nxdk_pgraph_tests
A collection of tests for the Xbox nv2a graphics processor
 
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perspective_vertex_shader_no_lighting.h
1#ifndef NXDK_PGRAPH_TESTS_SRC_SHADERS_PERSPECTIVE_VERTEX_SHADER_NO_LIGHTING_H_
2#define NXDK_PGRAPH_TESTS_SRC_SHADERS_PERSPECTIVE_VERTEX_SHADER_NO_LIGHTING_H_
3
4#include "shaders/perspective_vertex_shader.h"
5
7class PerspectiveVertexShaderNoLighting : public PBKitPlusPlus::PerspectiveVertexShader {
8 public:
9 PerspectiveVertexShaderNoLighting(uint32_t framebuffer_width, uint32_t framebuffer_height, float z_min = 0,
10 float z_max = 0x7FFF, float fov_y = M_PI * 0.25f, float near = 1.0f,
11 float far = 10.0f);
12};
13
14#endif // NXDK_PGRAPH_TESTS_SRC_SHADERS_PERSPECTIVE_VERTEX_SHADER_NO_LIGHTING_H_
Simple perspective projection shader with no support for lighting calculations.
Definition perspective_vertex_shader_no_lighting.h:7