgTex_QuadStrip_Flat_Last

vs Xemu
Diff result for Shade_model::ProgTex_QuadStrip_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_QuadStrip_Flat_Last vs Xbox

🔗 ProgTex_QuadStrip_Smooth_First

vs Xemu
Diff result for Shade_model::ProgTex_QuadStrip_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_QuadStrip_Smooth_First vs Xbox

🔗 ProgTex_QuadStrip_Smooth_Last

vs Xemu
Diff result for Shade_model::ProgTex_QuadStrip_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_QuadStrip_Smooth_Last vs Xbox

🔗 ProgTex_TriStrip_Flat_First

vs Xemu
Diff result for Shade_model::ProgTex_TriStrip_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_TriStrip_Flat_First vs Xbox

🔗 ProgTex_TriStrip_Flat_Last

vs Xemu
Diff result for Shade_model::ProgTex_TriStrip_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_TriStrip_Flat_Last vs Xbox

🔗 ProgTex_TriStrip_Smooth_First

vs Xemu
Diff result for Shade_model::ProgTex_TriStrip_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_TriStrip_Smooth_First vs Xbox

🔗 ProgTex_TriStrip_Smooth_Last

vs Xemu
Diff result for Shade_model::ProgTex_TriStrip_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::ProgTex_TriStrip_Smooth_Last vs Xbox

🔗 W_Fixed_QuadStrip_Flat_First

vs Xemu
Diff result for Shade_model::W_Fixed_QuadStrip_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::W_Fixed_QuadStrip_Flat_First vs Xbox

🔗 W_Fixed_QuadStrip_Flat_Last

vs Xemu
Diff result for Shade_model::W_Fixed_QuadStrip_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_Fixed_QuadStrip_Flat_Last vs Xbox

🔗 W_Fixed_Tri_Flat_First

vs Xemu
Diff result for Shade_model::W_Fixed_Tri_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::W_Fixed_Tri_Flat_First vs Xbox

🔗 W_Fixed_Tri_Flat_Last

vs Xemu
Diff result for Shade_model::W_Fixed_Tri_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_Fixed_Tri_Flat_Last vs Xbox

🔗 W_Fixed_Tri_Smooth_First

vs Xemu
Diff result for Shade_model::W_Fixed_Tri_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::W_Fixed_Tri_Smooth_First vs Xbox

🔗 W_Fixed_Tri_Smooth_Last

vs Xemu
Diff result for Shade_model::W_Fixed_Tri_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_Fixed_Tri_Smooth_Last vs Xbox

🔗 W_Fixed_TriFan_Flat_First

vs Xemu
Diff result for Shade_model::W_Fixed_TriFan_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::W_Fixed_TriFan_Flat_First vs Xbox

🔗 W_Fixed_TriFan_Flat_Last

vs Xemu
Diff result for Shade_model::W_Fixed_TriFan_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_Fixed_TriFan_Flat_Last vs Xbox

🔗 W_Fixed_TriStrip_Flat_First

vs Xemu
Diff result for Shade_model::W_Fixed_TriStrip_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::W_Fixed_TriStrip_Flat_First vs Xbox

🔗 W_Fixed_TriStrip_Flat_Last

vs Xemu
Diff result for Shade_model::W_Fixed_TriStrip_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_Fixed_TriStrip_Flat_Last vs Xbox

🔗 W_FixedTex_Poly_Flat_First

vs Xemu
Diff result for Shade_model::W_FixedTex_Poly_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_Poly_Flat_First vs Xbox

🔗 W_FixedTex_Poly_Flat_Last

vs Xemu
Diff result for Shade_model::W_FixedTex_Poly_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_Poly_Flat_Last vs Xbox

🔗 W_FixedTex_Poly_Smooth_First

vs Xemu
Diff result for Shade_model::W_FixedTex_Poly_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_Poly_Smooth_First vs Xbox

🔗 W_FixedTex_Poly_Smooth_Last

vs Xemu
Diff result for Shade_model::W_FixedTex_Poly_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_Poly_Smooth_Last vs Xbox

🔗 W_FixedTex_Quad_Flat_First

vs Xemu
Diff result for Shade_model::W_FixedTex_Quad_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_Quad_Flat_First vs Xbox

🔗 W_FixedTex_Quad_Flat_Last

vs Xemu
Diff result for Shade_model::W_FixedTex_Quad_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_Quad_Flat_Last vs Xbox

🔗 W_FixedTex_Quad_Smooth_First

vs Xemu
Diff result for Shade_model::W_FixedTex_Quad_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_Quad_Smooth_First vs Xbox

🔗 W_FixedTex_Quad_Smooth_Last

vs Xemu
Diff result for Shade_model::W_FixedTex_Quad_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_Quad_Smooth_Last vs Xbox

🔗 W_FixedTex_QuadStrip_Flat_First

vs Xemu
Diff result for Shade_model::W_FixedTex_QuadStrip_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_QuadStrip_Flat_First vs Xbox

🔗 W_FixedTex_QuadStrip_Flat_Last

vs Xemu
Diff result for Shade_model::W_FixedTex_QuadStrip_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_QuadStrip_Flat_Last vs Xbox

🔗 W_FixedTex_QuadStrip_Smooth_First

vs Xemu
Diff result for Shade_model::W_FixedTex_QuadStrip_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_QuadStrip_Smooth_First vs Xbox

🔗 W_FixedTex_QuadStrip_Smooth_Last

vs Xemu
Diff result for Shade_model::W_FixedTex_QuadStrip_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_QuadStrip_Smooth_Last vs Xbox

🔗 W_FixedTex_Tri_Flat_First

vs Xemu
Diff result for Shade_model::W_FixedTex_Tri_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_Tri_Flat_First vs Xbox

🔗 W_FixedTex_Tri_Flat_Last

vs Xemu
Diff result for Shade_model::W_FixedTex_Tri_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_Tri_Flat_Last vs Xbox

🔗 W_FixedTex_Tri_Smooth_First

vs Xemu
Diff result for Shade_model::W_FixedTex_Tri_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_Tri_Smooth_First vs Xbox

🔗 W_FixedTex_Tri_Smooth_Last

vs Xemu
Diff result for Shade_model::W_FixedTex_Tri_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_Tri_Smooth_Last vs Xbox

🔗 W_FixedTex_TriFan_Flat_First

vs Xemu
Diff result for Shade_model::W_FixedTex_TriFan_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_TriFan_Flat_First vs Xbox

🔗 W_FixedTex_TriFan_Flat_Last

vs Xemu
Diff result for Shade_model::W_FixedTex_TriFan_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_TriFan_Flat_Last vs Xbox

