Simple perspective projection shader with no support for lighting calculations.
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#include <perspective_vertex_shader_no_lighting.h>
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| PerspectiveVertexShaderNoLighting (uint32_t framebuffer_width, uint32_t framebuffer_height, float z_min=0, float z_max=0x7FFF, float fov_y=M_PI *0.25f, float near=1.0f, float far=10.0f) |
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Simple perspective projection shader with no support for lighting calculations.
The documentation for this class was generated from the following files: