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virtual void | Commit (TestHost &host) const |
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virtual void | Commit (TestHost &host, const XboxMath::vector_t &look_direction) const |
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uint32_t | light_enable_mask () const |
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void | SetAmbient (const float *ambient) |
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void | SetAmbient (float r, float g, float b) |
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void | SetDiffuse (const float *diffuse) |
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void | SetDiffuse (float r, float g, float b) |
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void | SetSpecular (const float *specular) |
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void | SetSpecular (float r, float g, float b) |
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void | SetBackAmbient (const float *ambient) |
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void | SetBackAmbient (float r, float g, float b) |
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void | SetBackDiffuse (const float *diffuse) |
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void | SetBackDiffuse (float r, float g, float b) |
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void | SetBackSpecular (const float *specular) |
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void | SetBackSpecular (float r, float g, float b) |
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uint32_t | light_index_ |
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uint32_t | light_enable_mask_ |
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float | ambient_ [3] {0.f, 0.f, 0.f} |
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float | diffuse_ [3] {1.f, 1.f, 1.f} |
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float | specular_ [3] {0.f, 0.f, 0.f} |
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float | back_ambient_ [3] {0.f, 0.f, 0.f} |
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float | back_diffuse_ [3] {1.f, 1.f, 1.f} |
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float | back_specular_ [3] {0.f, 0.f, 0.f} |
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Provides functionality to set up a hardware light source.