🔗 W_FixedTex_TriFan_Smooth_First

vs Xemu
Diff result for Shade_model::W_FixedTex_TriFan_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_TriFan_Smooth_First vs Xbox

🔗 W_FixedTex_TriFan_Smooth_Last

vs Xemu
Diff result for Shade_model::W_FixedTex_TriFan_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_TriFan_Smooth_Last vs Xbox

🔗 W_FixedTex_TriStrip_Flat_First

vs Xemu
Diff result for Shade_model::W_FixedTex_TriStrip_Flat_First vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_TriStrip_Flat_First vs Xbox

🔗 W_FixedTex_TriStrip_Flat_Last

vs Xemu
Diff result for Shade_model::W_FixedTex_TriStrip_Flat_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_TriStrip_Flat_Last vs Xbox

🔗 W_FixedTex_TriStrip_Smooth_First

vs Xemu
Diff result for Shade_model::W_FixedTex_TriStrip_Smooth_First vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_TriStrip_Smooth_First vs Xbox

🔗 W_FixedTex_TriStrip_Smooth_Last

vs Xemu
Diff result for Shade_model::W_FixedTex_TriStrip_Smooth_Last vs old xemu
vs Xbox
Diff result for Shade_model::W_FixedTex_TriStrip_Smooth_Last vs Xbox

🔗 Smoothing_control

🔗 0xFFFF0000

vs Xemu
Diff result for Smoothing_control::0xFFFF0000 vs old xemu
vs Xbox
Diff result for Smoothing_control::0xFFFF0000 vs Xbox

🔗 0xFFFF0001

vs Xemu
Diff result for Smoothing_control::0xFFFF0001 vs old xemu
vs Xbox
Diff result for Smoothing_control::0xFFFF0001 vs Xbox

🔗 Specular

🔗 ControlFlags_FF

vs Xemu
Diff result for Specular::ControlFlags_FF vs old xemu
vs Xbox
Diff result for Specular::ControlFlags_FF vs Xbox

🔗 ControlFlagsLightDisable_FF

vs Xemu
Diff result for Specular::ControlFlagsLightDisable_FF vs old xemu
vs Xbox
Diff result for Specular::ControlFlagsLightDisable_FF vs Xbox

🔗 ControlFlagsNoLight_FF

vs Xemu
Diff result for Specular::ControlFlagsNoLight_FF vs old xemu
vs Xbox
Diff result for Specular::ControlFlagsNoLight_FF vs Xbox

🔗 NonUnitNormal_0.972

vs Xemu
Diff result for Specular::NonUnitNormal_0.972 vs old xemu
vs Xbox
Diff result for Specular::NonUnitNormal_0.972 vs Xbox

🔗 NonUnitNormal_0.973

vs Xemu
Diff result for Specular::NonUnitNormal_0.973 vs old xemu
vs Xbox
Diff result for Specular::NonUnitNormal_0.973 vs Xbox

🔗 NonUnitNormal_1.000

vs Xemu
Diff result for Specular::NonUnitNormal_1.000 vs old xemu
vs Xbox
Diff result for Specular::NonUnitNormal_1.000 vs Xbox

🔗 NonUnitNormal_1.008

vs Xemu
Diff result for Specular::NonUnitNormal_1.008 vs old xemu
vs Xbox
Diff result for Specular::NonUnitNormal_1.008 vs Xbox

🔗 NonUnitNormal_1.009

vs Xemu
Diff result for Specular::NonUnitNormal_1.009 vs old xemu
vs Xbox
Diff result for Specular::NonUnitNormal_1.009 vs Xbox

🔗 SpecParams_FF_AllZero

vs Xemu
Diff result for Specular::SpecParams_FF_AllZero vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_AllZero vs Xbox

🔗 SpecParams_FF_InvMechAssault

vs Xemu
Diff result for Specular::SpecParams_FF_InvMechAssault vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_InvMechAssault vs Xbox

🔗 SpecParams_FF_MechAssault

vs Xemu
Diff result for Specular::SpecParams_FF_MechAssault vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_MechAssault vs Xbox

🔗 SpecParams_FF_NinjaGaidenBlack

vs Xemu
Diff result for Specular::SpecParams_FF_NinjaGaidenBlack vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_NinjaGaidenBlack vs Xbox

🔗 SpecParams_FF_Pow0_1

vs Xemu
Diff result for Specular::SpecParams_FF_Pow0_1 vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_Pow0_1 vs Xbox

🔗 SpecParams_FF_Pow16_0

vs Xemu
Diff result for Specular::SpecParams_FF_Pow16_0 vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_Pow16_0 vs Xbox

🔗 SpecParams_FF_Pow1_0

vs Xemu
Diff result for Specular::SpecParams_FF_Pow1_0 vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_Pow1_0 vs Xbox

🔗 SpecParams_FF_Pow24_0

vs Xemu
Diff result for Specular::SpecParams_FF_Pow24_0 vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_Pow24_0 vs Xbox

🔗 SpecParams_FF_Pow2_0

vs Xemu
Diff result for Specular::SpecParams_FF_Pow2_0 vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_Pow2_0 vs Xbox

🔗 SpecParams_FF_Pow4_0

vs Xemu
Diff result for Specular::SpecParams_FF_Pow4_0 vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_Pow4_0 vs Xbox

🔗 SpecParams_FF_Pow8_0

vs Xemu
Diff result for Specular::SpecParams_FF_Pow8_0 vs old xemu
vs Xbox
Diff result for Specular::SpecParams_FF_Pow8_0 vs Xbox

🔗 Specular_back

🔗 ControlFlags_FF

vs Xemu
Diff result for Specular_back::ControlFlags_FF vs old xemu
vs Xbox
Diff result for Specular_back::ControlFlags_FF vs Xbox

🔗 ControlFlagsLightDisable_FF

vs Xemu
Diff result for Specular_back::ControlFlagsLightDisable_FF vs old xemu
vs Xbox
Diff result for Specular_back::ControlFlagsLightDisable_FF vs Xbox

🔗 ControlFlagsNoLight_FF

vs Xemu
Diff result for Specular_back::ControlFlagsNoLight_FF vs old xemu
vs Xbox
Diff result for Specular_back::ControlFlagsNoLight_FF vs Xbox

🔗 SpecParams_FF_AllZero

vs Xemu
Diff result for Specular_back::SpecParams_FF_AllZero vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_AllZero vs Xbox

🔗 SpecParams_FF_InvMechAssault

vs Xemu
Diff result for Specular_back::SpecParams_FF_InvMechAssault vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_InvMechAssault vs Xbox

🔗 SpecParams_FF_MechAssault

vs Xemu
Diff result for Specular_back::SpecParams_FF_MechAssault vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_MechAssault vs Xbox

🔗 SpecParams_FF_NinjaGaidenBlack

vs Xemu
Diff result for Specular_back::SpecParams_FF_NinjaGaidenBlack vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_NinjaGaidenBlack vs Xbox

🔗 SpecParams_FF_Pow0_1

vs Xemu
Diff result for Specular_back::SpecParams_FF_Pow0_1 vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_Pow0_1 vs Xbox

🔗 SpecParams_FF_Pow16_0

vs Xemu
Diff result for Specular_back::SpecParams_FF_Pow16_0 vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_Pow16_0 vs Xbox

🔗 SpecParams_FF_Pow1_0

vs Xemu
Diff result for Specular_back::SpecParams_FF_Pow1_0 vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_Pow1_0 vs Xbox

🔗 SpecParams_FF_Pow24_0

vs Xemu
Diff result for Specular_back::SpecParams_FF_Pow24_0 vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_Pow24_0 vs Xbox

🔗 SpecParams_FF_Pow2_0

vs Xemu
Diff result for Specular_back::SpecParams_FF_Pow2_0 vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_Pow2_0 vs Xbox

🔗 SpecParams_FF_Pow4_0

vs Xemu
Diff result for Specular_back::SpecParams_FF_Pow4_0 vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_Pow4_0 vs Xbox

🔗 SpecParams_FF_Pow8_0

vs Xemu
Diff result for Specular_back::SpecParams_FF_Pow8_0 vs old xemu
vs Xbox
Diff result for Specular_back::SpecParams_FF_Pow8_0 vs Xbox

🔗 Stencil

🔗 Stencil_REPLACE_ST

vs Xemu
Diff result for Stencil::Stencil_REPLACE_ST vs old xemu
vs Xbox
Diff result for Stencil::Stencil_REPLACE_ST vs Xbox

🔗 Texgen

🔗 Disabled

vs Xemu
Diff result for Texgen::Disabled vs old xemu
vs Xbox
Diff result for Texgen::Disabled vs Xbox

🔗 Texgen_with_texture_matrix

🔗 Disabled_Double

vs Xemu
Diff result for Texgen_with_texture_matrix::Disabled_Double vs old xemu
vs Xbox
Diff result for Texgen_with_texture_matrix::Disabled_Double vs Xbox

🔗 Disabled_Half

vs Xemu
Diff result for Texgen_with_texture_matrix::Disabled_Half vs old xemu
vs Xbox
Diff result for Texgen_with_texture_matrix::Disabled_Half vs Xbox

🔗 Disabled_Identity

vs Xemu
Diff result for Texgen_with_texture_matrix::Disabled_Identity vs old xemu
vs Xbox
Diff result for Texgen_with_texture_matrix::Disabled_Identity vs Xbox

🔗 Disabled_RotateY

vs Xemu
Diff result for Texgen_with_texture_matrix::Disabled_RotateY vs old xemu
vs Xbox
Diff result for Texgen_with_texture_matrix::Disabled_RotateY vs Xbox

🔗 Disabled_ShiftHMinus

vs Xemu
Diff result for Texgen_with_texture_matrix::Disabled_ShiftHMinus vs old xemu
vs Xbox
Diff result for Texgen_with_texture_matrix::Disabled_ShiftHMinus vs Xbox

🔗 Disabled_ShiftHPlus

vs Xemu
Diff result for Texgen_with_texture_matrix::Disabled_ShiftHPlus vs old xemu
vs Xbox
Diff result for Texgen_with_texture_matrix::Disabled_ShiftHPlus vs Xbox

🔗 Disabled_ShiftVPlus

vs Xemu
Diff result for Texgen_with_texture_matrix::Disabled_ShiftVPlus vs old xemu
vs Xbox
Diff result for Texgen_with_texture_matrix::Disabled_ShiftVPlus vs Xbox

🔗 EyeLinear_Double

vs Xemu
Diff result for Texgen_with_texture_matrix::EyeLinear_Double vs old xemu
vs Xbox
Diff result for Texgen_with_texture_matrix::EyeLinear_Double vs Xbox

🔗 EyeLinear_Half

vs Xemu
Diff result for Texgen_with_texture_matrix::EyeLinear_Half vs old xemu
vs Xbox
Diff result for Texgen_with_texture_matrix::EyeLinear_Half vs Xbox

🔗 EyeLinear_ShiftHMinus

vs Xemu
Diff result for Texgen_with_texture_matrix::EyeLinear_ShiftHMinus vs old xemu
vs Xbox
Diff result for Texgen_with_texture_matrix::EyeLinear_ShiftHMinus vs Xbox

🔗 EyeLinear_ShiftHPlus

vs Xemu
Diff result for Texgen_with_texture_matrix::EyeLinear_ShiftHPlus vs old xemu
vs Xbox
Diff result for Texgen_with_texture_matrix::EyeLinear_ShiftHPlus vs Xbox

🔗 EyeLinear_ShiftVPlus

vs Xemu
Diff result for Texgen_with_texture_matrix::EyeLinear_ShiftVPlus vs old xemu
vs Xbox
Diff result for Texgen_with_texture_matrix::EyeLinear_ShiftVPlus vs Xbox

🔗 ReflectionMap_Arbitrary

vs Xemu
Diff result for Texgen_with_texture_matrix::ReflectionMap_Arbitrary vs old xemu
vs Xbox
Diff result for Texgen_with_texture_matrix::ReflectionMap_Arbitrary vs Xbox

🔗 ReflectionMap_RotateZ

vs Xemu
Diff result for Texgen_with_texture_matrix::ReflectionMap_RotateZ vs old xemu
vs Xbox
Diff result for Texgen_with_texture_matrix::ReflectionMap_RotateZ vs Xbox

🔗 Texture_border

🔗 2D

vs Xemu
Diff result for Texture_border::2D vs old xemu
vs Xbox
Diff result for Texture_border::2D vs Xbox

🔗 Cube_BorderTex_SZ_16x16

vs Xemu
Diff result for Texture_border::Cube_BorderTex_SZ_16x16 vs old xemu
vs Xbox
Diff result for Texture_border::Cube_BorderTex_SZ_16x16 vs Xbox

🔗 Cube_BorderTex_SZ_1x1

vs Xemu
Diff result for Texture_border::Cube_BorderTex_SZ_1x1 vs old xemu
vs Xbox
Diff result for Texture_border::Cube_BorderTex_SZ_1x1 vs Xbox

🔗 Cube_BorderTex_SZ_2x2

vs Xemu
Diff result for Texture_border::Cube_BorderTex_SZ_2x2 vs old xemu
vs Xbox
Diff result for Texture_border::Cube_BorderTex_SZ_2x2 vs Xbox

🔗 Cube_BorderTex_SZ_32x32

vs Xemu
Diff result for Texture_border::Cube_BorderTex_SZ_32x32 vs old xemu
vs Xbox
Diff result for Texture_border::Cube_BorderTex_SZ_32x32 vs Xbox

🔗 Cube_BorderTex_SZ_4x4

vs Xemu
Diff result for Texture_border::Cube_BorderTex_SZ_4x4 vs old xemu
vs Xbox
Diff result for Texture_border::Cube_BorderTex_SZ_4x4 vs Xbox

🔗 Cube_BorderTex_SZ_8x8

vs Xemu
Diff result for Texture_border::Cube_BorderTex_SZ_8x8 vs old xemu
vs Xbox
Diff result for Texture_border::Cube_BorderTex_SZ_8x8 vs Xbox

🔗 xemu#1034

vs Xemu
Diff result for Texture_border::xemu#1034 vs old xemu
vs Xbox
Diff result for Texture_border::xemu#1034 vs Xbox

🔗 Texture_border_color

🔗 TextureBorderColor

vs Xemu
Diff result for Texture_border_color::TextureBorderColor vs old xemu
vs Xbox
Diff result for Texture_border_color::TextureBorderColor vs Xbox

🔗 Texture_cubemap

🔗 Cubemap

vs Xemu
Diff result for Texture_cubemap::Cubemap vs old xemu
vs Xbox
Diff result for Texture_cubemap::Cubemap vs Xbox

🔗 DotSTRCube_-1to1

vs Xemu
Diff result for Texture_cubemap::DotSTRCube_-1to1 vs old xemu
vs Xbox
Diff result for Texture_cubemap::DotSTRCube_-1to1 vs Xbox

🔗 DotSTRCube_-1to1D3D

vs Xemu
Diff result for Texture_cubemap::DotSTRCube_-1to1D3D vs old xemu
vs Xbox
Diff result for Texture_cubemap::DotSTRCube_-1to1D3D vs Xbox

🔗 DotSTRCube_-1to1GL

vs Xemu
Diff result for Texture_cubemap::DotSTRCube_-1to1GL vs old xemu
vs Xbox
Diff result for Texture_cubemap::DotSTRCube_-1to1GL vs Xbox

🔗 DotSTRCube_0to1

vs Xemu
Diff result for Texture_cubemap::DotSTRCube_0to1 vs old xemu
vs Xbox
Diff result for Texture_cubemap::DotSTRCube_0to1 vs Xbox

🔗 DotSTRCube_HiLoHemi

vs Xemu
Diff result for Texture_cubemap::DotSTRCube_HiLoHemi vs old xemu
vs Xbox
Diff result for Texture_cubemap::DotSTRCube_HiLoHemi vs Xbox

🔗 Texture_Framebuffer_Blit

🔗 FBToOldRenderTarget

vs Xemu
Diff result for Texture_Framebuffer_Blit::FBToOldRenderTarget vs old xemu
vs Xbox
Diff result for Texture_Framebuffer_Blit::FBToOldRenderTarget vs Xbox

🔗 FBToTexture

vs Xemu
Diff result for Texture_Framebuffer_Blit::FBToTexture vs old xemu
vs Xbox
Diff result for Texture_Framebuffer_Blit::FBToTexture vs Xbox

🔗 FBToZetaAsTex

vs Xemu
Diff result for Texture_Framebuffer_Blit::FBToZetaAsTex vs old xemu
vs Xbox
Diff result for Texture_Framebuffer_Blit::FBToZetaAsTex vs Xbox

🔗 Texture_Matrix

🔗 Double

vs Xemu
Diff result for Texture_Matrix::Double vs old xemu
vs Xbox
Diff result for Texture_Matrix::Double vs Xbox

🔗 Half

vs Xemu
Diff result for Texture_Matrix::Half vs old xemu
vs Xbox
Diff result for Texture_Matrix::Half vs Xbox

🔗 Identity

vs Xemu
Diff result for Texture_Matrix::Identity vs old xemu
vs Xbox
Diff result for Texture_Matrix::Identity vs Xbox

🔗 RotateY

vs Xemu
Diff result for Texture_Matrix::RotateY vs old xemu
vs Xbox
Diff result for Texture_Matrix::RotateY vs Xbox

🔗 ShiftHMinus

vs Xemu
Diff result for Texture_Matrix::ShiftHMinus vs old xemu
vs Xbox
Diff result for Texture_Matrix::ShiftHMinus vs Xbox

🔗 ShiftHPlus

vs Xemu
Diff result for Texture_Matrix::ShiftHPlus vs old xemu
vs Xbox
Diff result for Texture_Matrix::ShiftHPlus vs Xbox

🔗 ShiftVPlus

vs Xemu
Diff result for Texture_Matrix::ShiftVPlus vs old xemu
vs Xbox
Diff result for Texture_Matrix::ShiftVPlus vs Xbox

🔗 Texture_render_target

🔗 TexFmt_DXT1

vs Xemu
Diff result for Texture_render_target::TexFmt_DXT1 vs old xemu
vs Xbox
Diff result for Texture_render_target::TexFmt_DXT1 vs Xbox

🔗 TexFmt_R5G6B5

vs Xemu
Diff result for Texture_render_target::TexFmt_R5G6B5 vs old xemu
vs Xbox
Diff result for Texture_render_target::TexFmt_R5G6B5 vs Xbox

🔗 TexFmt_R5G6B5_L

vs Xemu
Diff result for Texture_render_target::TexFmt_R5G6B5_L vs old xemu
vs Xbox
Diff result for Texture_render_target::TexFmt_R5G6B5_L vs Xbox

🔗 TexFmt_R8B8

vs Xemu
Diff result for Texture_render_target::TexFmt_R8B8 vs old xemu
vs Xbox
Diff result for Texture_render_target::TexFmt_R8B8 vs Xbox

🔗 TexFmt_SZ_Index8_p128

vs Xemu
Diff result for Texture_render_target::TexFmt_SZ_Index8_p128 vs old xemu
vs Xbox
Diff result for Texture_render_target::TexFmt_SZ_Index8_p128 vs Xbox

🔗 TexFmt_SZ_Index8_p256

vs Xemu
Diff result for Texture_render_target::TexFmt_SZ_Index8_p256 vs old xemu
vs Xbox
Diff result for Texture_render_target::TexFmt_SZ_Index8_p256 vs Xbox

🔗 TexFmt_SZ_Index8_p32

vs Xemu
Diff result for Texture_render_target::TexFmt_SZ_Index8_p32 vs old xemu
vs Xbox
Diff result for Texture_render_target::TexFmt_SZ_Index8_p32 vs Xbox

🔗 TexFmt_SZ_Index8_p64

vs Xemu
Diff result for Texture_render_target::TexFmt_SZ_Index8_p64 vs old xemu
vs Xbox
Diff result for Texture_render_target::TexFmt_SZ_Index8_p64 vs Xbox

🔗 TexFmt_UYVY_L

vs Xemu
Diff result for Texture_render_target::TexFmt_UYVY_L vs old xemu
vs Xbox
Diff result for Texture_render_target::TexFmt_UYVY_L vs Xbox

🔗 TexFmt_YUY2_L

vs Xemu
Diff result for Texture_render_target::TexFmt_YUY2_L vs old xemu
vs Xbox
Diff result for Texture_render_target::TexFmt_YUY2_L vs Xbox

🔗 Texture_shadow_comparator

🔗 2F16_-6.00-193.00_5.9400_A

vs Xemu
Diff result for Texture_shadow_comparator::2F16_-6.00-193.00_5.9400_A vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16_-6.00-193.00_5.9400_A vs Xbox

🔗 2F16_-6.00-193.00_5.9400_EQ

vs Xemu
Diff result for Texture_shadow_comparator::2F16_-6.00-193.00_5.9400_EQ vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16_-6.00-193.00_5.9400_EQ vs Xbox

🔗 2F16_-6.00-193.00_5.9400_GE

vs Xemu
Diff result for Texture_shadow_comparator::2F16_-6.00-193.00_5.9400_GE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16_-6.00-193.00_5.9400_GE vs Xbox

🔗 2F16_-6.00-193.00_5.9400_LE

vs Xemu
Diff result for Texture_shadow_comparator::2F16_-6.00-193.00_5.9400_LE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16_-6.00-193.00_5.9400_LE vs Xbox

🔗 2F16_-6.00-193.00_5.9400_LT

vs Xemu
Diff result for Texture_shadow_comparator::2F16_-6.00-193.00_5.9400_LT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16_-6.00-193.00_5.9400_LT vs Xbox

🔗 2F16_-6.00-193.00_5.9400_NE

vs Xemu
Diff result for Texture_shadow_comparator::2F16_-6.00-193.00_5.9400_NE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16_-6.00-193.00_5.9400_NE vs Xbox

🔗 2F16_10.00-20.00_15.0000_A

vs Xemu
Diff result for Texture_shadow_comparator::2F16_10.00-20.00_15.0000_A vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16_10.00-20.00_15.0000_A vs Xbox

🔗 2F16_10.00-20.00_15.0000_LE

vs Xemu
Diff result for Texture_shadow_comparator::2F16_10.00-20.00_15.0000_LE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16_10.00-20.00_15.0000_LE vs Xbox

🔗 2F16_10.00-20.00_15.0000_LT

vs Xemu
Diff result for Texture_shadow_comparator::2F16_10.00-20.00_15.0000_LT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16_10.00-20.00_15.0000_LT vs Xbox

🔗 2F16_10.00-20.00_15.0000_NE

vs Xemu
Diff result for Texture_shadow_comparator::2F16_10.00-20.00_15.0000_NE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16_10.00-20.00_15.0000_NE vs Xbox

🔗 2F16f_-6.00-193.00_4.5669_A

vs Xemu
Diff result for Texture_shadow_comparator::2F16f_-6.00-193.00_4.5669_A vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16f_-6.00-193.00_4.5669_A vs Xbox

🔗 2F16f_-6.00-193.00_4.5669_EQ

vs Xemu
Diff result for Texture_shadow_comparator::2F16f_-6.00-193.00_4.5669_EQ vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16f_-6.00-193.00_4.5669_EQ vs Xbox

🔗 2F16f_-6.00-193.00_4.5669_GE

vs Xemu
Diff result for Texture_shadow_comparator::2F16f_-6.00-193.00_4.5669_GE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16f_-6.00-193.00_4.5669_GE vs Xbox

🔗 2F16f_-6.00-193.00_4.5669_LE

vs Xemu
Diff result for Texture_shadow_comparator::2F16f_-6.00-193.00_4.5669_LE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16f_-6.00-193.00_4.5669_LE vs Xbox

🔗 2F16f_-6.00-193.00_4.5669_LT

vs Xemu
Diff result for Texture_shadow_comparator::2F16f_-6.00-193.00_4.5669_LT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16f_-6.00-193.00_4.5669_LT vs Xbox

🔗 2F16f_-6.00-193.00_4.5669_NE

vs Xemu
Diff result for Texture_shadow_comparator::2F16f_-6.00-193.00_4.5669_NE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16f_-6.00-193.00_4.5669_NE vs Xbox

🔗 2F16f_10.00-20.00_14.0400_A

vs Xemu
Diff result for Texture_shadow_comparator::2F16f_10.00-20.00_14.0400_A vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16f_10.00-20.00_14.0400_A vs Xbox

🔗 2F16f_10.00-20.00_14.0400_LE

vs Xemu
Diff result for Texture_shadow_comparator::2F16f_10.00-20.00_14.0400_LE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16f_10.00-20.00_14.0400_LE vs Xbox

🔗 2F16f_10.00-20.00_14.0400_LT

vs Xemu
Diff result for Texture_shadow_comparator::2F16f_10.00-20.00_14.0400_LT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16f_10.00-20.00_14.0400_LT vs Xbox

🔗 2F16f_10.00-20.00_14.0400_NE

vs Xemu
Diff result for Texture_shadow_comparator::2F16f_10.00-20.00_14.0400_NE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F16f_10.00-20.00_14.0400_NE vs Xbox

🔗 2F24_-6.00-193.00_10.6500_A

vs Xemu
Diff result for Texture_shadow_comparator::2F24_-6.00-193.00_10.6500_A vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F24_-6.00-193.00_10.6500_A vs Xbox

🔗 2F24_-6.00-193.00_10.6500_EQ

vs Xemu
Diff result for Texture_shadow_comparator::2F24_-6.00-193.00_10.6500_EQ vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F24_-6.00-193.00_10.6500_EQ vs Xbox

🔗 2F24_-6.00-193.00_10.6500_GE

vs Xemu
Diff result for Texture_shadow_comparator::2F24_-6.00-193.00_10.6500_GE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F24_-6.00-193.00_10.6500_GE vs Xbox

🔗 2F24_-6.00-193.00_10.6500_LE

vs Xemu
Diff result for Texture_shadow_comparator::2F24_-6.00-193.00_10.6500_LE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F24_-6.00-193.00_10.6500_LE vs Xbox

🔗 2F24_-6.00-193.00_10.6500_LT

vs Xemu
Diff result for Texture_shadow_comparator::2F24_-6.00-193.00_10.6500_LT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F24_-6.00-193.00_10.6500_LT vs Xbox

🔗 2F24_-6.00-193.00_10.6500_NE

vs Xemu
Diff result for Texture_shadow_comparator::2F24_-6.00-193.00_10.6500_NE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F24_-6.00-193.00_10.6500_NE vs Xbox

🔗 2F24_10.00-20.00_11.4700_A

vs Xemu
Diff result for Texture_shadow_comparator::2F24_10.00-20.00_11.4700_A vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F24_10.00-20.00_11.4700_A vs Xbox

🔗 2F24_10.00-20.00_11.4700_LE

vs Xemu
Diff result for Texture_shadow_comparator::2F24_10.00-20.00_11.4700_LE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F24_10.00-20.00_11.4700_LE vs Xbox

🔗 2F24_10.00-20.00_11.4700_LT

vs Xemu
Diff result for Texture_shadow_comparator::2F24_10.00-20.00_11.4700_LT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F24_10.00-20.00_11.4700_LT vs Xbox

🔗 2F24_10.00-20.00_11.4700_NE

vs Xemu
Diff result for Texture_shadow_comparator::2F24_10.00-20.00_11.4700_NE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::2F24_10.00-20.00_11.4700_NE vs Xbox

🔗 3F16_-6.00-193.00_5.9400_A

vs Xemu
Diff result for Texture_shadow_comparator::3F16_-6.00-193.00_5.9400_A vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16_-6.00-193.00_5.9400_A vs Xbox

🔗 3F16_-6.00-193.00_5.9400_GE

vs Xemu
Diff result for Texture_shadow_comparator::3F16_-6.00-193.00_5.9400_GE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16_-6.00-193.00_5.9400_GE vs Xbox

🔗 3F16_-6.00-193.00_5.9400_GT

vs Xemu
Diff result for Texture_shadow_comparator::3F16_-6.00-193.00_5.9400_GT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16_-6.00-193.00_5.9400_GT vs Xbox

🔗 3F16_-6.00-193.00_5.9400_LE

vs Xemu
Diff result for Texture_shadow_comparator::3F16_-6.00-193.00_5.9400_LE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16_-6.00-193.00_5.9400_LE vs Xbox

🔗 3F16_-6.00-193.00_5.9400_LT

vs Xemu
Diff result for Texture_shadow_comparator::3F16_-6.00-193.00_5.9400_LT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16_-6.00-193.00_5.9400_LT vs Xbox

🔗 3F16_-6.00-193.00_5.9400_NE

vs Xemu
Diff result for Texture_shadow_comparator::3F16_-6.00-193.00_5.9400_NE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16_-6.00-193.00_5.9400_NE vs Xbox

🔗 3F16_10.00-20.00_15.0000_A

vs Xemu
Diff result for Texture_shadow_comparator::3F16_10.00-20.00_15.0000_A vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16_10.00-20.00_15.0000_A vs Xbox

🔗 3F16_10.00-20.00_15.0000_GE

vs Xemu
Diff result for Texture_shadow_comparator::3F16_10.00-20.00_15.0000_GE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16_10.00-20.00_15.0000_GE vs Xbox

🔗 3F16_10.00-20.00_15.0000_GT

vs Xemu
Diff result for Texture_shadow_comparator::3F16_10.00-20.00_15.0000_GT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16_10.00-20.00_15.0000_GT vs Xbox

🔗 3F16_10.00-20.00_15.0000_LE

vs Xemu
Diff result for Texture_shadow_comparator::3F16_10.00-20.00_15.0000_LE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16_10.00-20.00_15.0000_LE vs Xbox

🔗 3F16_10.00-20.00_15.0000_LT

vs Xemu
Diff result for Texture_shadow_comparator::3F16_10.00-20.00_15.0000_LT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16_10.00-20.00_15.0000_LT vs Xbox

🔗 3F16_10.00-20.00_15.0000_NE

vs Xemu
Diff result for Texture_shadow_comparator::3F16_10.00-20.00_15.0000_NE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16_10.00-20.00_15.0000_NE vs Xbox

🔗 3F16f_-6.00-193.00_4.5669_A

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_-6.00-193.00_4.5669_A vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_-6.00-193.00_4.5669_A vs Xbox

🔗 3F16f_-6.00-193.00_4.5669_GE

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_-6.00-193.00_4.5669_GE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_-6.00-193.00_4.5669_GE vs Xbox

🔗 3F16f_-6.00-193.00_4.5669_GT

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_-6.00-193.00_4.5669_GT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_-6.00-193.00_4.5669_GT vs Xbox

🔗 3F16f_-6.00-193.00_4.5669_LE

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_-6.00-193.00_4.5669_LE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_-6.00-193.00_4.5669_LE vs Xbox

🔗 3F16f_-6.00-193.00_4.5669_LT

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_-6.00-193.00_4.5669_LT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_-6.00-193.00_4.5669_LT vs Xbox

🔗 3F16f_-6.00-193.00_4.5669_NE

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_-6.00-193.00_4.5669_NE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_-6.00-193.00_4.5669_NE vs Xbox

🔗 3F16f_10.00-20.00_14.0400_A

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_A vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_A vs Xbox

🔗 3F16f_10.00-20.00_14.0400_GE

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_GE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_GE vs Xbox

🔗 3F16f_10.00-20.00_14.0400_GT

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_GT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_GT vs Xbox

🔗 3F16f_10.00-20.00_14.0400_LE

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_LE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_LE vs Xbox

🔗 3F16f_10.00-20.00_14.0400_LT

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_LT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_LT vs Xbox

🔗 3F16f_10.00-20.00_14.0400_NE

vs Xemu
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_NE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F16f_10.00-20.00_14.0400_NE vs Xbox

🔗 3F24_-6.00-193.00_10.6500_A

vs Xemu
Diff result for Texture_shadow_comparator::3F24_-6.00-193.00_10.6500_A vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F24_-6.00-193.00_10.6500_A vs Xbox

🔗 3F24_-6.00-193.00_10.6500_GE

vs Xemu
Diff result for Texture_shadow_comparator::3F24_-6.00-193.00_10.6500_GE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F24_-6.00-193.00_10.6500_GE vs Xbox

🔗 3F24_-6.00-193.00_10.6500_GT

vs Xemu
Diff result for Texture_shadow_comparator::3F24_-6.00-193.00_10.6500_GT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F24_-6.00-193.00_10.6500_GT vs Xbox

🔗 3F24_-6.00-193.00_10.6500_LE

vs Xemu
Diff result for Texture_shadow_comparator::3F24_-6.00-193.00_10.6500_LE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F24_-6.00-193.00_10.6500_LE vs Xbox

🔗 3F24_-6.00-193.00_10.6500_LT

vs Xemu
Diff result for Texture_shadow_comparator::3F24_-6.00-193.00_10.6500_LT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F24_-6.00-193.00_10.6500_LT vs Xbox

🔗 3F24_-6.00-193.00_10.6500_NE

vs Xemu
Diff result for Texture_shadow_comparator::3F24_-6.00-193.00_10.6500_NE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F24_-6.00-193.00_10.6500_NE vs Xbox

🔗 3F24_10.00-20.00_11.4700_A

vs Xemu
Diff result for Texture_shadow_comparator::3F24_10.00-20.00_11.4700_A vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F24_10.00-20.00_11.4700_A vs Xbox

🔗 3F24_10.00-20.00_11.4700_GE

vs Xemu
Diff result for Texture_shadow_comparator::3F24_10.00-20.00_11.4700_GE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F24_10.00-20.00_11.4700_GE vs Xbox

🔗 3F24_10.00-20.00_11.4700_GT

vs Xemu
Diff result for Texture_shadow_comparator::3F24_10.00-20.00_11.4700_GT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F24_10.00-20.00_11.4700_GT vs Xbox

🔗 3F24_10.00-20.00_11.4700_LE

vs Xemu
Diff result for Texture_shadow_comparator::3F24_10.00-20.00_11.4700_LE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F24_10.00-20.00_11.4700_LE vs Xbox

🔗 3F24_10.00-20.00_11.4700_LT

vs Xemu
Diff result for Texture_shadow_comparator::3F24_10.00-20.00_11.4700_LT vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F24_10.00-20.00_11.4700_LT vs Xbox

🔗 3F24_10.00-20.00_11.4700_NE

vs Xemu
Diff result for Texture_shadow_comparator::3F24_10.00-20.00_11.4700_NE vs old xemu
vs Xbox
Diff result for Texture_shadow_comparator::3F24_10.00-20.00_11.4700_NE vs Xbox

🔗 Texture_signed_component_tests

🔗 txt_A8R8G8B8_ADD

vs Xemu
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_ADD vs old xemu
vs Xbox
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_ADD vs Xbox

🔗 txt_A8R8G8B8_SREVSUB

vs Xemu
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_SREVSUB vs old xemu
vs Xbox
Diff result for Texture_signed_component_tests::txt_A8R8G8B8_SREVSUB vs Xbox

🔗 Vertex_shader_rounding_tests

🔗 AdjacentGeometry_0.4999

vs Xemu
Diff result for Vertex_shader_rounding_tests::AdjacentGeometry_0.4999 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::AdjacentGeometry_0.4999 vs Xbox

🔗 AdjacentGeometry_0.5000

vs Xemu
Diff result for Vertex_shader_rounding_tests::AdjacentGeometry_0.5000 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::AdjacentGeometry_0.5000 vs Xbox

🔗 AdjacentGeometry_0.5624

vs Xemu
Diff result for Vertex_shader_rounding_tests::AdjacentGeometry_0.5624 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::AdjacentGeometry_0.5624 vs Xbox

🔗 Compositing_-2

vs Xemu
Diff result for Vertex_shader_rounding_tests::Compositing_-2 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::Compositing_-2 vs Xbox

🔗 Compositing_2

vs Xemu
Diff result for Vertex_shader_rounding_tests::Compositing_2 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::Compositing_2 vs Xbox

🔗 Geometry_0.4999

vs Xemu
Diff result for Vertex_shader_rounding_tests::Geometry_0.4999 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::Geometry_0.4999 vs Xbox

🔗 Geometry_0.5000

vs Xemu
Diff result for Vertex_shader_rounding_tests::Geometry_0.5000 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::Geometry_0.5000 vs Xbox

🔗 Geometry_0.5624

vs Xemu
Diff result for Vertex_shader_rounding_tests::Geometry_0.5624 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::Geometry_0.5624 vs Xbox

🔗 GeometrySubscreen_0.4999

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.4999 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.4999 vs Xbox

🔗 GeometrySubscreen_0.5000

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.5000 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.5000 vs Xbox

🔗 GeometrySubscreen_0.5624

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.5624 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::GeometrySubscreen_0.5624 vs Xbox

🔗 GeometrySuperscreen_0.4999

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySuperscreen_0.4999 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::GeometrySuperscreen_0.4999 vs Xbox

🔗 GeometrySuperscreen_0.5000

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySuperscreen_0.5000 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::GeometrySuperscreen_0.5000 vs Xbox

🔗 GeometrySuperscreen_0.5624

vs Xemu
Diff result for Vertex_shader_rounding_tests::GeometrySuperscreen_0.5624 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::GeometrySuperscreen_0.5624 vs Xbox

🔗 ProjAdjacentGeometry_0.0000

vs Xemu
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.0000 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.0000 vs Xbox

🔗 ProjAdjacentGeometry_0.0010

vs Xemu
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.0010 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.0010 vs Xbox

🔗 ProjAdjacentGeometry_0.4999

vs Xemu
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.4999 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.4999 vs Xbox

🔗 ProjAdjacentGeometry_0.5000

vs Xemu
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.5000 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.5000 vs Xbox

🔗 ProjAdjacentGeometry_0.5624

vs Xemu
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.5624 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.5624 vs Xbox

🔗 ProjAdjacentGeometry_0.5625

vs Xemu
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.5625 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.5625 vs Xbox

🔗 ProjAdjacentGeometry_0.9990

vs Xemu
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.9990 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_0.9990 vs Xbox

🔗 ProjAdjacentGeometry_1.0000

vs Xemu
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_1.0000 vs old xemu
vs Xbox
Diff result for Vertex_shader_rounding_tests::ProjAdjacentGeometry_1.0000 vs Xbox

🔗 Viewport

🔗 -0.438_-0.438-0.000_0.000

vs Xemu
Diff result for Viewport::-0.438_-0.438-0.000_0.000 vs old xemu
vs Xbox
Diff result for Viewport::-0.438_-0.438-0.000_0.000 vs Xbox

🔗 0.531_0.531-0.000_0.000

vs Xemu
Diff result for Viewport::0.531_0.531-0.000_0.000 vs old xemu
vs Xbox
Diff result for Viewport::0.531_0.531-0.000_0.000 vs Xbox

🔗 0.531_0.531-2.000_0.000

vs Xemu
Diff result for Viewport::0.531_0.531-2.000_0.000 vs old xemu
vs Xbox
Diff result for Viewport::0.531_0.531-2.000_0.000 vs Xbox

🔗 0.562_0.562-0.000_0.000

vs Xemu
Diff result for Viewport::0.562_0.562-0.000_0.000 vs old xemu
vs Xbox
Diff result for Viewport::0.562_0.562-0.000_0.000 vs Xbox

🔗 Volume_texture

🔗 A1R5G5B5

vs Xemu
Diff result for Volume_texture::A1R5G5B5 vs old xemu
vs Xbox
Diff result for Volume_texture::A1R5G5B5 vs Xbox

🔗 A8

vs Xemu
Diff result for Volume_texture::A8 vs old xemu

🔗 A8Y8

vs Xemu
Diff result for Volume_texture::A8Y8 vs old xemu
vs Xbox
Diff result for Volume_texture::A8Y8 vs Xbox

🔗 AY8

vs Xemu
Diff result for Volume_texture::AY8 vs old xemu
vs Xbox
Diff result for Volume_texture::AY8 vs Xbox

🔗 DXT1

vs Xemu
Diff result for Volume_texture::DXT1 vs old xemu
vs Xbox
Diff result for Volume_texture::DXT1 vs Xbox

🔗 G8B8

vs Xemu
Diff result for Volume_texture::G8B8 vs old xemu
vs Xbox
Diff result for Volume_texture::G8B8 vs Xbox

🔗 R5G6B5

vs Xemu
Diff result for Volume_texture::R5G6B5 vs old xemu
vs Xbox
Diff result for Volume_texture::R5G6B5 vs Xbox

🔗 R8B8

vs Xemu
Diff result for Volume_texture::R8B8 vs old xemu
vs Xbox
Diff result for Volume_texture::R8B8 vs Xbox

🔗 SZ_Index8

vs Xemu
Diff result for Volume_texture::SZ_Index8 vs old xemu
vs Xbox
Diff result for Volume_texture::SZ_Index8 vs Xbox

🔗 X1R5G5B5

vs Xemu
Diff result for Volume_texture::X1R5G5B5 vs old xemu
vs Xbox
Diff result for Volume_texture::X1R5G5B5 vs Xbox

🔗 Y8

vs Xemu
Diff result for Volume_texture::Y8 vs old xemu
vs Xbox
Diff result for Volume_texture::Y8 vs Xbox

🔗 W_param

🔗 ff_w_zero__bitri

vs Xemu
Diff result for W_param::ff_w_zero__bitri vs old xemu
vs Xbox
Diff result for W_param::ff_w_zero__bitri vs Xbox

🔗 ff_w_zero__bitri_tex_persp

vs Xemu
Diff result for W_param::ff_w_zero__bitri_tex_persp vs old xemu
vs Xbox
Diff result for W_param::ff_w_zero__bitri_tex_persp vs Xbox

🔗 ff_w_zero__quad

vs Xemu
Diff result for W_param::ff_w_zero__quad vs old xemu
vs Xbox
Diff result for W_param::ff_w_zero__quad vs Xbox

🔗 ff_w_zero__quad_tex_persp

vs Xemu
Diff result for W_param::ff_w_zero__quad_tex_persp vs old xemu
vs Xbox
Diff result for W_param::ff_w_zero__quad_tex_persp vs Xbox

🔗 w_gaps

vs Xemu
Diff result for W_param::w_gaps vs old xemu
vs Xbox
Diff result for W_param::w_gaps vs Xbox

🔗 w_gaps_tex_persp

vs Xemu
Diff result for W_param::w_gaps_tex_persp vs old xemu
vs Xbox
Diff result for W_param::w_gaps_tex_persp vs Xbox

🔗 w_neg_strip

vs Xemu
Diff result for W_param::w_neg_strip vs old xemu
vs Xbox
Diff result for W_param::w_neg_strip vs Xbox

🔗 w_neg_strip_tex_persp

vs Xemu
Diff result for W_param::w_neg_strip_tex_persp vs old xemu
vs Xbox
Diff result for W_param::w_neg_strip_tex_persp vs Xbox

🔗 ZMinMaxControl

🔗 CtrlFixed_NEARFAR_ZCLAMP

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_NEARFAR_ZCLAMP vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_NEARFAR_ZCLAMP vs Xbox

🔗 CtrlFixed_NEARFAR_ZCLAMP_IgnW

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_NEARFAR_ZCLAMP_IgnW vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_NEARFAR_ZCLAMP_IgnW vs Xbox

🔗 CtrlFixed_NEARFAR_ZCULL

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_NEARFAR_ZCULL vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_NEARFAR_ZCULL vs Xbox

🔗 CtrlFixed_NEARFAR_ZCULL_IgnW

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_NEARFAR_ZCULL_IgnW vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_NEARFAR_ZCULL_IgnW vs Xbox

🔗 CtrlFixed_WBuf_NEARFAR_ZCLAMP

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_WBuf_NEARFAR_ZCLAMP vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_WBuf_NEARFAR_ZCLAMP vs Xbox

🔗 CtrlFixed_WBuf_NEARFAR_ZCLAMP_IgnW

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_WBuf_NEARFAR_ZCLAMP_IgnW vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_WBuf_NEARFAR_ZCLAMP_IgnW vs Xbox

🔗 CtrlFixed_WBuf_NEARFAR_ZCULL

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_WBuf_NEARFAR_ZCULL vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_WBuf_NEARFAR_ZCULL vs Xbox

🔗 CtrlFixed_WBuf_NEARFAR_ZCULL_IgnW

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_WBuf_NEARFAR_ZCULL_IgnW vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_WBuf_NEARFAR_ZCULL_IgnW vs Xbox

🔗 CtrlFixed_WBuf_ZCLAMP

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_WBuf_ZCLAMP vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_WBuf_ZCLAMP vs Xbox

🔗 CtrlFixed_WBuf_ZCLAMP_IgnW

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_WBuf_ZCLAMP_IgnW vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_WBuf_ZCLAMP_IgnW vs Xbox

🔗 CtrlFixed_WBuf_ZCULL

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_WBuf_ZCULL vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_WBuf_ZCULL vs Xbox

🔗 CtrlFixed_WBuf_ZCULL_IgnW

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_WBuf_ZCULL_IgnW vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_WBuf_ZCULL_IgnW vs Xbox

🔗 CtrlFixed_ZCLAMP

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_ZCLAMP vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_ZCLAMP vs Xbox

🔗 CtrlFixed_ZCLAMP_IgnW

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_ZCLAMP_IgnW vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_ZCLAMP_IgnW vs Xbox

🔗 CtrlFixed_ZCULL

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_ZCULL vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_ZCULL vs Xbox

🔗 CtrlFixed_ZCULL_IgnW

vs Xemu
Diff result for ZMinMaxControl::CtrlFixed_ZCULL_IgnW vs old xemu
vs Xbox
Diff result for ZMinMaxControl::CtrlFixed_ZCULL_IgnW vs Xbox